Starbound

Starbound

Maple32
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Uppdatering: 16 apr, 2024 @ 21:42

Nerfed ABMG weapons.
Now the normal skimbus on thrashed planets is the stormy one. This fucks up the rare collecting aspect but I don't care.
Redid thrashed planet monster generation so now it's a bit less extra.
Made keystone recipes more useful and made them autounlock because I forgot to in those ancient days before the first oven was lit and the first loaf baked.
Planet threatranges set properly so now ores will be the correct ones.
Replaced Nuu radio with Glutt radio in desert microdungeons because I forgot to do that before.
Added grain to Nuu farm storage rooms.
Added some stuff to containers in Nuu villages. Also added a new segment.
Rebalanced some treasure pools, now there's less stuff available.
Modified rails dungeon to enable tunnels.
Fixed large crashed ship generation so now it looks normal.
Changed foliage on vanilla ocean planets to sometimes throw in a jungle plant along with the grass.
Modified vanilla coconut tree stems to sometimes grow shorter, moved from a minimum of three segments to a minimum of one.
Finished a tree foliage called "thickalienleaves" that I forgot I left half-done. Now trees with them generate in curious crags subbiome. They are a renewable source of thorn fruit.
Now snow dunes and sand dunes subbiomes have special ore generation.
Fog and haze weathers optimized and modified.
Added blue bushes and stuff to thrashed planets to match the blue grass.
Disabled some of the constellations and reenabled one. If anyone wants them back, remove commenting in sky.config.patch. Also Modified constellations to add transparency so they don't stand out so much. Also decreased cellsize to 1500 which means constellations should be slightly more frequent.
Added extra biome loot to fog ninja camps.
Made a patch for vanilla that blocks Hylotl huts (the surface ones) from generating below the water line because the power lines dungeon sometimes makes partially to fully submerged islands for clearance.
Slightly modified power lines dungeons which hopefully prevents it from trying to use masts as branches in rare cases.
Modified sprites for magma swamp trees, also added a new segment type to them.
Demangled Nuu guard tenants because I haven't looked at them since I made them many years ago and GOOD LORD WHAT IS HAPPENING IN THERE?
Removed some of the old unused thumbnails because they just take up space and bandwidth with no purpose.
Added the ability to buy floral variants of stormgrass seeds, red grass seeds, and stonegrass seeds from terramart.
Fixed a typo in throwable fallen leaves.
Ember coral tea and glow coral tea now are unlocked by picking up respective corals rather than being known. Milk also unlocks cream pudding instead of being known.
Fixed bad weather station sprite.
Slightly changed recipes for some nuu weapons.
Added craftability to candle hat because apparently I forgot to when I made it. Craft at farm workbench thingy.
Moved verdurous weather to M32weather.config. The old one's still there temporarily to prevent worlds from dying, but consider a universe wipe in the coming weeks/months
Modified dungeon generation on verdurous canopy, now Hylotl castles can generate and Floran hunting grounds have been made slightly less common. Nuu farms and towns have been removed from generation.
Desert and snow armed villagers now have their armors changed so they don't get immediately mauled in a fight. Also Novakid desert villagers now just dress like Novakids since they live in deserts frequently.
Mech part recipes changed, notify me if this ruined 'em.
Magnetic deserts added to midnight planets, also parallax changed so the clouds look good on midnight planets instead of standing out like a sore thumb.
Some magnetic desert microdungeons now have NPCs in them.
Visage mech sprite (default Nuu mech) slightly changed.
Added 2 new Hylotl island house microdungeons.
Thrashed parallax changed slightly, the little clouds are darker during the daytime now.
Added 2 new craftable beverages, the recipes must be unlocked first though.
Nuu tier 3 and 4 armor more expensive now.
Minor things not worth mentioning, things like reversing a backwards stool or fixing a typo in a codex.

Uppdatering: 25 mar, 2024 @ 22:43

Triplod targeting range extended
Removed recipe that turned sporgus samples into living roots.
Changed drop rates for sporgus mushroom harvest. (test balance)
Resprited dread lotuses to have more height variation and look better because of that.
Ores generate at ammounts appropriate for the depths in the aquatic caves below thrashed planets and bubbling benthic(test to see if too much)
There's now a larger tooltip for MORS sticks
Leech sprouts and rogue biote immunity stims now last 150 rather than 60
Underwater cave microdungeons now slightly changed
pearl handle revolver now unlocked with ill-gotten trade secrets even though it doesn't make much sense.
The way to get vivatin recipe has been changed. Now you need to unlock certain nuu recipes with the ill gotten trade secrets blueprints, instead of unlocking them all by picking up Dormant Biotes.
Verdinoct spear and axe have unique swooshes now
Modifications to large crashed ship, now more of the cargo containers have things inside. Not much though, it just adds wire, iron bars, and junk.

