Space Engineers
Water Mod
Показані результати 101–110 із 162
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Оновлено: 16 трав. 2021 о 9:58

Оновлено: 16 трав. 2021 о 9:29

Оновлено: 16 трав. 2021 о 8:48

Version 2.13
* Fixed small memory leak in wheel friction/power storage
* Added tide
* Added command `/wtideheight` to change the height of tide
* Added command `/wtidespeed` to change how frequently the tide changes
* Potentionally fixed crash in wheel component
* Increased maximum wheel friction underwater
* Optimizations to water physics
Version 14
* Improved error handling in API
* Added method `GetPhysicsData` which returns viscosity and buoyancy
* Added method `GetTideData` which returns tide height and tide speed
* Fixed `Registered` bool not being static
* Created APIUsageExample

Оновлено: 15 трав. 2021 о 18:25

Оновлено: 15 трав. 2021 о 16:22

Version 2.12
* Fixed crash when changing buoyancy
* Wheels have reduced friction and maximum power underwater
Version 13
* Added method `GetPhysicalData` which returns Position, Radius, Minimum Radius, and Maximum Radius
* Added method `GetWaveData` which returns Wave height, wave speed, wave scale, and seed
* Added method `GetRenderData` which returns Fog Color, Transparency, and Lighting
* Changed List methods to use ICollection parameter

Оновлено: 13 трав. 2021 о 17:01

Version 2.10
* Code improvements
* Fish will no longer swim into voxel
Version 12
* All new API that allows interfacing directly with the mod
* The old version no longer works, you must update to this because of changes in how water is formatted. might cause crashes :Fish:
* Lots of new methods like CreateSplash/CreateBubble

Оновлено: 4 трав. 2021 о 16:37

Version 11
* Fixed API on clients

Оновлено: 4 трав. 2021 о 16:35

Оновлено: 4 трав. 2021 о 14:47

Оновлено: 4 трав. 2021 о 14:40