XCOM 2
[WotC] Tactical Combat Overhaul
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更新: 2022年2月9日 @ 21時37分

- Fixed incorrect critical damage value of tier 3 Strike ability.
- Bonus damage of Reckoning ability is reduced by 1.
- Stat boosts of SPARK weapons are now unified at +1 ammo and +10 Crit Chance across all tiers (compared to vanilla).

Previously, SPARK weapons would gain more ammo at higher tiers in addition to +5 Aim at tier 2 only and +10 Crit Chance at tier 3 only. The change above should make the progression more intuitive in addition to improving early-game situation.

更新: 2022年2月6日 @ 4時14分

Hotfix (sorta):
- AI units are no longer heavily deterred from targeting the Lost in most cases.

This small, but efficient change should prevent AI units from derping around instead of properly defending from the Lost, especially when no XCOM soldiers are in sight.

更新: 2022年2月4日 @ 21時56分

- Elite Trooper: Will is reduced to vanilla values of 50/50/60/60 on respective difficulty levels.
- Muton: Health is increased by 1 on higher difficulty levels, Will is increased by 10 on Commander and Legend (now matches Elite Trooper), 1 Shred is added to melee attack.

更新: 2022年2月4日 @ 1時42分

Three new parameters are added to the bottom of 'XComGameCore.ini' file. They can be used to toggle the following:
- Hunker Down being added to enemy ADVENT units;
- Hunker Down not consuming all remaining action points on use;
- Hunker Down being usable outside of cover.

更新: 2022年2月2日 @ 4時17分

- Wrath Cannon ability no longer consumes all remaining action points (reverted a leftover change from the original overhaul).
- All turrets are added to fallback exclusion list (can no longer attempt to disengage if there are no allies nearby).
- Fixed a bug that prevented active ADVENT Turrets from entering Overwatch while no enemies are visible upon loading a save.

更新: 2022年2月2日 @ 3時21分

- The change from the previous update is replaced with a much simpler solution using vanilla mechanics: minimum chance to hit that AI considers not low is reduced from 40 to 30 to account for changes to cover.

更新: 2022年2月1日 @ 4時29分

- AI units can no longer prioritize specific target if chance to hit it is very low (regardless of other factors). This small change should counter the final loophole in the new AI system.

更新: 2022年1月31日 @ 7時36分

- Maximum good angle bonus is reduced to 34%.

Explanation: Additional investigation showed that good angle bonus only applies to player controlled units which goes against the idea of the mod (and can't be fixed without overriding a class). Further testing also showed that the bonus ended up a bit too strong. I believe the change above to be a good compromise. Maximum bonus vs low cover is now +10 (same as in vanilla) while maximum bonus vs high cover is now +15 (which is just 5 points lower than in vanilla).

更新: 2022年1月31日 @ 7時29分

更新: 2022年1月31日 @ 2時59分

Good angle bonus rework:
- Aim bonus from good angle to cover is set to apply regardless of distance (as per the previous update).
- Good angle bonus is no longer disabled when the target is behind extended low cover (meaning there is an adjacent tile with low cover on the side closest to attacker). While vanilla behavior makes sense in some cases, it also causes many situations where the enemy is clearly exposed, but the bonus does not apply.
- Maximum good angle bonus is increased to 66%.