Space Engineers

Space Engineers

Build Info (bleeding edge build)
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Actualización: 28 MAY 2024 a las 1:36

- Fixed HUD mass showing "kg Kg" for the now default RealKg config setting.

- Added black screen & no sound chat alert on spawn (and in mod+SE log) if any of the game's main menu videos are missing from the game folder. This will be removed if Keen fixes the issue, but for now this is to direct players to the cause.
- Logger now shows thread if not main, and profiling on startup shows top10 instead of all.

Actualización: 26 MAY 2024 a las 9:29

Misc
- Finished removal of leak finder; use the standalone: https://sp.zhabite.com/sharedfiles/filedetails/?id=3170315974
- Regular BuildInfo mod is now the same version as this.

Config
- Changed default for "HUD: Mass stat override" to "RealKg" which shows the full number in kg instead of multipliers.
Existing players will not be affected, previous default being RealCustomSuffix which now shows SI multipliers.

Text Info Box
- Added angle & distance limit to connector.
- Added "Zero to Max" for oxygen farm and solar panels.
- Mentioned that railgun charge time can vary (+tooltip).

Overlays
- Added angle & distance limit cone to connector.

TerminalInfo
- Added storage printout for multiple railguns selected.
- Added max output for oxygen farm.

Inventory
- Moved the large conveyor requirement icon down one line.

Actualización: 17 MAY 2024 a las 20:53

Text Info Box
- Added more info for SpaceBalls, and changed "artificial mass" to "artificial weight" + explanation on how it's used in a tooltip.
- Changed "Accuracy" to "Precision" in text box (was changed a while back but missed a few spots).

Other
- Various mass displays have been changed to remain as kg, only few places show the shortened multiplier values now (HUD mass value is the only place you can choose).
- Various fixes and tweaks to unit multipliers with and without scientific notation.
- Fixed "HUD: Mass stat override" in config mentioning old mass multipliers.

Actualización: 14 MAY 2024 a las 19:04

Config
- Added "Scientific Notation" setting, default off.

TextBox
- No longer shows up if equipped block is not allowed to be placed (like tank track builder).
- Changed mass format to use SI units (this affects everywhere the mod writes/overwrites text about mass).
- Added Broadcast controller & Action relay info.

TerminalInfo
- Broadcast controller & Action relay info.
- SafeZone estimated power and maximum power usage.

ServerInfo
- Added new world settings:
-- Ships & Blocks / Max Broadcast Controller distance when owner offline
-- Environment / Enable lightning damage
-- NPCs / Claim time for NPC grids
-- Combat / Enable Scrap Drops
-- Combat / Enable Temporary Containers
-- Cleanup / Max Cargo Bags Lifetime
-- Performance / Max Cargo Bags

Toolbar / EventToolbar info
- Added Action Relay toolbar support + event toolbar info.
- Converted vanilla action icons for Action Relay and Broadcast Controller to this mod format for consistency.
- Fixed error in ToolbarRender.SetVisible() when Text HUD API is not present.

Other
- Updated vanilla blocks list (used by analyze ship to know if there's modded vanilla blocks).
- Fixed HUD bottle indicator to consider newly stackable bottles.
- Fixed missing line for overlay sphere draw.

ModderHelp
- Added checks if ResourceSinkGroup exists.

Actualización: 18 ABR 2024 a las 19:00

ConveyorVis
- No longer hides with HUD.
- Added legend for what each color and symbol means top-right on the HUD. Preview
- Fixed unable to hide on certain ship configurations.


Merge Fail Detector
This was a feature added a while back but it seems it was broken, it's now been fixed and improved! Preview
- Fixed not working at all.
- Added line from mergeblocks to obstruction to aid finding it.
- Made obstruction highlight brighter and changed colors to red and orange to better identify the overlap.
- Small optimizations to not run its code if further than 200m from the mergeblocks and only one of the blocks to do the checks.


Other
- TextInfoBox: Renamed "Accuracy" to "Precision" for weapons.
- Increased TooManyActions error from 1000 to 50000 (there already was a duplicate action detector that triggers if it finds the same action 5 times, but this is kept as a last resort to weed out leaks).
- Added error printouts to ensure block data is loaded from main thread and from a fully built block.


ModderHelp
- Added warning if BlockTopology is Cube (which is default if undefined) while CubeDefinition is empty (and variations depending on Model being empty or not).
- Added warning if BlockTopology is TriangleMesh and Model is empty.

Actualización: 9 MAR 2024 a las 5:42

- Fixed reload tracker not removing things, causing errors and weird bugs.

Regular version of buildinfo now caught up to this.

Actualización: 6 MAR 2024 a las 12:21

Leak scanner will be removed in the next update
And marked as such in game too.
Because there's a standalone Leak Finder with a few upgrades.
Also if the standalone exists in world, this mods' leak finder button gets hidden.


