Space Engineers
Build Info (bleeding edge build)
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Обновление: 9 ноем. 2021 в 1:49

New features
- Event toolbar slot information
Tells player what the slots do in toolbar config menu when looking at sensor, airvent, target dummy, button or remote control.
It also shows button panel overlay while in the menu and the currently aimed button's slot in the toolbar.
Has 3 new config settings to tweak the position, scale and toggle if it shows at all. It's also draggable.

- Inventory empty slot icon and tooltip replacement.
Currently only for production blocks (refinery, assembler, skit, gas generator, gas tank), the empty slots show what items the block expects, with new custom icons for "bottle or ore", "bottle" and "ingot or ore".
Also lists items allowed/not-allowed in the tooltip, up to 4 per type.
Note: the tooltip doesn't show up reliably, a game bug, nothing I can do about that.

- (Default off) Under-crosshair messages, currently only "Grid will split if you remove this block" will be moved there if you enable it.


Notable changes
- Improved block picker to allow cubebuilder's aimed block alongside welder/grinder. That means you can now use a held block to aim at an in-world block and use the pick block hotkey/menu/chatcommand to add it to your toolbar.
- Added an extra-shadowed font and it's used in all of the mod's HUD text boxes, for better contrast with any background.
- Changed game's Blue font (which affects various UI elements) to use the above extra-shadowed font, and changed its color back to the vanilla's blue hue.
- Overlays can now be shown per different instance of a block. Currently there's 3 channels: held block, aimed, locked on; each of those can show overlay (the overlay mode is still global).
- Mouse scroll can be used to rescale toolbar info and the new event toolbar info boxes while dragging them, in 0.05 steps.
- Cubebuilder's block info (components list on the right) now shows inventory amounts. For creative it shows -1 and also 100% integrity to indicate that it'll spawn fully built.
- Prevented cubebuilder size change if alt/shift/ctrl are held, useful for hotkeys involving the cube size change control (default R) and those modifiers.
- Scroll components feature now has a scrollbar that can better show where you're at in the list. Also the replaced component by the input only shows up if HUD is in hints mode.


Config & Mod Menu
- Changed values of enum-style settings to use names instead of integers, the integers are still supported but will be converted to the names upon load, so it'll be backwards compatible as usual.
- Added "TextBox: Show Mode" (replacing the old "TextBox: Show" bool) as a multi-choice setting with off/always/onpress/hudhints values. Backwards compatible with the previous value (true is set to the new default, false to off).
- Added "Bind: Text Show" for use with the ShowOnPress mode of "TextBox: Show Mode".
- Removed support for the ancient "settings.cfg" file.


Block text info
- Changed the red texts from 255,0,0 to 255,10,10 over all parts of text box that use it.
- Fixed blocks not showing "undefined" power priority.
- Made "grid will split" message in text box red, also vanishes if 'under-crosshair messages' is enabled.
- Fixed "projected under" not always showing the block projected under.


Vanilla block info additions
- Changed red/blue line under components list to better match the hue of the red/blue lines from the progress bar.
- Redesigned how vanilla block components list is overwritten, which allowed me to fix various issues, but also probably introduced new sneaky bugs xD
- Improved auto-scroll to follow highest component that has any mounted or stockpiled amount.
- Changed scroll up/down hint component to use an icon arrow instead of text arrows, also shows how many components are and the total.
- Various fixes for scroll components feature.
- Fixed red/blue lines not showing up in certain scroll cases.
- Fixed red-marked component when trying to weld without that component being misleading when scroll is active, it now shows the proper component (or any visible one that isn't stockpiled).
- Fixed red/blue lines not vanishing when scrolling up (they were only caring about scrolling down).
- Added support for detector_ownership blocks that do and don't have computer components, to properly indicate that they have ownership support and where that would be on the component stack.


Block overlays
- Added button panel overlays to show buttons labelled with their respective index, helps to identify them in its toolbar.
- Redesigned the code to allow overlays to be placed on multiple blocks at the same time.


Tool selection draw override
- Made selection red when holding grinder if removing that block would split grid.


Terminal
- Added a short power-summary info to power producers' detail info.


Toolbar info & status
- Converted the local PNG textures to DDS, there's still lots of PNGs referenced from game folder that are yet to be changed.


Other
- Changed various places where item type+subtype was printed into the actual item's name.
- Added /bi lcdres command for modders to calculate surface area size.
- Fixed block selection drawing over HUD texts.
- Fixed conveyor power required, was 0.1W (as it's in the game code) but the game actually uses 1W per grid.



