Stellaris
Total Assimilation [v2]
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更新: 5月26日 @ 22時51分

## [2.4.1] - 2025-05-27

### Changed
- Bugfix: Total Assimilated pops should no longer get stuck in Stratum: Assimilation.

更新: 5月5日 @ 15時33分

## [2.4.0] - 2025-05-05
Updates to support Stellaris 4.0 (BioGenesis)

### Changed
- Total Assimilation updated to continue mirroring how Synthetic Assimilation works in vanilla, using pop groups instead of pops.
- Like the Driven Assimilator, the new Bodysnatcher empire can Total Assimilate any species from the beginning of the game.
- With BioGenesis, there are several new ways to unlock genetic assimilation, and thus also Total Assimilation:
- The tradition Genetype Regeneration, from the Purity tradition tree (also available to Wilderness)
- The tradition Evolutionary Extrapolation, from the Cloning tradition tree
- The tradition Planned Polymorphism, from the Mutation tradition tree
- Bugfix: Previously, all TA pops (even lithoids) consumed food while being assimilated. Now, they consume nothing.

更新: 2024年10月31日 @ 0時04分

## [2.3.0] - 2024-10-28

### Added
- Chinese localisation

### Changed
- Confirms compatibility with Stellaris 3.14.*

更新: 2024年10月6日 @ 14時22分

## [2.2.1] - 2024-10-06

### Changed
- Bugfix: Pops being Total Assimilated are no longer considered unemployed, which caused unemployment events. Special thanks to @Park Lee-eung for catching and digging into this.
- Confirms compatibility with Stellaris 3.13.*

更新: 2024年5月10日 @ 8時34分

## [2.2.0] - 2024-05-10

Updates to support v3.12 (Machine Age).

### Added
- The buff (in vanilla) to Inevitable Assimilation, increasing the size of assimilation waves by 1-3 instead of 1, has been carried over to Total Assimilation.

### Changed
- Machine empires (whether gestalt or individual) can Total Assimilate after they finish one of their three unique ascension paths. Now that machine empires can assimilate any robotic species at game start, it would be unbalanced, and a bit unfair to Driven Assimilators, to allow them to immediately Total Assimilate all species. Instead, we pick a different point in progression that assimilation tends to happen for other empires.

更新: 2023年8月18日 @ 15時51分

## [2.1.0] - 2023-08-18

### Added
- Added Russian language support
- Documented Known Issue with unmodified founder species

更新: 2023年7月4日 @ 15時09分

## [2.0.2] - 2023-07-04

### Changed
- Confirms compatibility with Stellaris 3.8.*

更新: 2022年12月5日 @ 13時17分

## [2.0.1] - 2022-12-05

### Changed
- AI do not use Total Assimilation, and instead follow normal Assimilation rules.

### Removed
- Removed a few Known Issues that no longer apply in v2.0.

更新: 2022年11月29日 @ 20時09分

## [2.0.0] - 2022-11-29

Major changes to accommodate Ascension Path Rework in 3.6 Orion.

### Changed
- Splits Total Assimilation from vanilla Assimilation (jobs, citizenship types, and living standards). This makes the mod compatible with most other mods, since nothing is overwritten.
- Simplifies the conditions under which Total Assimilation is permitted: as soon as you can Assimilate any species, you can Total Assimilate every species.

更新: 2022年10月4日 @ 18時02分

## [1.0.1] - 2022-10-04

Confirms compatibility with Stellaris 3.5.*, in anticipation of temporary incompatibility with 3.6.0.

### Changed
- Confirms compatibility with Stellaris 3.5.*