Starbound
Maple32
Wyświetlanie 11-20 z 128 pozycji
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Aktualizacja: 25 listopada 2024 o godz. 1:36

Updated a few sprites including one that hadn't been updated since prerelease

Made biotes recipe more expensive, but also produce more at once.

Applied defense reduction from stygosalt dagger, concussor, snowflake splitter now lasts 2 seconds instead of 1.

Reenabled iron filings bar recipe

modified damage output for the concussor and hecatonchire

Added a new possible microdungeon to drowned depths biome.

Added 2 new microdungeons to salt flats to break up monotony.

Resprited the surge mech body.

De-infuriated the switches for the elevators in some nuu microdungeons, slightly modified others.

Added a new type of lamp that you can build with. It doesn't do anything special yet and probably won't ever.

Changed recipes for autoinjectors, also made all the m32 stims into autoinjectors.

Gave fullbright to the cracks in quaking cracks subbiome. This will only take effect on newly generated ones.

Added a faint flickers to wispers because they just seem like they should glow a bit. They have also been given an armor boost.

Patched vanilla party time status effect animation to look better

Autoinjectors now do an insubstantial amount of damage when injected so you cry out in pain.

Gloom shroom lights are now fullbright, this may be undone though.

Modified how the shield stim works so it looks cool and it also protects from knockback. It's still not too easy to get your hands on, though.

Nuu hydroponics trays will now be tended to by npcs, and when done, tiny herbs will generate inside.

Replaced the traps in that one bandit tower encounter dungeon so they aren't plain as day.

Added underground encounter dungeons to some M32 biomes because I'm a dunce and forgot to put them in.

Noosefruit now show how rotten they are

Patched and resprited vanilla avian ship steering wheel to look more like a ship steering wheel, and fix the npc interaction.

Fixed the underground ocean and arctic biomes' parallax so there aren't holes in the ocean when zoomed out on 2560x1440p monitors. This will only affect newly generated planets.

Funkgus poison spore clouds are now indiscriminate so you can pop them to poison enemies.

Gave scandroids a fullbright visor made them faintly glow.

Disabled certain microdungeons from generating on verdurous planets, because there aren't supposed to be giant crystals growing out of wood. If I missed one yell at me.

Autoinjectors should be more common and plentiful due to treasurepool change. There were other treasurepool changes too.

Upgraded the nuu mansion dungeon to modern standards. It also now includes some previously unobtainable furniture objects that were rotting in the back of this mod.

Other small things here and there that aren't worth mentioning or that I forgot happened.

Aktualizacja: 14 listopada 2024 o godz. 1:09

Fixed typo causing logspam.

Fixed memory skill issue regarding adding the November reward promised in the sack description. Now you can turn 10 bags of candy into 1 diamond.

Added another thing to use sizeable catches for.

Other small things here and there that aren't worth mentioning or that I forgot happened.



Apologies for this insultingly small update

Aktualizacja: 12 listopada 2024 o godz. 2:08

Holiday drops have been reduced to 25% drop chance for future holidays.

Halloween mode is now over so enemies will no longer drop candy bags.

Operative's Executioner pistol now applies poisoning because I forgot to make it do that before. Also has been made more accurate.

Changed item descriptions for daldinium and verdinoct bars and ores.

Rogue biotes cure stim now can generate in the brutalist and refinery furniture blueprint chests found on bioindustrial planets.

Buffed the Hammer Drill to do more damage, use less energy, and crit more frequently. It also has glowy dots now like I was supposed to add when I made it.

Curse strings on damage chance changed from 1/6 to 1/10.

Added new ingredient: Sizeable Catch. You can get it by fishing up the rarest of fish, or more easily by killing the large fish you can find underwater. Currently it is only used for a couple food items, but more uses may be added in the future.

The added canned fish items now stack to 6. They also have had nutritional value reduced from 60 to 50.

Fixed a typo

Cup ramen price changed

Changed astromel recipe to be less painful for what is basically a decorative drink. Also did the same for concider and some other beverages as well.

Changed merchant pools for glutt and nuu

Windscythe root description changed

Slightly modified lightning during storms so it doesn't strike as far out of frame.

Noosefruit and shredroot now take longer before they rot on the vine or go to seed respectively.

