XCOM 2
[WotC] Tactical Combat Overhaul
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Update: 24 jan 2022 om 2:51

- Fixed incorrect critical damage bonuses of some weapons: tier 3 templar sidearm, tier 2 XCOM turret and Central's rifle now deal +2 damage on crit instead of +1.
- Fixed a bug that prevented changes to damage of Strike ability from applying correctly.

Update: 23 jan 2022 om 23:08

- Shadowkeeper Aim bonus is increased to 10.
- Localization file cleanup.

Update: 23 jan 2022 om 22:12

Update: 23 jan 2022 om 5:04

Hotfix 2:
- Enemies no longer prioritize moving to throw a grenade over using Hunker Down. Additional tests showed that said behavior could be exploited to gain advantage over AI, so it was removed.

Update: 22 jan 2022 om 23:14

Hotfix:
- Fixed a rare case where enemies wouldn't use Hunker Down when they should have.

Update: 22 jan 2022 om 10:12

- AI is now more consistent in using Hunker Down while burning.
- Hunker Down no longer triggers Alien Ruler reactions.

Update: 21 jan 2022 om 4:47

Pod throttling is now disabled. In other words, unrevealed enemy pods are no longer forced to either move towards XCOM soldiers if the latter stayed out of combat for too long or stay out of sight if too many enemies are already engaged in combat.

ADVENT Hunker Down usage logic is expanded:
- ADVENT units now usually prefer to Hunker Down when burning.
- Hunker Down may also be used occasionally when no tactical opportunities are available (such as flanking an enemy or moving to throw a grenade) even if there're no overwatching XCOM soldiers.
- The changes to AI do not affect any previously unedited behavior nodes, so there should be no new compatibility issues.

Update: 14 jan 2022 om 20:57

Commander's Avatar can now use Hunker Down in line with enemy Avatars

Update: 1 jan 2022 om 5:30

- Config file cleanup.
- Full changelog is now available!

Update: 31 dec 2021 om 23:09

- Assassin's shotgun no longer shreds armor (reverted a forgotten change from the original overhaul).
- 1 armor shred is added to Rage Suit's ability.