Crusader Kings III

Crusader Kings III

More Game Rules
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Update: 31 mei om 12:21

  • Fixed crash when starting a shattered realms game with the rule set to "Duchies" or higher.
  • Herder governments that receive duchies or higher-tier titles as part of the shattering process (which happens if a duchy only has herders) will become Nomads.
  • Herders will become tributaries of their local duke-or-higher tier nomad to preserve the vanilla setup.
  • "All Nomadic" setting for the "AW - Governments" game rule will now preserve pre-existing herder governments.

Update: 30 mei om 10:32

  • Updated to latest patch (1.16.2.2)
  • Family titles and administrative governments are now always dismantled when using duchy or county shattered realms rules regardless of other settings.
  • Added new "Nomadic" setting for the AW - Governments game rule.
  • Fixed intimidation focus being available to AI if playing with game rules that restrict it.
  • Temporarily removed language speed learning game rule.
  • Split vanilla difficulty options into player and AI.

Update: 8 mei om 12:43

Update: 4 mei om 19:24

  • Patched to 1.16
  • New rules: Byzantine Empire Administration (Non Admin/Admin),
  • Removed Hellenic Hard Mode rule and settings

Update: 15 mrt om 14:09

  • Compatibility for patch 1.15

Update: 8 nov 2024 om 17:24

  • Compatibility for 1.14
  • Venice should now properly convert to Administrative when the game rule is set
  • Updated simplified Chinese localization

Update: 23 okt 2024 om 23:02

  • Hotfix for when "Hellenic Hard Mode" game rule is set to Disabled
  • Two new options for "Hellenic Hard Mode" which disable automatic conversion, with or without hard mode
  • Added compatibility for Gamerule Gadget mod.

Update: 23 okt 2024 om 19:53

  • Updated to patch 1.13.2
  • Updated simplified Chinese translation, thanks to 豆豆
  • Added "Hellenic Hard Mode" game rule
  • Added experimental "Playable Landless Courtiers" setting to Playable Governments game rule
  • Fixed Player-only Low Knights limit, MAA cap, and MAA limit settings
  • Attempted fix for the "None" option for baronies, and added a warning for the setting
  • Removed patrilineal marriage penalty when playing with disabled matrilineal marriages

Update: 24 sep 2024 om 18:18

Various hotfixes including:

  • Fixed same sex marriage and Seljuk invasion game rules locking achievements
  • Polyamory no longer gives negative opinions and rivalries when secret bastards are disabled or revealed and both parents have a polyamorous faith.

Update: 24 sep 2024 om 11:03

  • Compatibility patch for 1.13