Lowered steam particle count for the geysers to partially reduce lag

Modified cryovolcano traps to be slightly better

Other small things here and there that aren't worth mentioning or that I forgot happened.

Aktualizacja: 27 października 2024 o godz. 2:39

Fixed oversight that was screwing up "Maple32 + Project Redemption Joint Operation"

IV bag and tower PC back items now can have augments inserted into them because why not?

Aktualizacja: 13 października 2024 o godz. 0:13

Removed the outpost bathroom stall resprite and made it its own mod to appease the masses.

Soul drop rate changed from 50% to 15% because some people had issues with inventory clogging.

Soul stack maximum changed from 5 to 25

Changed heal and rage grenade recipes.

Modified an admin only back item so it's sprite looks better and it has more buffs.

Pelletfern berries can rot now.

Golek's head thingy glows now.

Noosefruit no longer stack, and now rot into purple dye, just like how they would if you took too long to harvest them.

Added a warning in the scan descriptions of the vivalith (keystone) that it's fragile to prevent people from trying to pick it up.

Added more species variants for the role descriptions of illuminator crew members.

Added crew member dialog for fenerox since verdurous villagers can be recruited, and have a chance to be fenerox. At some point I might expand to other nonplayable species too, if I ever make them recruitable.

Added radio message when you get infected with a disease. Also modified other radio messages, and added a radio message that tells you how to use a frost nucleus.

Forced Maple32 to load after corbent's interactive crew to prevent overwriting. This change will be reverted if Corbent modifies their patches to not overwrite added dialog for crewmembers.

Changed frost nucleus recipe.

Vivatin bars moved to T2 furnace since magnetin doesn't appear until titanium tier planets.

Made some aeolian storm protection and shattered heat protection augments to replace the old protection packs that people didn't like so much. The old EPPs recipes have been disabled, but the items themselves still exist if you want to keep using them.

Used a really stupid fucked up method to make above augments only work in certain EPPs.

Crushed magnetin vivatin recipe nerfed, now it requires twice the amount of crushed magnetin.

Implemented a codex which doesn't suck, you might have difficulty finding it though. It is an uncommon drop from the hobo sacks you can find on orbital homesteads.

Activated October mode. Monsters and npcs now drop little sacks of candy for festive purposes.

Relocated Heart of Hatred recipe from the bars section to the other section in the furnace.

Other things I forgot or were too small to care about.

Aktualizacja: 16 września 2024 o godz. 21:18

Rogue biote pellets are a bit more visible now.

The altered medical scanner now gives bedlike effect for food as well.

Some item descriptions changed minutely.

Nuu drop curse strings less frequently (1/5 to 1/6 chance), and not at all if they have been hurt in the last 4 seconds already, preventing acid pools and such things from triggering it.

Asteroid stations should no longer just connect the end to the beginning, leaving an empty station. They also have had their generation fixed in other ways, and have the correct doors now.

Updated thrashed background and light colors, now there's two more variants.

Changed power grid dungeons to have less lumoth spam under the branches, making them fall on the unsuspecting hylotl villages below. Other changes to monsters have been made as well.

Removed floating plates (midnight and ashy alps) subregions on shattered planets due to complaints.

New midnight biome floating islands subbiome on shattered planets to replace midnight plate subregions.

A variant of the asteroids biome has been added as a subbiome on shattered planets

Removed an unused file that only still existed to not break old worlds many updates ago. Any very old verdurous planets may have weather related issues and should be deleted.

Verdurous planets have had their fog weather replaced with the M32 fog weather because it is better than the vanilla fog.

Shattered weathers have been altered to remove giant meteors, space junk, and acid rain.

Made some more glutt object descriptions for M32 farmables.

Modified rail slopes and added some new endings to railway dungeons that will hopefully fix the issue where the slopes go into the ground and end, looking ugly as all hell.

Undid the patches to the healing item status effects so they no longer change the description and icon due to a complaint.

Placid Crystals and Pernicious Crystals have been renamed to Placid Shards and Pernicious Shards.

Renamed "Beirut Blowout" to "Fertilizer Charge" because it was kinda insensitive, even though this means the words no longer start with the same letters which sucks. Internal name was also changed to "m32tirebomb" so be prepared for PGIs if you have some in your inventory. Crafting recipe also has been made slightly easier on the honey and harder on the shards.