Uppdatering: 8 feb, 2024 @ 4:17

Healing and rage grenade sprites updated, also assets were relocated into the correct directories instead of whatever the fuck I thought was appropriate in 2019

Modified lightning rod lightning so that it electrifies players better.

Riot shield description no longer overflows

Dune Sea parallax now reflects light

Changed liquomorph sprite so now it's even cooler looking than before.

Glutt now have their debuff removed when wet, so wetmeds actually do something. Also, wetmeds are now craftable at the apothecary.

Glutt now have unique quest dialog for exactly one type of quest. This will probably be expanded upon later but right now it's not really a priority.

Most vanilla monsters now have a slight damage resistance (basically armor) which makes using armor reducing weapons slightly useful against them.

Added quest locations to moon jelly cave microdungeons.

Funny stims no longer craftable because it was just crafting clutter. From mow on you'll have to buy your bouncy stims.

Added a pearl handled revolver craftable with weeping pearls by any species. The recipe is learned when picking up the pearls.

Removed "infernite" because I forgot it already existed in Terraria so it might confuse people. Recipes have been changed to make up for this.

Removed .modinfo since it's just wasted bytes.

Uppdatering: 26 jan, 2024 @ 19:28

Made reaction between lava and poison liquid that makes magnetin powder blocks.

New more efficient recipe for vivatin requiring magnetin powder instead of normal magnetin.

Creamo-vivatin composite now called ceramo-magnetin composite and takes magnetin powder instead of normal magnetin.

Uppdatering: 23 jan, 2024 @ 22:14

Added new smooth ice matmod for a new biome, smooth ice caves. It has lots of smashable pots here. It sometimes generates under aeolian and steppe planets.

Smooth ice caves have treasure chests that can rarely contain a new shortsword: "Snowflake Splitter" with an effect that is beneficial when used with snowflake shuriken or something else that applies frostslow.

Fixed a logspam related to the big dynamite explosions.

Removed some biome patches that added M32 microdungeons to vanilla underground biomes.

Fixed a problem with the nuu vending machine.

Added 2 new, but not especially interesting microdungeons to the desert microdungeon pool.

Removed hand crafted bio-sample recipe as it's no longer needed.

Fixed turpentiner dungeon where the objects break and they get dunked in acid for no reason.

Added verdinoct axe, and made it craftable once the blueprint is unlocked. The blueprint can be obtained by using "mudstained blueprint"

Nerfed the verdinoct headache status effect, which in turn nerfs verdinoct weapons a bit.

Also rebalanced verdinoct weapon damage.

Changed recipes for other verdinoct weapons slightly.

Verdurous guard npcs now hold the axe from earlier instead of a normal axe. They also have been rebalanced so that they don't just die all the time.

Removed sporgus from verdurous planets because it was getting a bit overcrowded with monsters.

Fixed a really stupid typo in starbound's assets because I wanted to and because tiy chucklefish won't.

Changed some biome generation chances underneath aeolian and steppe planets.

Certain microdungeons were modified to be better.

Core caves under bioindustrial planets have been replaced with a unique core biome now because wombat on the discord server was pestering me.

Sporgus samples can now be turned into living roots at the apothecary/medical station

Turpentiner set now has a full suit worn perk that reduces all elemental damage a bit. This is bad news when fighting hostile turpentiners on verdurous planets.

Uppdatering: 31 dec, 2023 @ 5:21

Fixed the big booster after messing it up before for my alternative ship mod(sorry).

Also changed certain boosters so that they aren't solid.

Uppdatering: 29 dec, 2023 @ 10:00

Soulspark flares now ignite enemies on contact until they hit the ground or 5 seconds pass.

Verdinoct bow and spear are no longer unlocked by obtaining verdinoct, now they need a blueprint found in the same biome.

Vanilla vinefist unlockable with above blueprint.

Turpentiner set now cannot be found in chests and instead is a relatively common drop from the evil turpentiners. They also sometimes drop nectar and flamethrowers.

Rebalanced bayonet on the boukalow tides. It now also does flame damage.

Nutmidges, crustoises and sporguses added underneath verdurous planets.

