Stellaris
Rise of Cosmic Industry BETA
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更新: 2024年10月29日 @ 10時23分

更新: 2024年9月11日 @ 21時28分

更新: 2024年7月12日 @ 22時03分

Fixed machine autofab farms producing negative energy and exotic gases

更新: 2024年7月5日 @ 12時41分

The edict to expand a trade fleet no longer has the cost on itself, to avoid edict cost reductions.

Trade Fleets no longer cost CGs if you don't otherwise use them.

AI trade fleets will now be automatically expanded every time it returns to the source planet, if the empire can afford it.

Fixed being able expand a trade fleet more than the cap.

Added a line to the Bolster Cargo Fleet event about how it will reopen.

Added a periodic recheck of how many cargo fleets you have in case they get nommed

更新: 2024年5月25日 @ 14時02分

Autofab now inherits Farmer modifiers properly

更新: 2024年5月19日 @ 21時02分

Autofab now inherits Farmer Exotic Gas Production modifiers, so the bioreactor works properly with autofab farms now.

更新: 2024年5月19日 @ 11時02分

Autofab now inherits Farmer Energy Production modifiers, so the bioreactor works properly with autofab farms now.

更新: 2024年5月7日 @ 9時22分

Updated to 3.12

Autofab modules on habitats now cost 0.2 alloys for upkeep, like the districts

Autofab energy modules on habitats now properly use up Habitat Energy District cap

Autofab mining modules on habitats now properly use up Habitat Mining District cap

更新: 2024年3月24日 @ 22時09分

The edict to add more trade ships to existing trade fleets now requires you to have just a trade fleet, instead of an active trade route.

The edict to add more trade ships to existing trade fleets now multiplies cargo capacity instead, since paradox decided multi-ship civilian fleets is bad.

The edict to add more trade ships no longer fucks the name.

更新: 2024年2月27日 @ 12時36分

Updated to 3.11