Slay the Spire

Slay the Spire

Ruina
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Aggiornamento: 18 nov 2022, 9:13

added stuff

I can't actually remember everything that was added

Aggiornamento: 28 ago 2022, 13:58

Paralysis now wears off at the end of the player's turn.

The turn counter will now reset when the player arrives in the final fight.

Fix bug where Faint Aroma could cause death triggers to happen twice.

Aggiornamento: 27 ago 2022, 17:03

Update Baral's animations.

Update Binah's sprite/animation.

Binah now has a fixed attack pattern instead of random.

Players now always heal to full HP when they arrive in the final fight instead of being ascension based.

Fairy Queen now also loses 1 Strength when she consumes a minion. Base attack damage increased by 1.

The alternate title screen is now toggleable via a button in this mod's config menu.

Aggiornamento: 23 apr 2022, 11:28

Update Korean localization.

Aggiornamento: 22 apr 2022, 19:47

Update Japanese localization.

Aggiornamento: 22 apr 2022, 11:15

Add Korean localization (thanks OWATANKS)

Added Ego Potion and associated W I D E variant (only appears in Ruina acts)


EGO cards:

Faded Memories:
Buffed to be a Choose one: Draw cards equal to the number of enemies in combat OR Draw 2 cards and Exhaust.

Sound of a Star:
Nerfed from Exhaustive 2 -> Exhaust

Magic Bullet:
Reworked to 1 cost Skill - Retain. Enemy receives double damage from attacks this turn. (Gain 2 Strength this turn).

Sanguine Desire:
Reworked to 2 cost Attack - Deal 18(22) damage. Apply Bleed equal to half the unblocked damage.

Our Galaxy:
Reworked to 2 cost Skill - Manifest. Gain 5(7) Block. Gain 3(4) Regen. Gain Artifact equal to the energy paid for by Manifest. Exhaust.

Fragments from Somewhere:
Upgrade changed from +5 damage to +3 damage and Retain.

Marionette:
Now has a branching upgrade - the default upgrade is gaining Retain. Other upgrade is:
"Increase this card's cost AND DRAW by 1 this combat".

Lamp:
Values adjusted from 4(6) str down / 8(10) thorns this turn -> 6(8) str down / 6(8) thorns this turn

Justitia:
Upgrade changed from +3 enemy HP loss -> No longer Ethereal.

The Forgotten:
Reworked to 2 cost Attack - Gain 8(11) Block. Deal 8(11) damage. If the enemy intends to Attack, apply 2 Weak and Vulnerable.

Mk Grinder 5-2:
Buffed from 1 cost -> 0 cost

Smile:
Buffed to be Innate by default. Numbers are now 16(20) damage and apply 2(3) Weak and Vulnerable.

Sword Sharpened by Tears:
Now applies 1 Weak and Vulnerable instead of 2 Weak.
Also fixed bug where the power keeping track of number of plays wasn't reset after the stun effect goes off.

Thirst:
Now costs 0 instead of 1. Applies 6 Bleed instead of 9.

Aspiration:
Is now Innate by default.

Black Swan:
Upgrade now increases Erosion by 2 instead of 1, but no longer also upgrades to shuffle back into draw pile.

Faint Aroma:
No longer Ethereal by default. Now upgrades to Retain.

Serum W:
Updated text to be more clear.

Seventh Bullet relic:
Reminder effect should now only display on cards in hand.

Bad Wolf:
Fixed bug where stunning it on the round it goes into Skulk would cause the stun to persist indefinitely.

Road Home:
Fixed bug where explsoive potion triggered courage.

Ally block button:
Add cooldown to the "I have no block to transfer" message and also make message disappear faster.

Aggiornamento: 22 feb 2022, 6:07

Fixed crash when opening compendium.

Aggiornamento: 21 feb 2022, 7:50

Add Japanese localization (thanks hoyaucamuim)

Fix False Throne not working with Harmony's Fatal effect

Fix Aspiration not giving HP back if enemies die during the effect

Add reminder effect to Seventh Bullet relic

Nerfed Nothing There's HP from 250(275) -> 220(242)

Nerfed Der Freishutz's HP from 200(220) -> 180(198)

Aggiornamento: 9 feb 2022, 15:58

Fix Argalia and Scars power

Aggiornamento: 8 feb 2022, 14:13

Added Bestiary integration

Fixed an issue where some enemy's HP scaled faster than intended on endless

Made boss of Act 5's invincible scale with enemy HP in endless

Fixed bug where modded relics could affect ally block gain

Argalia:
-Hopefully made the fight less laggy when you spam cards

Road Home:
-Reworked fight

BGM:
-Replaced Hod2 with Hod1
-Replaced Keter2 with Keter1

Silent Girl:
- Updated sprites
- On high ascension, heals 25% HP when enraging
- Now cleanses debuffs and gains triple block when enraging

Silent Orchestra:
- Updated sprites
- Removed Retain from Performer status cards.
- On high ascension, Performer status cards Retain for 1 turn when drawn.
- Entirely removed the Conductor status card due to being far less functional with the new design of the other status cards.
- Reduced HP by 15(17).

Nosferatu:
-Reduced HP by 5
-Lifesteal attack lowered from 15(17) to 14(15)
-Debuff attack lowered from 11(12) to 10(11)

Sanguine Bat:
-Reduced HP by 3
-Debuff attack lowered from 8(9) to 7(8)

Singing Machine boss:
-Removed Singing Machine boss encounter and replaced it with everyone's favorite Magic Bullet Man and his grotesque doggy nemesis.

White Night:
-Staff Apostle now always attacks
-Phase 1 with the Prophet is shortened from 4 rounds to 3.
-Scythe Apostle (Judas) HP increased by 5.
-On high ascension, White Night starts with the 3rd intent unlocked after using its initial big attack.

Crazed Employee:
-In the 3 Crazed Employees fight, the 3rd Employee will attack on turn 1 instead of applying Vulnerable.

Galaxy Friend:
-On high ascension, Regen has been lowered from 3 -> 2. (So the regen value no longer changes with ascension).
-Reduced HP by 2.

Malkuth:
-Simplified Emotion power's text by concealing unnecessarily specific details.

Solemn Lament EGO card:
-Increased base cost from 2 -> 3
-Upgrade now decreases cost from 3 -> 2 instead of removing Ethereal

Heaven EGO card:
-Block reduced from 8(10) -> 7(9)

False Throne EGO card:
-Cost lowered from 2 -> 1.