Verdurous monsters generate differently in the trunk layer now.

Changed nuu tier 2 and 3 armor sprites and colors to fix some oversights and make it look better overall.

Safe moons are now 9 layers deep. Also added underground moon bioluminescent subbiome here, which is good for looking nice and glow fiber but not much else. Also added lunar crystal caves here. And salt caves too, where you can get stygosalt early.

Did something that should fix how the crashed ship dungeons don't generate the whole thing most of the time.

Added a submerged themed light, so now you can make a full submerged themed room.

Nuu bandits now wear the pangolin set, which they also sometimes drop.

Changed large Nuu booster.

Safe moons are now more colorful when viewed from other planets than normal moons.

Removed recipe for status immunity stim.

Uppdatering: 20 dec, 2023 @ 18:50

Flame-consigned literature is now tagged a junk item.

Added crafting recipe for vanilla gauntlet and made it a default recipe for human players.

Added a way for other species to obtain the recipe for gauntlets and also stun gloves.

Treasure pools for the big electrical tower thingies are now different.

Storm bow recipe no longer unlocked by picking up bow fragments, now must be unlocked with a blueprint found in the same crates.

Storm bow fragment name and description changed to be more vague as to its purpose in case I want to use it for something else later.

Lightning trap no longer unlocked by default, it now has a chance to unlock with the blueprint from above.

Fixed tags on biome traps and stuff, now geysers indoors will attract oasis villagers.

Fixed gas grenade tooltips.

Modified the new dungeon a bit.

Modified guard dialog a bit.

Storm bow icon changed.

New augment that reduces electrical damage by a third and recharges energy when electrified.

New augment that regenerates health based on light level.

The stat blocker stim is no longer available from nuu merchants because it was way too OP to be able to get infinite ones. They now can be gotten from quest reward bags sometimes.

Refined some verdurous microdungeons and added a few more. Also added quest locations to them.

New augment that lowers friction when crouched, making crouching players able to slide attack with fists. Can be found below the seafloor of thrashed planets.

Evil turpentiners are now balanced so they are squishier. Their weapon choice is fixed now too so they get both a dagger AND a flamethrower.

Refinery worker tenants buffed so they don't die instantly in combat.

Made mysterious unidentified augments for you to risk putting in your EPP.

Steppe biomes now have terraformers.

Changed geyser icon.

Changed the easter egg object that you cannot get except with /spawnitem.

Some other background stuff you won't see, and might be removed.

Uppdatering: 14 dec, 2023 @ 2:11

Nuu gliding no longer works in places with less than 30 gravity so that it doesn't work on airless moons.

Changed some of the snow microdungeons added in M32.

Added some new snow microdungeons.

Secret agent tenant now is recruited as new "Operative" crew member type rather than "outlaw". Operatives use a poison handgun and a dagger in close quarters. They also give you camouflage status effect, like how the chemists do.

Steppe villagers (the ones with the shortbows) are now recruitable as a special "Shortbowsman" crew member. They also have more hat variety, now with colors, and sometimes a scarf or nothing instead.

Refinery tenants now have a chance to be recruited as "Shield Technician" crew member, who temporarily give you a shield that drains your energy rather than your health on hit, Exactly like the one in the outdated Maple32+Black Ice mod I made. Except it's pink instead of blue because erchius.

That campfire stew recipe is now cheaper, Spore soup now makes bulk, other food recipe changes.

New song added, and music for some biomes altered to include it and some thematically appropriate vanilla songs mixed in for variety.

Villagers now can sometimes be recruited as "Illuminator" crew members. They hold a bright lantern and a pistol to help illuminate stuff while you mine, and help you a bit in combat as well.

Fixed salt trees when windblown, but this update may also mangle any already generated salt trees.

Recolored ice pots so you can actually see them.

Certain weathers have had changes to their particle effects and stuff to look better, help with lag a bit, and more.

Antialbedo helmet status effect changed a bit.

Windchill no longer kills NPCs and monsters, but this might be later changed to just monsters being safe.

Fixed certain dungeons and microdungeons being weird when generated.

Rebalanced storm bow now that it's easier to get.

Power Grid dungeon added to thrashed planets. This might be removed in the future though.

Disabled generation of hard to find cloud dungeons as they are now redundant.

Uppdatering: 14 sep, 2023 @ 21:39

Apologies for updating so soon after an update

Microdungeons in drowned depths biome are less populated to help reduce lag.
Drowned depths dungeon distribution probability also reduced.