Left 4 Dead 2

Left 4 Dead 2

Corrected Nav
Visualizzazione di 31-37 elementi su 37
< 1  2  3  >
Aggiornamento: 22 giu 2021, 15:54

Crash Site Update
  • Modiffied c5m3_cemetery. (Added military_crashsite area.)

Aggiornamento: 17 giu 2021, 10:52

Mall Update
  • Modified c1m3_mall (z_population Now Uses mall area. Added mall_construction and c1m3_evac areas.) and c1m4_atrium. (z_population Now Uses c1m4_finale area.)
  • Changed z_population of c3m4_plantation to defaultswamp (Previously default).
  • Changed z_population of c10m1_caves to defaultrural_l4d1 (Previously default_l4d1).

Aggiornamento: 15 giu 2021, 20:36

Quick Fix
  • c13m3_memorialbridge Now Uses z_population busstation, Previously default. (This Update Means That No default Population Will be Used and busstation Population Always Will be Used.)

Aggiornamento: 15 giu 2021, 16:41

(Accidently Made Two Same Updates. Dont Pay Attention To This Update.)

Aggiornamento: 15 giu 2021, 16:28

River Swamp Update
  • c3m1_plankcountry Now Has deepswamp Area Past The River.

Aggiornamento: 10 giu 2021, 11:26

Crosover Update
  • Modified Nav of c1m2_streets, (Added c1m2_entrance area.)
  • c2m4_barns, (Added c2m4_ceda area.)
  • c3m2_swamp, (Added c3m2_crashsite area.)
  • c4m5_milltown_escape, (z_population now uses c4m5_milltownescape_rain.)
  • c5m3_cemetery (Added c5m3_cemetery and c5m3_sewers areas.)
  • c6m2_bedlam. (Added c6m2_undertheriver and c6m2_undertheriver_sewer areas.)

Aggiornamento: 27 mag 2021, 16:05

Release Date