Project Zomboid
Schizophrenia Trait Mod
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Обновление: 21 апр. 2022 г. в 11:48

VER 1.7:
- Reworked way you take the new medication, same concept as before just added a seperate item which you get from the box.
- Lowered spawn chances of Chlorpromazine

Обновление: 20 апр. 2022 г. в 13:53

VER 1.6:
- Added a new medication which will spawn in any medical like building called Chlorpromazine.
- Chlorpromazine is a medication used to TREAT schizophrenia, not cure it.
- Make sure to read the instructions on the box for dosing amounts.
- Chlorpromazine is a medication that absolutely needs to be monitored for taking it. you will need a strict schedule to insure you wont incorrectly dose your character.
- Chlorpromazine can be a deadly drug, if you incorrectly dose your character it could lead to the death of your character due to an overdose.
- Chlorpromazine overdose comes in four stages of severity, Stage 4 is near on a death sentence for your character. To accomplish this stage you will need to take 3 doses of Chlorpromazine at the same time. Blacking out can happen at stage 3 and a full on coma can happen at stage 4. Side effects in all stages include Fever, fatigue and loss of endurance.

Whats coming next?
- Animation overhaul on taking the medication. I tried everything to try reuse the sleeping pills animation or any type of animation for that matter however I could not get it too work. if anyone has any experience in this hit me up.

Обновление: 20 фев. 2022 г. в 3:55

- Bug Fix

Обновление: 19 фев. 2022 г. в 12:42

VER 1.5:
- Updated and tweaked sounds along with volumes to match in game. Thank you Moss for ripping the sounds for me :)

Обновление: 3 фев. 2022 г. в 14:25

VER 1.4:
- Changed perk from a -12 points perk to a -7 points perk
- Perk can no longer be picked with Deaf, Adrenaline Junkie and Wakeful.
- The "Heavy Breathing" effect has been tweaked, it will no longer happen all of the time when having a schiz attack. and will only now happen %50 of the time.

Обновление: 16 янв. 2022 г. в 6:28

VER 1.31:
- Updated alarm sound
- Tweaked fake jumpscare

Обновление: 14 янв. 2022 г. в 13:20

VER 1.3:
- Added more sound variation
- Added a directional sound work around, Suggestion was suggested by @LFadedRageL.
- Testing on making attacks feel more fluent, Feedback is appreciated.

What is next?:
- Hallucinations is next on the list, This is something that more then likely will not happen however ill try my very best to get it working the best I can.

Обновление: 10 янв. 2022 г. в 14:39

VER 1.2:
- MP Fixes. You are free to now use this in multiplayer. please report any issues.
- Lowered chances of an attack.
- Fake building alarms now only go off once per building. buildings at the end of each day at midnight reset and can then go off again. If an alarm does not go off it will never go off until the reset. Fake building alarms can also not go off if you log in and out of them.
- Tweaked sounds and volumes.

What is next?:
- Making the attacks feel more fluent and natural. adding a hard cap without it being noticeable.
- Possible environmental sound rather then using system sound. this is not a promise. Ill try look to see if I can introduce this without harming MP. I might end up releasing two builds.

Обновление: 8 янв. 2022 г. в 17:16

Quick bug fix

Обновление: 8 янв. 2022 г. в 16:52

VERSION 1.1:
- Added night terrors
- Watching a fellow human being die can lead you to have a huge panic attack.
- General clean up and optimization of code