ConveyorVis
- Renamed prefix in HUD notifications for it to "ConveyorVis", and added "/bi conveyorvis" chat command alias to go with it.
- Added more colors for networks, now 7: Yellow, Cyan, Orange, Blue, SpringGreen, SkyBlue, LimeGreen
- Optimizations for the realtime rendering (manual billboards, color pre-linear conversion, frustum culling).
- Changed pink dot that indicates grid connection to be always shown.
- Changed where the lines link from to use the pivot point (<Center>), this will keep lines clean for blocks properly configured to attach near their conveyor ports.
- Fixed small ports sometimes not having a small line linking them.
- Fixed network colors cycling for isolated blocks too (causing colors to be skipped).
- Fixed mechanical block links not checking if one was removed to hide it sooner.
- Fixed logless crash (stack overflow) when using the command on ships with several thousands of conveyor blocks.
- Fixed mapping to stop at inaccessible grids (trade connector, etc).
- Fixed overlap perception issues by sorting rendered objects over a second.


Toolbar Info
- Fixed Path Recorder throwing errors because it was only partially implemented on my end.
- Added waypoint name in header for EventToolbar (left side in GUI) for Path Recorder and Remote Control.
- Added EventToolbar info for Defensive Combat Block.
- Changed the error for toolbar hosting block to be a shorter warning in chat which only prints one time per session (also gets logged in mods' log and SE log).


Other
- Fixes for information on thrusters with Effectiviness >1 in TextBox and Terminal.
- Various chat commands properly show all their aliases in /bi help window.
- Changed logger back to showing errors on HUD instead of chat as the bugs with its unreliability have been identified (printing lots when game is paused would glitch them).


ModderHelp
- Added warning for thrusters using Effectiveness >1 (improperly read by game and mods) and SlowdownFactor not 1 (thruster system on a grid uses the highest value from all the thrusters on it).

Actualización: 22 FEB 2024 a las 6:52

Goodies
- Conveyor network visualizer
Using /bi conveyors or /bi cn while looking at a ship will map its conveyor networks.

Blocks that have no ports connected to anything will pulse all their ports red. While broken/unfinished blocks will flash their connected ports orange.
Yellow, Cyan, Blue and Green are the colors used for networks, they cycle if you happen to have more than 4 ofc.
Dots same colors as the network indicate blocks with a single port (dead end).
Pink dots mean the block can connect to another grid (connectors, rotors, etc).
Transluscent boxes indicates inventory (and shows how many inventories with multiple boxes).

Once enabled it also auto-refreshes every 10 seconds or if the ship has some changes (blocks added/removed/integrity changed, grids get split/merged or grids get connected/disconnected).

I've yet to add this info in-game somewhere (except for the command which shows up automatically in /bi help), still pondering on where. Maybe a top-right window similar to spectator info?


Overlays
- Added lighting block radius and cone overlays (this includes interior lights, spotlights, searchlights and heat vents).


Terminal
- Added "Overlays" button bottom-right to toggle specialized overlays for selected blocks in terminal.


Text info box
- Added "Voxel Placement" info to indicate how the block is restricted in/near voxels or even if it requires to be inside voxels.


Other
- Fixed spectator control info not updating while game is paused.
- Removed "No data in MP" label from PB in toolbar to be less distracting.

Actualización: 2 FEB 2024 a las 10:45

ServerInfo window
- Added search! When ServerInfo window is visible, open chat window, start typing and it will highlight lines whose label and tooltip match the query.
- Added selection box over lines when hovering with cursor to confirm tooltip source visually.
- Added the "warning" orange color for some settings, currently EnableSpectator on during survival and PlayerInactivityThreshold being >0.
- Added the recent EnableTrashSettingsPlatformOverride setting.
- Moved "Player Inactivity Threshold" to the "Grids cleanup" section.
- Fixed cursor being under the window.

ConfigMenu & config.ini
- Improved label for modder help setting in misc.
- Fixed config's realtime reset to default not triggering events.

Other
- Terminal underlays now shows you the linked blocks for CTC and event controller with lines (a bit awkward but for now this still helps).
- ReloadTracking: Fixed error when deleting firing weapon blocks.

Actualización: 23 ENE 2024 a las 21:42

Other
- Fixed weld/grind time tooltip saying time is multiplied instead of speed
- Changed /bi help to show all aliases for serverinfo command
- Fixed PB toolbar status showing compile errors for warnings
- Small optimizations for config value reading in memory


Profiler (/bi profile)
- Chat command now has an optional advanced argument to toggle the per-component info and the new graph.
- Advanced view now has a graph to show per-tick last measurement (instead of average that text one shows).
- Tweaked components list to be easier to read.
- Changed profiler to ignore first run of every component's root method (still not enough to ignore JIT spikes though).