Space Engineers

Space Engineers

Build Info (bleeding edge build)
目前顯示第 51-60 項,共 84 項
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更新:2022 年 2 月 13 日 @ 下午 2:07

Block text info
- Added target type and priority for all block's held text info.
- Added LCD info to all functional block, visible only if they have it enabled.
- Added held text info for Custom Turret Controller and partial info for SearchLight.
- Added charge info for Missile Launcher (Railgun).
- Added leak and explosion info for Gas Tanks.

Other
- Aimed text or under-crosshair info for "grid will split" warning got expanded to alert if blocks are going to vanish as well as blocks that will disconnect (rotors/lg/etc).
- Added status for Control action to show if a player controls it, as well as AI or autopilot.
- Tweaked all event toolbar info to be shorter.
- Fixed event toolbar for remote control not being aware that there's now 2 event toolbars.
- Fixed toolbar info group right side asterisk not being colored as the group name.
- Fixed colors on all TextAPI related graphics being oversaturated.

更新:2022 年 2 月 11 日 @ 下午 12:40

- Added config options for HUD definition override of toolbar text font&scale.
- Added target group status for turret controller block and searchlight.
- Potentially fixed index error in BlockInfoAdditions.UpdateHudInventoryComps() (also added a way to narrow it down if it happens again).

更新:2022 年 2 月 8 日 @ 下午 1:37

Notable changes
- Mod no longer changes Blue font nor checks for a hardcoded list of HUD mods (from 3 feb update), instead now edits all HUD definitions' toolbar styling to set font to the shadowed outline version as well as limit its scale to 0.46 (vanilla size), these changes fix this mod breaking chinese&japanese languages and also prevents HUD mods from breaking the status text by having too large font.


Block components list GUI
- Tweaked positioning of block info additions (red/blue line, scrollbar, etc) in cockpit to match the new shifted vanilla position.
- Right side HUD (ship info) is now being hidden when cockpit build mode is active because it heavily overlapped it.
- Fixed scrollable components not being turn-off-able
- Fixed red&blue lines not being in correct positions or visible in certain cases.
- Creative mode/tools no longer shows -1 as in-inventory comps, now shows like vanilla creative mode, same number as total, "N / N".
- Survival mode in-inventory comps indicators now are capped to the total, to reduce confusion.


Other
- Fixed warhead stop countdown action icon not existing (wrong filename).
- Fixed held cube outline going away when clicking in GUI (it's only meant for gameplay clicking).

更新:2022 年 2 月 3 日 @ 下午 9:48

- Added target group toolbar status for group (also fixes for single turret's status).
- Updated vanilla definitions list (used for analyse ship to determine modded vanilla blocks).
- Fixed WC/CS API throwing errors from breaking changes, updated definitions.

更新:2022 年 2 月 3 日 @ 下午 7:41

Updated for v200
- Added projectile explosion+radius and missile penetration pool in text info for weapons.
- Added Japanese font resources to my custom fonts.
- Added support for the new "_nodamage" suffix on thruster flames to properly show which flames damage things.
- Added event toolbar slot info for custom turret controller's toolbar.
- Moved yaw limits overlay for turrets to be at the subpart's model center (to better match the new vanilla models).
- Quick fix for a new turret as it uses a new type of model dummy as old code threw errors on it, it might not work well with modded blocks that use this new system so let me know if it throws errors at you.


Other
- Added suspension overlay for steering axis and suspension travel visualization.
- Added ownership summary for multi-select info in terminal.
- Fixed duplicate "action status" toggle in mod menu.
- Fixed subparts preview not working for rotors/pistons/suspensions.

更新:2022 年 2 月 3 日 @ 上午 12:09

- Added gas tank fill/empty time estimate to terminal.
- Added camera raycast angle limit overlay.
- Added explanation for what is camera raycast (4 in /bi).
- Added AdvancedDoor SBC-declared subparts preview.
- Fixed action rename affecting lang key and showing up in LCD alignment.
- Fixed projectile damage not accounting for weapon's DamageMultiplier.
- Fixed WC/CoreSystems API not working.

- Added a hardcoded workaround for status override not showing up for two specific HUD mods that increase font size (because modAPI has no way to read these definitions).
The mods being: Colorful HUD (1715925905) and HUD modified (1556866989).
If you don't use one of these mods then you don't need to care.
If you do use one of these then status overrides feature will be forced off (independent of your client config) and it will also let you know if it's forced off when you toggle it in TextAPI mod config.
(public version got this aswell).

