RimWorld

RimWorld

Vanilla Achievements Expanded
Viser 1–10 av 21 bidrag
< 1  2  3 >
Oppdatering: 22. mai @ 2.59

[Auto-generated text]: Update on 5/22/2025 11:59:06 AM.

Oppdatering: 2. jan. @ 3.48

v2.06:

Fix: "Record" achievements should now correctly detect prisoners and slaves of the colony
Tweak: re-coded how "record" achievements work to reduce their impact,

Oppdatering: 25. sep. 2024 @ 14.19

[Auto-generated text]: Update on 9/25/2024 11:17:53 PM.

Oppdatering: 14. aug. 2024 @ 7.23

[Auto-generated text]: Update on 8/14/2024 4:23:25 PM.

Oppdatering: 20. mai 2024 @ 5.06

v2.03:

Created new tracker for slaves, SlaveJoinedTracker, as they weren't being tallied properly with the existing tracker
Changed Slave Driver achievement to count 7 slaves at the same time
NOTE: these changes will only affect new savegames. On an existing savegame you may get the two slave achievements all of a sudden. Just ignore them

Oppdatering: 11. mai 2024 @ 6.02

[Auto-generated text]: Update on 5/11/2024 3:01:55 PM.

Oppdatering: 10. mai 2024 @ 11.21

[Auto-generated text]: Update on 5/10/2024 8:20:14 PM.

Oppdatering: 10. mai 2024 @ 7.07

[Auto-generated text]: Update on 5/10/2024 4:06:05 PM.

Oppdatering: 10. mai 2024 @ 2.39

Update on 5/10/2024 11:38:37 AM.
Updated for RimWorld 1.5
Removed: ImmunityHediffTracker, as it was the only one that had obvious performance impact, and it was only used for 1 achievement
Removed: DevModeTracker. You will now get no penalties from getting any achievement in dev mode. You do you. Cards will also not say "unlocked via dev mode" anymore
Removed: custom tracker system, but included the functionality of some of the custom trackers on the main mod
Added: 14 new trackers for new functionality, including things related to DLCs
Added: mod option to remove rewards being purchased with achievement points (rewardless mode)
Added: mod option to collate mod tabs, so if you use many achievement adding mods the list of tabs doesn't grow to absurd levels
Added: 52 new achievements, 17 of them for base game, the rest are DLC related
Added: new system where Anomaly related achievements show up as hidden until the player reaches a given Monolith level, to avoid spoilers
Tweak: lots of fields added to the existing trackers, such as counting only slaves, counting quality on items, etc
Fix: Temporary colonists shouldn't count towards population achievements now
Added: two new trackers, AbilityCountTracker and AbilityUseTracker
Added: 13 new achievements
Tweak: proper debug strings for all the new trackers

Oppdatering: 31. jan. 2023 @ 3.23

[Auto-generated text]: Update on 1/31/2023 11:22:56 AM.