Stellaris
WH40k Planets Renewed
46 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 17 Kas 2021 @ 17:04

Güncelleme: 7 Kas 2021 @ 11:08

3.1.1A - Added Localisations

  • Added localisations for Industrial worlds and all Forge World Types. More to come as time allows.

Güncelleme: 28 Nis 2021 @ 0:10

Güncelleme: 27 Nis 2021 @ 19:24

Full 3.0.2 Update

3.0.2 - Patched to be compatible to Stellaris Version 3.0.2
Updated city/urban/hive districts to have the "planet build slot" modifier since build slots open via districts and not pops
Reduced pop requirements for decision to make Forge/Refinery/Armory Worlds from 20 to 15
Reduced pop requirements for decision to make Forge/Refinery/Armory Worlds with Iron Ring from 40 to 30
Reduced pop requirements for decision to make Small Hive World from 40 to 20
Reduced pop requirements for decision to make Medium/Industrial Hive World from 80 to 40
Reduced pop requirements for decision to make Super/Mega Hive World from 120 to 80
Reduced pop requirements for decision to make Shrine World from 20 to 15
Reduced pop requirements for decision to make Fortress World from 20 to 15
Reduced cost for decision to create Industrial World from 1000 to 500 alloys
Reduced spawn odds for Forge/Refinery/Armory Worlds from @habitable_spawn_odds = 1 to 0.25 (should be 1/4 the amount spawning as normal, or x4 sometimes paradox code is weird)
Increased spawn odds for Fortress Worlds from 0 to 0.1 (there should be some that show up now)
Increased spawn odds for Small Hive Worlds from 0 to 0.1 (these will now show up randomly but infrequently)
Increased pop growth bonus on Small Hive Worlds from 15% to 25%
Increased pop growth bonus on Medium/Industrial Hive Worlds from 30% to 40%
Increased pop growth bonus on Super/Mega Hive Worlds from 50% to 60%
Removed criminal job creation from planet modifier on all Hive Worlds (Criminal Jobs are still present on the Hive districts and the crime multiplier planet modifier is untouched)
Reduced number of Criminal Jobs on all Hive World Districts
Added ability to choose Forge/Refinery/Armory Worlds and Small Hive Worlds as a starting planet (allegedly)

Güncelleme: 23 Nis 2021 @ 14:15

Fixed vanilla districts referenced in mod.

Güncelleme: 23 Nis 2021 @ 13:38

3.0.2 Patched to Current Version - Updated city/urban/hive districts to have the "planet build slot" modifier since build slots open via districts and not pops. Mod may still be backwards compatible to 2.8.1 as Stellaris usually ignores code it doesn't recognize.

Güncelleme: 8 Oca 2021 @ 12:12

Güncelleme: 8 Oca 2021 @ 11:41

Güncelleme: 8 Oca 2021 @ 11:12

Güncelleme: 7 Oca 2021 @ 23:48