XCOM 2
[WOTC] Show Tech Rewards
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更新: 2021年7月17日 @ 0時29分

- Added support to Shadow Chamber. Recently discovered that there are mods that introduce techs and items gated behind these techs (credit: RustyDios)
- Controllers should now work correctly (credit: RustyDios)
- Korean Localization (credit: Brain_is_Back)
- Russian Localizatin (credit: LeWe0FuN)

更新: 2021年1月25日 @ 20時19分

Bug fix
- Psi Amp (CV) should now show up in the list under Psionics Research

更新: 2021年1月13日 @ 18時49分

Bug fixes
- Made sure that dead schematics not show up and made sure schematics from Armor Overhaul still show up nicely. Mainly for CI and LWOTC players.
- Added a new config option to hide mod added techs used to kill off base game techs.

更新: 2021年1月8日 @ 19時27分

Improvement to existing features
- Streamlined the codes courtesy of RustyDios!
- Made the UI configurable. What's important here is the mod now does not require you to squint at the unlock list i.e. made the font size bigger.
- Nicer icons!
- Any techs that result with no unlocks (none of Facilities, Items, Weapons, Schematics, or New Techs) will now say "There is no information to display"

更新: 2021年1月8日 @ 19時16分

更新: 2021年1月4日 @ 22時01分

Disabled logging, duh.

更新: 2021年1月4日 @ 21時57分

Improvements to existing features
- Better compatibility with techs introduced by [WOTC] Rocket Launchers 2.0. Added a check to make sure that the listed tech has not been researched. Example: Experimental Rockets tech that gives random rocket while also unlocks Improved Rocket Tech. Once you have researched Improved Rocket Tech, you shouldn't see it anymore as an unlock from Experimental Rockets tech.
- Better handling of schematics unlock which will prevent the mod from showing blank unlocks. Thank you Rusty for reporting.
- Better handling of experimental projects. The initial list for Experimental Grenades will show grenade list. After Advanced Grenades Tech has been researched, Experimental Grenades tech will show grenades' T2 variants e.g. Acid Bomb instead of Acid Grenade. This should work with all techs that unlocks Tier 2 and Tier 3. Tested with Superior Explosives mod and works great.

New features
- Integration with PGOv2! Experimental techs will now only show items that you have not unlocked. Unlocked items that have become buildable thanks to PGOv2 will be removed from the list.

Config changes
- Added config entries to obfuscate techs (loot crates) from ABBA (thank you Kiruka!)
- Added config entries to obfuscate techs from Grimy's Loot Mod (thank you Rusty!)

更新: 2021年1月3日 @ 16時56分

Fixes FriendlyName for techs that provide schematics e.g. Bolt Caster
Thank you p6kocka for reporting.

更新: 2021年1月3日 @ 6時27分

更新: 2021年1月3日 @ 6時25分