Stellaris

Stellaris

Extra Ship Components NEXT
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Update: 30 jan 2022 om 13:21

  • Fix Tesla strikecraft component icon.

Update: 5 dec 2021 om 1:38

  • Fix a few localisation issues.

Update: 4 dec 2021 om 3:29

  • Killing The Elder One dimensional horror summoned by 'The Broken Gates' archaeological site now also grants access to the Horror Armor and the Extradimensional Spike.
  • Fix wrong tech cost for tier 2 jump drive.
  • Fix typo in mod menu crisis tooltip.

Update: 27 nov 2021 om 11:34

  • Add basic support for "Machine & Robot Expansion".
  • Empires with 'Here Be Dragon' origin and empire that kill the Sky Dragon can now create sky dragon hatchling via the Dragon Hatchery.
  • Adjust cost of cloned dragons to be closer to vanilla.

Update: 26 nov 2021 om 10:15

  • Moved rare resource upkeep from zro distiller jobs to the zro distillery building. Rare resource cost of the zro distillery building has been increased.
  • Improved Crystal Farm no longer has rare crystals upkeep since that makes no sense anymore.
  • Empires that do not meet requirements for advanced biological/nanite/psionic research are now allowed to research up to 5 levels of repeatables for those weapon types.
    • For empires that do meet those requirements, the repeatables are uncapped.
  • Fix Psionic Reinforcement icon.

Update: 24 nov 2021 om 9:29

  • Move strikecraft-related variables into a separate file for easier overwriting.
  • Move weapon ranges into variables for easier overwriting.
  • Move missile speed into variables for easier overwriting.
  • Fix issue with X-slot turrets for missile weapons.

Update: 23 nov 2021 om 11:56

  • Fix missing OR in the triggering condition of the event that registers space dragon kills.

Update: 23 nov 2021 om 7:46

  • Changed scripted trigger that determines which machine empires can learn basic psionic techs.
    • Now it's any that has 'psionic' pops that aren't purged or enslaved.
    • In theory, this will let modded non-Servitor, non-Assimilator machine empires research psionic techs.
  • Reduce rare crystal upkeep costs of crystalline weapons by 50%.
  • Nanite-Augmented Dragonscale Armor no longer requires the empire to have be able to research advanced nanite technologies.

Update: 22 nov 2021 om 8:52

- Public release
- Updated for Stellaris 3.2

Update: 16 nov 2021 om 10:25

- remove .git folder that was accidentally uploaded alongside with the actual mod files.