更新:2021 年 12 月 12 日 @ 上午 1:34

Block info additions
- Added AwwScrap detection which changes color of "Grinds to: ..." to gray and adds green label "Grinds to same component" for the rest of components as they're rarer with that mod installed.


Block text info
- Added rotor/hinge enforced rotation limits.
- Tweaked aim info's ownership colors to only color the value.
- Fixed WeaponCore weapons not being detected to remove potentially misleading stats.


Terminal detail info
- Added "grid-aligned displacement" which tells you the displacement to set to align the top part with the base's grid, it also has an "impossible" value for rotors that cannot displace far enough to align perfectly.


Overlays & preview subparts
- Added rotor/hinge limits overlay, which also takes real block's limits into consideration and shows various modes depending on unlimited limits or not.
- Added rotor/hinge current angle to overlay.
- Improved accuracy of overlay/previewsubpart sticking to the vanilla ghost.
- Added rotor top part displacement offsetting with ctrl and shift (seems a bit distracting, might remove or rebind this, feedback welcome).
- Fixed preview subparts having shadows.
- Fixed top part preview spawning in last LOD.


Toolbar info box & status overrides
- Added block on/off status override to say "Turned OFF" and "Turned ON", to be more noticeable compared to other on/off statuses that don't toggle the block's power.
- Added show on hud custom status to say "Shown" or "Hidden".
- Made all statuses (even vanilla and other mods') be left-aligned for visual consistency (this doesn't happen if status override setting is off).

更新:2021 年 12 月 11 日 @ 下午 10:10

(see next one)

更新:2021 年 12 月 1 日 @ 下午 4:58

Notable changes
-- Top part and 2nd layer subparts are now rendered by this mod when holding a block.
Now you can see how the block shows in its entireity before placing it.
They mirror color but not skin (lack if API access to get selected skin).
Can be turned off in the config (under "HUD: CubeBuilder Draw Subparts" name) or mod menu (HUD section, same name as config entry).
And by "2nd layer" I mean subparts that spawn subparts, because first layer is shown by the game already.

-- Top part/wheels inherit base block's color and skin on placement and when created from terminal too.

-- Added CoreSystems/WeaponCore's armor resistances to text info for any block that has them.


Block text info
- Fixed components volume label for mechanical parts (rotor top, etc) not having proper prefix vertical line.


Terminal detail info
- Added nearest grid-aligned position in piston terminal (so you can set limits to stop at exact grid increments).


Overlays
- Added piston movement range overlay.
- Changed overlay lock-on bind to always lock to aimed block (it previously always unlocked even if something was aimed at).
- Cockpit selection laser (which shows up when using any overlay mode and are in a cockpit) now only renders if it's offset from camera position.
- Tweaked various specialized overlays to have consistent alpha and lowered some polygon counts on the circles.
- Made model offset line and directional lines draw always on top (only shows up if Internal Info setting is on).
- Fixed overlays vanishing if aiming different size block at a grid (it was rendered at the far position).


Other
- Fixed freeze position turning off if other mods enable it (It was only checking distance from last enabled position).
- Fixed/workaround for FreezeGizmo causing errors in builder aim-at code.
- Tweaked action icons to have a smoother cut corner.
- Fixed fatal exception when starting in DS.

更新:2021 年 11 月 13 日 @ 上午 8:41

Notable changes
- Added /bi toolbarlabel command to set toolbar labels (for toolbar info box) easier.
- Reduced height of the new SEOutline font for textAPI, so that it better matches the previous height on all boxes.
- Added config+modmenu setting for toolbar action icons: vanilla, custom (default) and hidden.
- Block/group names in toolbar info are now shortened by:
--- grid's name is checked as a prefix and stripped if present in the block/group name.
--- other slots are analyzed and if a common prefix is detected (with some special rules) then that prefix is removed.
(note: this is only visible in the toolbar info where there's limited space, it does not change names of blocks or anything of sorts).


Block text info
- Added missing "no terminal" for deformable armor.
- Tweaked terminal/access/ports text order and colors.
- Hid power priority if block does not consume anything.


Toolbar Info & Status
- Piston/rotor "NoVel" status no longer blinks unless it's also an off or broken state there.
- Revamped all icons that this mod replaces into custom DDS ones, no more PNGs.
- Some action icons with vanilla paths are also replaced with the same sharper style: toggles, increase, decrease, reset and reverse, this will affect mod-added actions that use these vanilla icon paths aswell.


Block description additions
- Escaped [/] from mod and DLC names in block description, to not yellowify text randomly.
- Split Id into IdType and IdSub if the type/subtype is longer than 32 chars.
- Changed Id/IdType/IdSub to have a invisible character to prevent word wrapping right after ":".