Space Engineers
Nebula Mod (3D)
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Обновление: 14 сен. 2021 г. в 17:27

Version 1.13
* Fixed crash
* Render optimizations

Обновление: 1 сен. 2021 г. в 10:26

Version 1.12
* Fixed `/nfrequency` command setting max to the wrong value

Обновление: 30 авг. 2021 г. в 13:46

Version 1.11
* Space Weather only *randomly* spawns inside the nebula cloud, you can still spawn weather anywhere in the bounding box
* Improved space weather overlap detection
* Fixed weather spawning around bots
* Fixed asteroid shadows on planets
* Improved planet shadows a little
* Improved asteroid shadows a little

API Version 5 (Minimum 1)
* Added bool `ForceRenderComets` to force the client to render comets
*Added string `GetRandomWeather` to get a random weather using the weighted randomizer
* Added bool `IsNearWeather` to determine if weather is at or incoming at the position

Обновление: 27 авг. 2021 г. в 11:10

Version 1.10
* Added CometStorm (No Danger)
* Improved consistency of lightning explosion damage
* Potentially fixed some bug about blocks being deleted???
* Improved mod security
* Decreased damage from RadiationStorm
* Fixed /nsmite sometimes striking the character running the command
* Client flare intensity setting now effects bloom from lightning

Обновление: 26 авг. 2021 г. в 4:30

Version 1.9
* Fixed lightning striking on planets
* Dampeners no longer disable if there is an IonStorm on a planet
* Dust storm no longer affects planets
* Ions and Dust no longer render on planets

Обновление: 25 авг. 2021 г. в 18:09

Version 1.8
* Added `DustStorm` (Slows grids down *very* little)
* Fixed crash when trying to load a weather definition that doesn't exist
* Improved response for inputting the incorrect parameters in commands
* Fixed potential memory leak
* Added weighted randomization system


API Version 4 (Minimum 1)
* Added `Weight` to Custom Weather API to change how often a weather is selected relative to others
* Added float `CharacterWindForce` to nudge players by a variable force away from the sun
* Added float `GridWindForce` to nudge grids by a variable force away from the sun
* Added float `CharacterDragForce` to slow characters down in the weather
* Added float `GridDragForce` to slow grids down in the weather
* Added int `DustAmount` to change how much dust renders
* Improved error handling

Обновление: 25 авг. 2021 г. в 18:05

Обновление: 25 авг. 2021 г. в 18:02

Обновление: 25 авг. 2021 г. в 12:45

Обновление: 25 авг. 2021 г. в 4:09

API Version 3 (Minimum 1)
* Added bool DisableDampenersCharacter and DisableDampenersGrid to custom weather api
* ForceDisableDampeners is now obsolete