Other things I forgot or were too small to care about.

Aktualizacja: 7 września 2024 o godz. 20:27

Paper water cups give you soggy paper when you're finished with them.

Some Nuu food recipe unlocks have been shuffled around.

Gallonglass requires more glass to make now since 1 glass was a little cheap for a jug the size of your head.

Resprited marble drink and shredroot soda.

The tunneling drill now must be crafted at the level 2 farming table instead of level 1.

Resprited icon for the compact holographic monitor.

Resprited the wind turbine icon.

Nuu tier 2 armor set no longer uses canvas and instead uses cotton wool.

Vivatin wire has been moved to the other tab in the furnace.

Fixed the tall desert cabins having snow treasure.

Many added weapons moved up to level 2 anvil from level 1.

Glass added to giant Glutt rifle recipe.

Villagers now use their formerly unused death drops.

Alpacas have a new death drop pool that can sometimes drop an axe.

NPCs that do not have a preset drop pool will use a new drop pool when killed.

Large effluvium wads are now sometimes dropped by killed NPCs.

The large effluvium wads have also been modified, including patchwork souls. They now give twice the amount of fuel when loaded into the tank. They can still relieve hunger but will not give the full belly status effect when "full".

All shortbows are slightly more accurate so now they're more usable.

Nitrogenous nectar is now labeled as a cooking ingredient and is stored with the food instead of clogging up the reagents section.

The underground oceans have had their crops altered; now they're split between ordinary mushrooms and gloom shrooms

Added Turkish coffee, which you can make at the campfire with water and coffee.

Snowflake shurikens now make little ice shards upon impact. (they don't do any damage though, they are for visual flair.)

Resprited Nuu festive food and changed its recipe slightly.

Resprited fungal meal and altered the recipe.

Resprited space food.

Feature 18 microdungeon now has items in the crates.

Lowered number of apples needed to make concider because 20 apples was WAY too much even if it is realistic.

Changed some other food recipes in minor ways.

Resprited pelletfern Berry jam.

Resprited vanilla outpost toilet stall to use the outpost color palate.

Hylotl plants now replace the outpost plants in the Hylotl mission and can be scanned for the pixel printer.

Crushed Magnetin makers now also make gravel which you'll have to filter out by hand.

Did some quest pool patches to include some M32 stuff in NPC quests. (Not extensively tested because testing colonists is an enormous pain in the rear)

Added a generic short table so the Nuu ones aren't being used in certain microdungeons anymore.

Lowered silk cost for thread.

Added an easter egg thingy that will be removed if nick cooks homemade soup and sends me a photograph.

Added a coin flip mechanic to concider, where you only drink half at a time, giving back a bottle half full or half empty.

Finally removed the moon microdungeons on non-moon planets.

Nuu and Glutt crew members now have unique dialog instead of the vanilla placeholder.

Other things I forgot or were too small to care about.

Aktualizacja: 20 sierpnia 2024 o godz. 23:47

CHANGES MADE:

Vanilla water coolers can now be used to get paper cups of water and fill bottles. Not very useful but I just wanted to do it. If I get bloat complaints later, I will remove it and make it it's own mod.

Slight modifications to foliage generation rates on thrashed planets.

3 more oceanic microdungeons added, one of which is a "fixed" version of an unused one. One of them is more accurate to call a terrain formation since it isn't really a structure.

Added little holes to thrashed biomes.

Changed certain dialog lines for verdurous scientists and villagers so that they don't tell you that honey is completely toxic anymore.

Nuu plasma machine gun overheats and scorches you if you fire it for too long, unless you're using the heat protection pack.

Reduced added augment spawn chance in certain treasure pools in verdurous dungeons.

Resprited beepbots from their original prerelease spritework to actually good sprites. (they deserved at least this much, since they are kinda the mascot of this mod.)

MINIKNOG scouts replaced with scientists in a certain magnetic desert microdungeon.

Made it so human cities have more than just books in the drawers.

Certain dungeons/microdungeons now have items inside boxes and stuff.

Shattered planet gravity increased a tiny bit, allowing nuu to glide a bit for better or for worse.

