XCOM 2
[WotC] Tactical Combat Overhaul
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Обновление: 24 дек. 2022 в 7:46

A small update to commemorate my brief return to XCOM 2:
- Newly aggroed ADVENT units should no longer use Hunker Down outside of cover during scamper (having no visible enemies was equal to being in cover).
- The "throw grenades if all chances to hit are too low" rule now also applies to Viper's Poison Spit and Andromedon's Acid Blob abilities.
- Minor name changes inside XComAI.ini (WithLOS -> WithLoS)

Обновление: 1 март 2022 в 23:07

- Primary attacks of Sectopods and Gatekeepers are now able to Headshot the Lost.
- Aim of Civilian Militia is reduced to 65/75 for tier 1/2

Обновление: 1 март 2022 в 7:36

- Maximum damage of Katana is reduced by 1, Crit Chance is increased to 30.
- Sectopod: Health is reverted to vanilla values, 1 Armor is added on all difficulty levels except Rookie.
- ADVENT units now have a chance to use Hunker Down if they happen to be in cover when the pod is aggroed.

Обновление: 27 февр. 2022 в 3:50

Hotfix:
- Shattered behavior change is reverted. Turns out I misunderstood the behavior due to confusing the word 'cower' with 'cover'. While rewriting the behavior further is possible, I decided to settle with vanilla one instead.

Обновление: 26 февр. 2022 в 22:20

- Shattered behavior is updated to account for Hunker Down being usable outside of cover.
- Damage of Prototype Sectopod's main weapon is reverted to vanilla value.
- Gatekeeper Will is reduced by 10 on Commander and Legend.

Обновление: 25 февр. 2022 в 22:06

- Seeing Mimic Beacons no longer prevents AI units from using Hunker Down.
- Minor improvements to AI Hunker Down usage logic.
- 1 Shred is added to tier 1 ADVENT Turrets to match the value of tier 2 and tier 3 ones.

Обновление: 22 февр. 2022 в 7:21

<Moved to "No Unconscious AI" mod>

Обновление: 22 февр. 2022 в 6:39

<Moved to "No Unconscious AI" mod>

Обновление: 22 февр. 2022 в 6:36

<Moved to "No Unconscious AI" mod>

Обновление: 22 февр. 2022 в 6:26

<Moved to "No Unconscious AI" mod>