Space Engineers

Space Engineers

Build Info (bleeding edge build)
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Aktualizacja: 9 maja 2023 o godz. 23:37

New features
- World settings & mods screen (read-only)
A window where you can see all settings that the world has, including coloring based on starsystem defaults.
Accessible from config menu (Chat+F2) or via chat command: /bi serverinfo or /bi worldinfo or /bi mods.

[cdn.discordapp.com]

While it is mostly complete, there is lacking information on various of these settings (most of the names and tooltips are from dedicated server UI, a few more are renamed and re-tooltip'd by hand).
If you do know more about a particular setting that you think might be useful do let me know :}


- Auto-kill mod if another variant of this mod exists in mods list.
This is primarily for plugin loader users where they can bring the regular or bleeding edge version into a server that has the other version, where currently they both run at the same time.

NOTE: It's not actually functional because the regular mod version doesn't have this yet so it won't disable itself when this one is present. It will work once that regular version gets this feature, which will happen in a few days if people test this version on servers and such :P (now it's in regular build)


Various
- Block picker now refuses to pick blocks that are not Public.
- Gave a custom icon to FocusLockedTarget toolbar action.
- Ship connector block overlay port distinction between small and large (feature added in v202).
- AnalyzeShip: Updated list of vanilla definitions.
- Updated comments on InternalInfo setting in the config file.
- Fixed toolbar info box showing up with on-press mode when HUD is hidden.
- Fixed fake GUI buttons not being selectable if config resolution is different than actual resolution (like starting SE from a smaller monitor than usual).
- Fixed block text info box not updating when unhidden (from HUD hints or show on press).


Modder help
(Reminder that this feature checks a few things about other local mods to give an early warning to modders)
- Problems and hints now show up in F11 menu's list.
- F11 menu gets popped up if compile errors on local mods exist.
- Chat message for compile errors for all mods (published too).
- F11's fullscreen error list now hides HUD and has a backdrop to read it better.

Aktualizacja: 27 marca 2023 o godz. 8:51

- Fixed ship tool inv bar not showing any fill level.
- ModderHelp: added IsAirTight optimization hints.

Aktualizacja: 22 marca 2023 o godz. 12:21

Block info box
- Added searchlight rotation info + tweaked rotation info on turrets and laser antenna.
- Added mention if the block has different mountpoints in build stages and hint on how to see them.

Overlays
- Added (opt-in) remembering of overlay mode on lock-on block overlay.
- Modified mountpoint overlay to display grayed out mountpoints when build stages have different mountpoints.
- Added support for showing mountpoints on construction model preview mode (alt+R), only shows up if build stages have different mountpoints.

Terminal
- Added separator after this mod's info to prevent confusing it with other mod's info, also colored separators gray (SE v202+)
- Added "have script" for PBs' multi-detailedinfo.
- Added "connected to fuel" for thrusters' multi-detailedinfo.

ModderHelp
- Changed mod checker to only check definitions edited by local mods.
- Tweaked chat message to give more context and to reflect the local mods only change.
- Added first component bug-checking where a block could have more than 1 component when placed, allowing item duplication exploits.

Aktualizacja: 18 lutego 2023 o godz. 19:36

New Features
- Merge block visually identifies the blocks that would prevent merging.
- Projector terminal shows blueprint stats and warnings.
-- Stats like fully built PCU or how many stacked projectors are inside (shows up if more than 2).
-- Also warns for unknown blocks which includes blocks that would get replaced ("Show DLC/mods" lists them in detail)
-- This info is a listbox under the Blueprint button, also moved the "Show DLC/mods" button right under this listbox.

Terminal info
- Added "Connected to fuel" state for fueled thrusters.
- Added burn rate and time estimates for hydrogen engine.
- Fixed production block queue being too long and breaking SE's word wrapping.

Block InfoBox
- Added rotation speed for spotlights that have subparts to spin.
- For internal info mode, added ModelIntersection mention.
- Added inventory stats for cryo.
- Seat's "abilities" added "cryo" to identify the cryo behavior (like on beds).
- Projector info now mentions if it can build or only preview, along with rescale and loading any size support.
- Fixed "projected under" showing up for non-buildable projections (like console block).
- Fixed jumpdrive recharge loss not being colored and not expecting a >1 value either.

Overlays
- Added mergeblock's magnetic area.
- Tweaked wind turbine overlay to show the starting terrain clearence along the line as it was unclear.
- Fixed collector's collection area not being accurate at all.
- Tweaked collector's collection area to be orange to better contrast against the airtight blue and SE's green box outline.

Subpart preview
- Hangar doors are previewed closed to better see how they look.

HUD
- Ship grinders&drills toggled by terminal or toolbar (on/off toggle as opposed to click to drill/grind) now show inventory bar too.

Item & blueprint tooltips
- Blueprint tooltips now show if they result in multiple things (but no longer show item details if there's 2 or more).
- Replaced description of block blueprints in assembler with the list of components it will actually add to queue.
- Added stock build time to blueprint tooltip (see /bi help for further explanation).
- Added list of components that will get queued for build planner's generated blueprints.
- Added consumable and fuel info to blueprint tooltip too (they were only on the item).
- Improved "used by blocks" and "used for crafting" to be more accurate and shows first 6 named, otherwise falls back to number.
- Added "buy from" and "sell to" if a store block has predefined orders for this item (like food dispenser).
- CoreSystems hand-item detection to skip misleading stats on weapon items.
- Custom description for bottle now gets added to modded bottles too if they use oxygen or hydrogen.

