Stellaris
Rise of Cosmic Industry BETA
103 sonuçtan 21 ile 30 arası gösteriliyor
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Güncelleme: 23 Eyl 2023 @ 22:51

Fixed trade value IP not being counted

Fixed an issue with planet IP distribution

Fixed an issue with IPC capping IP on planets

Fixed an issue where being over IPC and Target would not correctly allocate the extra IP to the Empire

Fixed an issue where planets that didn't meet their target on their own would calculate their final IP and required IP wrong

Fixed construction ship detection checking for 0 or more, rather than just more than 0

Corrected all references to Country to be Empire

Fixed IP Distribution to planets not filtering planets correctly

Güncelleme: 23 Eyl 2023 @ 12:30

Fixed Construction Drone description not saying it makes IPC

Fixed Equipment factories not giving IP

Fixed sector and planet governors not giving their IP bonus

Fixed the ruler not giving their IP bonus

Fixed Orbital shipyards not working... again

Added more values to the realdev logging script

Fixed the realdev logging script

Güncelleme: 23 Eyl 2023 @ 7:34

Disabled the Space Exploitation Module. It may be removed from the mod entirely, or reworked to not clash so much with the new Habitats.

Added the Exodus Fleet origin.

Added a Branch Office Building that gives Industrial Production to both the planet owner and Megacorp.

Added a Branch Office Building that gives Industrial Production variant for Criminal Corps, that gives crime, and more IP for the megacorp, but has lower upkeep.

Added a notification to Realdev that triggers if your IP lowers by too much in 1 calc.

Fixed Orbital Shipyards not giving ship IP.

Orbital Shipyard now has modifiers saying what it does.

Added scripted effects to allow easier usage of realdev debug commands.

Added a realdev debug flag, and added debugging stuff in various places.

Added a value for how much IP is collected from Trade Value to the Realdev Empire UI.

Added a value for how many Shipyards you have to the Realdev Empire UI.

Added a value for how many building Minor Colonies are currently building to the Realdev Empire UI.

Added a value for how many building Megastructures are currently building to the Realdev Empire UI.

Added a value for how much IP is distributed to planets to meet their Target to the Realdev Empire UI.

Moved the triggers for Astro Mining Bay to Allow, so you can always see the district, and see the fail conditions if you can't build it.

Switch realdev fake modifiers to scripted modifiers.

Cleaned up the gfx file entries, unifying the various modules better

Removed source images from the upload version.

Fixed Autofab Foundries and Factories not getting the flat bonuses from their job equivalent.

Güncelleme: 20 Tem 2023 @ 20:30

Actually did the previous patch

Güncelleme: 20 Tem 2023 @ 20:11

The Level 3 spaceport no longer provides infinite orbital space. It instead provides 25+1 per planet size.

Made ship upkeep modifiers also apply to shipping

Added script values for shipping costs

Added scripted triggers for my modules, to allow better mod compat

Included compat with Under Siege. Planets under siege no longer have shipping costs.

Güncelleme: 3 Tem 2023 @ 18:52

Fixed autofab deposits causing performance issues and log spamming if they're on a planet that isn't owned.

Added extra (toggleable) logging to Exploit.

Güncelleme: 24 Haz 2023 @ 13:07

Some improved loc for realdev.

Some improved loc for autofab.

Fixed autofab yearly job replacement count update just not working. Autofab modules should now correctly update their output for things like Ecumenopolis.

Autofab SR Modules can no longer be built if you don't have the tech for them.

Fixed Exploit always creating 2 molten worlds, instead of creating enough to have 2 total.

Fixed a scope issue in Realdev that prevented it from grabbing ruler impact.

Güncelleme: 4 Haz 2023 @ 22:17

Added a periodic update to autofab scaling variables

Güncelleme: 4 Haz 2023 @ 14:49

Fixed a bunch of autofab deposit errors that made some things just not have scaled output, or just no upkeep.

Improved Exploit's handling of starting molten worlds in non-single-orbit binary and trinary systems.

Fixed the Factory Automation origin not working.

Güncelleme: 15 May 2023 @ 20:31

Fixed the Target display.

Fixed realdev having creative math