Space Engineers

Space Engineers

Build Info (bleeding edge build)
84개 중 81~84개 표시 중
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업데이트: 2021년 2월 21일 @ 오후 2시 07분

Toolbar related
- Added a "C" top right near the action icon to custom statuses, mainly to easily identify if a group's status is group-aware or not (vanilla are just showing the primary block's status).
- Fixed toolbar groups not showing in toolbar box if first block is not functional/owned (by doing same checks game does for determining the primary block).
- Fixed missing status for some "add top part" actions on rotors/hinges/wheels.
- Fixed timers in group status being counted as running when off/broken.

업데이트: 2021년 2월 20일 @ 오후 5시 54분

- Fixed toolbar box not showing items if there's a PB/timer calling terminal actions anywhere in the world.

업데이트: 2021년 2월 15일 @ 오전 7시 32분

Toolbar info box
- Changed temporary toolbar showings to not show at all if the entire toolbar is empty (will still show even if current page is empty tho).
- Changed labels mode default to HudHints, does not affect existing configs at all.
- Fixed toolbar hud hints mode + hints HUD fading out the toolbar after entering a cockpit.
- Fixed two-column toolbar leaving the right-side text visible when going into toolbar config menu.
- Reduced risk of toolbar page desync by setting page when switching pages with incremental hotkeys.

업데이트: 2021년 2월 12일 @ 오전 8시 25분

This is the changelog from the reverted version but with crash fixes and a few other additions/changes, should re-read it even if you read the other one.

New features:

- Scrollable components list if it's too long.
Scroll is manual with shift+mousewheel, as mentioned in the GUI aswell (no bind for gamepad users as I couldn't find any available combos).
The list size depends on HUD mode and whether you're in a cockpit (HUD hits = 9, otherwise 7 in ship or 13 otherwise).
Auto-scrolls with integrity on selection and while welding/grinding, helpful most for gamepad users.
Is turned on/off by Block Info Additions setting.

- HUD stat overrides
Character health will now show the actual HP instead of percentage.
Ship mass has thousands separator and includes static grid (stations) mass too.
Can be toggled in config/modmenu, under "HUD/Stat overrides".

- Killswitch in config
Disables all mods' scripts, useful for debugging or a simple "don't use this mod" toggle.
Is checked only on world reload/rejoin.


Item tooltips:
- Added consumable effects.
- Added crafting info, showing what blocks make or use the item.


Config & ModMenu:
- Added "Backpack Bar Override" setting to toggle if vanilla inventory bar shows ship inventory when in one. In-character isn't affected either way.
- Added "Stat Overrides" setting to toggle the unit override for health & mass in HUD.


Toolbar info box:
- Tweaked animation actions' color and added "Emote: " prefix.
- Changed cockpit CustomData parsing/checking to occur every half-second (it's got fast ignore conditions, don't worry).
- Changed default LabelsMode to AltKey and Style to TwoColumns, this will not affect existing configs at all.


Toolbar action status text:
- Changed "Blue" font have shadowed texture and be fully white, to improve readability in toolbar actions. This font is used in a few other places but it shouldn't be a problem.
- Fixed PB status showing an empty line when only one line is printed by Echo().
- Made the off/broken blinking states consistent between actions.
- Added thrust override status replacing force with percentage.
- Statuses showing block counts are now capped at 99, showing "99+" for anything beyond that.
- Various small tweaks and fixes to status texts.


Other:
- Added shadowed fonts with a few colors for use in notifications so they're more readable.
- Overlay lock-on now shows a notification that overlays are off, also tweaked the texts.
- Changed cycle overlay bind to work without held tool if overlay lock-on is enabled.
- Changed block mass to show/use 0 for blocks having HasPhysics=false, as this is what the game does aswell.
- Reorganized help window to show config first, then hotkeys and then commands and other stuff.
- Added "/buildinfo" alias for help command.
- Added "For commands list type /bi" when getting an unknown command in chat.
- Fixed the "what's new" telling new users (no config) to check for new additions, the entire mod is new to them so it's not really useful.
- Fixed backpack bar's label being flipped (showing group when not using group and vice versa).
- Fixed crash caused by stat value getting null because it was retrieving it before updating.


Modders/API:
- Added API to ignore certain items from getting crafting info in their tooltips (the conveyor/mod/id stuff is still added as per user preferrence).
See "API Information.txt" in the mod's files or on github for more info.
- Changed (with backwards compatibility) API for ignoring blocks for custom detail info to fit the style of the above.