Changed gallonglass status effects to give a more lengthy full hunger effect and drop a throwing glass upon consumption, while also removing increased energy and stuff. The rage stat is still there and doubled in length to compensate.

Vanilla foundry workers and guards have been significantly buffed on hot tier planets so they don't instantly die to masteroids on shattered planets. This however also means that they might kick your ass if you piss 'em off.

Blood diamonds renamed to hearts of hatred. They still are only used for the crown though.

Added transparency to ring crown.

Modified planet descriptions.

Changed some planet name colors.

Changed safe moon icons.

Added poisoned throwing darts that you can craft with darts and venom samples.

Made vanilla darts get bullet drop and slow in water like arrows do.

Added a naval mine themed paratail variant to thrashed planets. (If you complain about it I will revert the change)

Shattered islands at magma depth are now super tall because why not?

Shattered planets now have ashy alps and midnight subbiomes because it worked.

Increased masteroid spawn rate on shattered planets by a tiny amount.

Added some items to the apex rebel radio tower dungeon.

Some unique weapons have had their tooltips changed so they look the part.

Breaking funkgus shrooms is now more dangerous due to larger gas radius.

Funkgus shrooms now release particle effects, and will poison you if you stand in front of them for too long.

Funkgus no longer resets to the first stage when harvested, instead breaking (which releases the cloud.)

Funkgus drop pools changed.

Gelid grotto biome now has ice peblits more common than normal peblits.

Cold catacombs biome also can now have ice peblits now, even though it had no peblits before.

Resprited vanilla Hylotl plant because it was literally just the outpost plant sprite. Now it looks more Hylotl. (I don't think this object is even used so this is useless.)

Modified steppe microdungeons a tiny bit.

Other stuff too small to mention.

Aktualizacja: 25 lipca 2024 o godz. 6:04

Removed shredroot from industrial underground biome (slurry shafts).

Removed noosefruit from trogloflora preserve underground biome.

Steamspider variants are now less common.

Nitrate honey is now forgiving: You may eat one jar per minute without poisoning. If you eat more than that, then you will be poisoned.

Nitrate honey volatile powder recipe nerfed.

Updated spore soup, mushroom mush, and campfire stew sprites to look better. Descriptions and recipes were also altered.

Updated facemeld mask sprites to look better and modified the description to not overflow.

Patched vanilla critters: speamspider, steamfish, steambird to have the robotic material kind. Skellyfish now have the stone material kind.

Liquomorh helmet sprite changed minutely.

Pelletfern harvest pools have been updated to be more even.

Some crafting item sprite updates.

Fixed a typo that prevented pain status effects from lowering damage output.

Added suture worms, which are kind of a middle of the road option between first aid bags and bandages.

Changed how the added special regeneration autoinjector works.

Removed some unused sprites.

Upper tier Nuu armor recipes redone.

Nuu tier 5 and 6 separator and accelerator armors now have transparent face covers, and have been slightly modified. The cosmetic flamesuit visors now have transparency as well.

Modified the species disease immunity patches.

Added load order thingy to make fully compatible with Narrator's Racial Abilities.

Stepperox quest damsels now are unarmed so they can't solve their own problems.

Armed snow and desert biome villagers now have their armor enabled.

You can now craft throwing darts with pristilite shards.

Nerfed glow coral tea regeneration rate.

Slightly altered the roads in nuu towns, now they have more unevenness and potholes in some places.

Door issue on hylotl towers fixed.

A few microdungeons have been altered.

Pyromantles now have defense and also now glow in the dark because they didn't before for some reason.

Liquomorph and antialbedo sets have to be worn all at once to get the effects now, before it required only the helm.

Added a "cursing" status effect to nuu that sometimes gives players a string of curses when injured.

Nuu priests now have their proper uniform because I forgot to put it on them way back when I added them.

Extreme blizzards now don't care if you are in casual mode: they'll hurt you regardless. They still don't hurt NPCs though.

The various diseases can no longer hurt NPCs.

Misc. other things I forgot about or were too small to mention.

Aktualizacja: 30 czerwca 2024 o godz. 16:53

IDK why this is empty maybe I accidentally pasted my list onto a previous update. If so, fuck. I can't go back now.