Stellaris
Rise of Cosmic Industry BETA
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Обновление: 13 мая. 2022 г. в 22:28

Updated to 3.4

Added the Shipping Costs module, that represents logistics by adding energy costs to deficits on planets.

Converted Realdev to using some script values for better performance and readability.

Fixed being unable to disabled realdev mega handling.

Fixed an issue with the Autofab verification script.

Made Autofab apply the Queue on planets when a construction is completed, as I should have done in the first place.

Added a ? tooltip to the Autofab Automation Targets title explaining what it means.

Added a ? tooltip to the Autofab Minimum Stockpile title explaining what it means.

Fixed the Decrease Queue button for Exploit Foundry not working.

Fixed the Orbital Military Platform having scoping issues with spawning defense platforms.

Added a setting under Orbital Infrastructure to overwrite the Planetary Ring, to allow it to be placed on all habitable planets.

Switched Trade Value for Cargo Ships to be multed instead of the weird flag thing we got going on. Should reduce performance impact.

Cleaned up some errors.

Обновление: 5 мая. 2022 г. в 23:33

Added bling to the ROCI game start settings menu.

Fixed the Autofab Empire Queue using values from Planet Queues to build modules, in addition to the Planet Queue using it.

Fixed the Autofab country UI queue buttons just not working.

Fixed autofab document script using the wrong variable for reset.

Обновление: 30 апр. 2022 г. в 21:38

Hopefully fixed exploit using Factorio Engineers on planets.

Improved tooltip readability about what is actually failing on Autofab UI buttons.

Corrected Autofab UI triggers allowing you to queue more negative modules than exist.

Updated the Autofab Planet Terminal, so the values update automatically without needing a Terminal Refresh.

Removed the Autofab Planet Terminal Refresh button, since it's not needed anymore.

Added tooltips to the Autofab Planet Terminal settings.

Added tooltips to the Autofab Planet Terminal Module Buttons.

Updated the Autofab Empire Terminal, so the values update automatically without needing a Terminal Refresh.

Removed the Autofab Empire Terminal Refresh button, since it's not needed anymore.

Added tooltips to the Autofab Empire Terminal settings.

Added tooltips to the Autofab Empire Terminal Module Buttons.

Removed the Autofab Advisor, as it was out-of-date and has been near entirely supplanted by better tooltips anyway.

Added the current "time" remaining on the current Autofab construction and the total "time" for the entire Queue to the Factory Expansion planet modifier.

Updated realdev megastructure stuff to use Base Build Speed. This will allow it to work better with Gigastructure's Supertensiles.

Added an option to realdev to disable megastructure handling, in case you want it handled by something else.

Fixed the Realdev UI deciding some numbers are not important.

Fixed Trade Routes checking for more than it should regarding opinion.

Made Opinion not matter for trade routes between 2 players.

Made being in a Federation bypass trade route opinion requirements. Just as either party being a subject of the other does.

Each Orbital District now increases the SR upkeep of the Spaceport by 0.5 of the appropriate resource for that district. This is also affected by the % upkeep increase on each district. This is only active with a T3 Spaceport.

Gave the Orbital planet modifier an icon.

Обновление: 16 апр. 2022 г. в 21:09

Gave the Factory Network tradition an icon.

Fixed the offset in realdev causing issues.

Обновление: 16 апр. 2022 г. в 16:00

Fixed Exploit not applying the Queue for players because it was still checking for the previous limit based on full colonies that is only supposed to apply to the ai now and isn't even calculated for players.

Fixed the Automation stuff being covered.

Обновление: 16 апр. 2022 г. в 10:50

Improved tooltip readability about what is actually failing on Exploit UI buttons.

Made all the Exploit UI buttons show *something* in a tooltip when they can't be clicked. This should be helpful, most of the time.

Updated the Exploit Terminal, so the values update automatically without needing a Terminal Refresh.

Got rid of the Terminal Refresh button in the Exploit UI, since it's not neccesary anymore.

Moved the Exploit Automation setting, and removed that first page of settings in the Terminal.

Removed all specific planet types from the Current listing in the exploit terminal.

Fixed the exploit document script not counting total planets correctly.

Replaced "Planets" with "Worlds" in the exploit Legend tooltip, since that's the word Stellaris uses.

Fixed removing exploit constructions from the Queue not updating Available.

Fixed the exploit document script counting stars and habitable planets as available.

Added to the Legend tooltip what difficulty each planet type counts as, as well as what that actually means.

Added a tooltip to each exploit construction stating limitations and bonuses based on planet type.

Shattered planets now provide bonus minerals per mineral construction.

Added a tooltip to each exploit construction stating whether it uses base costs or advanced costs.

Shifted when Realdev modifiers are updated, so that the Production Bonus modifier does what it says it does.

Fixed the Realdev Megastructure Build Speed being able to be 0, causing issues.

Added an icon for the Construction Company civic.

Fixed being able to build more orbital platforms than you're allowed to have with the current spaceport tier if you queue them all at once.

Gave the Orbital Admin district an icon.

Added custom icons for the FE buildings.

Added custom icons for the FE buildings techs.

Обновление: 9 апр. 2022 г. в 11:26

Fixed the spelling of Space Exploitation in the ROCI Settings Menu.

Perhaps fixed exploit causing a freeze.

Обновление: 7 апр. 2022 г. в 9:28

Reenabled Exploit, since the freeze with it appears to be fixed.

Added a "Autofab Building" counter to autofab UI.

Fixed an issue where the autofab queue would get stuck if the number of queued modules was the same as the number of available districts.

Maybe fixed Void Dwellers getting an extra autofab. Again.

Fixed the Autofab Mining Module being unable to be built.

Added a section to the Autofab Planet UI showing a bunch of numbers about

Renamed a bunch of stuff that was still using Space Elevator instead of Spaceport.

Doubled the Spaceport upkeep per Orbital District to 2 alloys and energy.

Fixed FE buildings not having an SR upkeep. They cost 5 of the appropriate SR.

The Dimensional Fabricator no longer produces any SRs. It still increases job production of SRs.

Rebalanced the FE buildings production to be 10 base jobs, with energy upkeep half of the production (Except the Singularity). Except alloys. Alloys are special.

Fixed the Auto-forge not working for Catalytic Processing.

Обновление: 30 мар. 2022 г. в 6:17

Corrected the name of the Spaceport from Orbital Infrastructure in the module blurb.

Included my Reset Factory script updating module counts in the UI if the real number is lower than the UI value.

Fixed Autofab triggers for limited districts.

Made the Autofab game start script check to ensure that the planets it is adding modules to are allowed to have them.

Fixed the ROCI menu not appearing on game start.

Changed the Equipment Factory building to only be placed on Capital Planets at game start.

Обновление: 27 мар. 2022 г. в 16:28

Exploit has been force-disabled pending a crash fix in vanilla.