Stellaris
Real Space - New Frontiers
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Atualização: 16 mar. 2023 às 1:41

Atualização: 16 dez. 2022 às 12:11

Atualização: 21 out. 2022 às 19:10

Atualização: 21 ago. 2022 às 3:34

Atualização: 21 jun. 2022 às 10:31

Atualização: 26 fev. 2022 às 6:42

Update for Patch 3.3.2 Libra.

Now the first exofungal technology opens for research immediately after contact with the mold.

Atualização: 5 jan. 2022 às 8:42

Quick update:
- Exomycel technologies are no longer rare, the drop rate has been increased, and the price has been significantly reduced.
- Now we can disinfect the Mycelium Worlds.

Atualização: 4 dez. 2021 às 5:35

Atualização: 3 dez. 2021 às 8:03

Atualização: 2 dez. 2021 às 8:51

Updete 3.0

Changes:

- Added a subclass of the Oceanic World - Sea of Consciousness (in fact, it has existed for a long time in the game, I just drew art and promoted this modifier in the service).
- Tundra World Subclass Awakened World has been removed. (useless nonsense, only took up space).
- Tropical World Jungle World subclass has been removed (and this is the same place).
- Added a subclass of the Tundra World - Mushroom World (oh, how long have many been waiting for this ... or it's not that, wait a minute).
- Added a subclass of the Sterile World - Archean World (wow, this is something new ... or not).
- Added a subclass of the Tropical World - Megaflora World (it, well, it was already ... it was written, probably, that is, it was painted).
- Added a subclass of the Tropical World - Mycelium World (that's exactly what everyone was waiting for).
- Added a subclass of the Tropical World - Noxious World (why are there so many tropics?..)
- Added a new origin - "The Infestation".
- Modifiers of some old subclasses have received new characteristics.
- Smugglers no longer reduce planet stability.
- First colonization modifiers are now replaced with Expanse Events. These are random events that will take place in the early stages of colonization. I plan to develop this direction further by adding more events. In the future, this can greatly change the direction of development of the empire and, in general, make it more alive.
- Added pandemic mechanics. (well, as if we really miss this).
- Various bug fixes. (this is as always).
- The message about a suitable world to land the Ark is now working properly again. (It is enough to deliver the Ark to the orbit of an inhabited planet.)
- Remains of the Ark no longer gives additional districts and environmental tolerance bonuses. Instead, it produces unity.
- After the Ark has landed, 3 Settler Camp blockers appear on the planet, which give 3 housing for each blocker.
- The Awakened origin now has its own start initializers. Thus, there will no longer be situations when additional systems did not appear after the start.
- Now after changing the class of the planet, the incorrect modifiers of subclasses will be removed.