Don't hesitate to make a discussion topic about any of the changes (to ask, feedback, etc), you can also find me in the Keen Software House's discord server, in the modding channels.

Обновление: 5 окт. 2021 в 20:55

Block text info
- Added stats for blocks using Whiplash's Weapon Framework.

Config & Mod Menu
- Added item to RichHUD's menu to point to the TextAPI settings window.
- Fixed ModVersion not being incremented if it's 0

Terminal
- Added "Copy" button to copy currently seen detail info (including multi-block info).
- Renamed "Refresh Detail Info" button to just "Refresh".
- Added tooltip for Refresh&Copy to say what they do, what mod adds them and that they can be moved with RMB.
- Moving Refresh&Copy now has Shift to move slower and mouse scroll controls scale (along with shift to scale by less).
- Fixed resetting Refresh&Copy's position from modmenu not applying visually.
- Changed default position to fit better, and affects only configs that had the old default.
- Fixed Refresh&Copy's button background scaling incorrectly.

Обновление: 24 септ. 2021 в 12:56

Tool selection override
- Added blue bounding box when aiming at a block with another cube, helps identify how large the aimed block is especially on smallgrid.

Toolbar info
- Fixed toolbar info flickering on HUD when using gamepad (it's supposed to be hidden entirely).

Block text info
- Added screen info for button, jukebox and LCDPanels (lab equipment).
- Added more details to screen/LCD info, including the hardcoded MP sync distance.
- Fixed thrust info showing volume if the thruster uses electricity as fuel (instead of not declaring it which also uses electricity).
- Added a check for store/vendingmachine's items/prefabs, if they don't exist they'll get "Item not found!" next to the item name/id.
- Updated vanilla blocks list to include the blocks added in the last major (affects what is known as vanilla if it's modded, in the ship info feature).

Item/blueprint Tooltips
- Fixed duplicated tooltip from mods adding the result item's tooltip to the blueprint themselves (like AQD Research).

Обновление: 1 авг. 2021 в 7:24

- Connectors no longer require power, changed text info accordingly.

Обновление: 28 юли 2021 в 12:11

Block text info
- Added components volume to block text info (both aimed and held).
- Battery recharge time now uses the new definition RechargeMultiplier (with backwards compatibility down to v190).


Terminal info
- Power stats in cockpit/RC's detail info are now aware of the new electricity splitting by connector.
- Rotor torque is no longer capped by mass squared, removed all mentions of it.


Block overlays
- Per-block overlays (like tool radius, thrust damage, etc) now only show up in airtightness mode, and renamed it to show as such.
- Removed "unfinished blocks are never airtight" (when block is in airtightness mode and not fullt built).
- Made overlays brighter.
- Changed labels to maintain a screen-relative size, as if they're on screen.
- Changed aimed mounts and ports's label to be line-connected towards top of screen for easier readability.
- Tweaked aimed port&mount selection to have a white overlay.


Other
- Workaround for a rare error in keen's GetBuildBoundingBox(), if it still happens please find how to cause it and report it.
- Reduced flickering chance for toolbar info.

Обновление: 6 юли 2021 в 17:28

- Fixed terminal infinite loop when paired with a mod that refreshes inside an event.

Обновление: 3 юли 2021 в 9:05

- Added config setting for CubeBuilder selection info, default off as the modified highlight box should be enough.
- Fixed CubeBuilder's vanilla red box around the aimed-at block showing up if you try to change size of a block that has no other size.

Обновление: 2 юли 2021 в 16:30

Cubebuilder's block selection
- Fixed text flickering in some cases (made it stay on screen longer than 1 update frame).
- Fixed selected info/box showing up when aiming with the wrong cube size in hand.
- Fixed game's selection box sometimes flickering back in.
- Changed color to be more towards yellow than red.

Обновление: 2 юли 2021 в 12:18

Text info
- Added inventory stats to cubeblocks if they have one (like freight boxes).
- Inventory multiplier now respects MultiplierEnabled and specifies if the block ignores multiplier only if world block inv multiplier is not 1.
- Removed "(max fit: X)" from inventory whitelist/blacklist as it was misleading.
- Tweaked inventory whitelist/blacklist to show item displayname and Id in parenthesis, and types to have a hardcoded custom name with id in parenthesis as well.

Обновление: 21 юни 2021 в 4:53

- Changed remove block info to selected block for remove/paint (depending on access).
- Changed overlay lock-on bind to only work if it's locked on or welder/grinder is equipped.
- Fixed gravel showing crafted by gas tanks and gas generators.