Other
- Analyze ship for projector ("Show DLC/Mods" button) now reads all blueprint's grids instead of just the first (which was the case for console block too as the API only returns one grid).
- Changed rotor top preview to use shift+scroll to preview displacement instead of ctrl and shift.
- Fixed conveyor size symbol on items being duplicated in certain cases.
- Fixed status not showing anything if it couldn't be detected as being part of a block's toolbar (like when another mod tries to read the status).
- Fixed unable to aim at smaller scale projections' blocks with welder/grinder (this feature is provided by this mod in the first place)

Aktualizacja: 5 czerwca 2022 o godz. 22:58

- Fixed inability to place blocks after disabling placement distance.
- Overlay labels tweaks: smooth laser lines (less aliasing) and slightly larger text.
- (missed in last changelog) Added /bi profile chat command to show how much time this mod's components are taking at that particular time, useful for finding hot cases.

Main mod is now caught up with this.

Aktualizacja: 27 maja 2022 o godz. 21:50

- Redesign of weapon ammo printout in info box with icons:
-- Added various icons to indicate damage type to avoid the need to color-lookup with a header.
-- Accuracy now says "pinpoint" for 0-deg off angle.
-- Moved "reload" to be right after ROF, and also says "instant" if it does not reload.
-- ROF and reload stats are shown just once if they're equal between projectiles and missiles.
-- Projectiles renamed to "bullets" to better separate them from missiles.
-- Reload format changed to "Reload: <Time>s after <N> shots/missiles/bullets".

- Added Block Icon Overlay feature which currently only adds a weight icon onto vanilla heavy armor blocks, also toggle in config&modmenu.

- Fixed placement distance resetting on equip in creative mode.
- Clarified leak scanner's notification upon finishing that the number of seconds is how long it will be rendered for.

- Increased "version" so that people are notified of significant changes.
- Changed how textAPI fonts are processed (from fonts XML in background thread) and added in-text icon support.

Aktualizacja: 10 maja 2022 o godz. 2:49

- Added physical shapes to ship overlay (enabled in info tab, checking "show center of mass")
- Added statuses for doors, rotors and pistons to multi-select detailed info (also added similar type support so all rotors&hinges can show the status, same for all doors).
- Added /bi toolbarErasePrefix or /bi tep for setting a prefix that gets erased from toolbar info GUI. This overrides the auto-detection for ship name (also the pattern prefix detection has been disabled as it was causing confusion in some cases).
- Mountpoint and airtightness overlays are now slightly darker or brighter depending on which axis it is, to allow depth perception to cuboids.
- Fixed reloadable weapons saying they don't reload and vice-versa for reloadable.
- Updated vanilla definitions list (used by /bi analyzeship to identify mods that altered vanilla definitions).

Aktualizacja: 3 maja 2022 o godz. 0:05

New features
- Construction models preview
Using alt R (alt+cubeSizeMode, rebindable in config) you can see all construction models in a stack next to your held block. Useful for decorative purposes to find models that are otherwise hard to find/remember.

- "Modder help"
Only active if there's at least one local mod used (if you don't know what that is, you're not using one :P).
Right now it only warns if Center or MirroringCenter tags are negative or larger than Size-1, which cause super sneaky issues and this would save modders some headaches.


Subpart Preview
- Changed subpart preview to make different-grid blocks be slightly less opaque (rotor/piston/hinge tops, suspension wheels, etc).
- Fixed AdvanceDoor subparts being visually offset (was not respecting ModelOffset).
- Removed debug draw from the preview entities used for this feature (to avoid showing dummies and other misleading stuff).


Various
- Fixed (workaround) chat commands not saying anything back for MP clients (and marking them as cheaters in DS console...).
- Fixed Autocannon not having an accuracy cone overlay (same for modded gatlings without a barrel).
- Fixed placement distance being at max distance when starting building in creative/creativetools.

Aktualizacja: 20 marca 2022 o godz. 14:45

- Added block info and terminal info for gas generator's consumption as well as the item consumed.
- Added gas tank leaking info in terminal info and also contributes to the "empty in" time estimate.
- Added HUD oxygen and hydrogen bottle override to allow it to see modded bottles aswell.
- Added ini divider (---) awareness to /bi toolbarlabel + mentioned in help.
- Changed ship tool inv bar to show highest filled instead.
- Fixed gas generator block info not specifying that the consumed item is per active output.
- Fixed help window being weird on showing the /bi toolbarlabel command.
- Fixed rotor overlay having too huge of a limits circle for 3x3 rotors.
- Fixed drill overlay not accounting for ModelOffset.

Aktualizacja: 20 lutego 2022 o godz. 17:12

New feature
- Added ship (grid group) center of mass indicator as well as grid name+mass labels on each grid's CoM indicators.
This shows up when you enable the vanilla CoM indicators (terminal, info tab, show center of mass).
It also only shows for friendly/neutral grids, and static grid's mass is also included.


Cubebuilder placement distance
- It now remembers the distance and applies it on next equipped blocks, and if you scroll all the way outwards it will place blocks all the way outwards no matter what max range they have.
- Max distance is now computed by having a sphere cover the block's boundingbox and that resulting sphere's diagonal range is the distance, + 3m if in character or 10m if in cockpit build mode.