Space Engineers
Water Mod
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Обновление: 12 фев. 2021 г. в 17:46

Unrevert to 2.2

Обновление: 12 фев. 2021 г. в 17:38

Temp revert to retrieve old file

Обновление: 10 фев. 2021 г. в 16:58

Version 2.2
* Improved underground culling
* Optimization
* Fixed boats not being detected in very large wave heights

Обновление: 10 фев. 2021 г. в 12:00

Version 2.1
* Improved culling
* Fixed entity at 0 0 0
* Better ocean rendering
* Render optimizations

Обновление: 10 фев. 2021 г. в 11:57

Обновление: 10 фев. 2021 г. в 11:55

Обновление: 9 фев. 2021 г. в 16:55

Version 2.0
* New wave system
* New water rendering
* Water renders from space
* Added command /wtexture to let you use custom textures for the water surface (TransparentMaterial SubtypeId)
* Renamed command /wspeed to /wwavespeed to better reflect what it does
* Added command /wwavescale to let you change the horizontal scale of the waves
* Rain splashes appear only when weather intensity is greater than 0.1
* Fixed water rendering at 0, 0 when you haven't been at a planet
* Fixed effects looking squashed on certain sides of the planet
* Players don't drown if oxygen is disabled
* Reduced amount of bubbles damaged blocks make
* Removed weather removal for player created weathers
* Increased default wave height to 2 meters
* Fixed sun being visible underwater
* Increased buoyancy of wheels
* Improved behavior of changing client settings
* Character buoyancy is capped to not make players float completely
* Depth meter will alert you if you do not have Text Hud API installed
* Added no permissions error message
* Cleaned up command system
* Physics Optimizations
* Optimized water removing after planet is removed
* Water surface always renders if you have fog disabled
* Optimized wake effect
* Bubbles ascension speed scales with gravity
* Optimization to bubble simulation
* Changed permissions requirements from Admin to SpaceMaster
* Toggling fog requires creative tools to be enabled
* Threaded creature simulation
* Fixed character physics ending a few meters above the surface
* Decreased amount of bubbles damaged blocks create
* Fish exist anywhere underwater and no longer consider pressure
* Improved water texture
* Added depth meter lcd script
* Added command /wcrush to change the crush depth
* Recapped /wquality to [0.4-1.5]
* Redid crush depth fading
* Radius is clamped to 2
* Added command /wpdrag to toggle player drag
* Improved night-time lighting
* Added command /wtransparent to toggle transparency of the surface
* Added command /wlit to toggle lighting of the surface

Обновление: 4 ноя. 2020 г. в 16:14

Update 1.49
* Fixed character bubbles detecting for airtightness at their feet
* Collectors do not create bubbles if their inventory is full
* Ambient music category will change to exploration when you are over water
* Ambient music category will become dangerous when at crushing depth
* The depthmeter fades to white when entering an airtight vessel at crush depth
* Ambience music category will change to adventure when you are underwater
* Decreased volume of crushing sound

Обновление: 13 сен. 2020 г. в 7:59

Version 1.0.48
* Meteors that strike water explode and drop their ore as items
* Increase item drag
* Fixed items inside pressurized rooms experiencing drag
* All items underwater create bubbles to help you find them
* Characters create bubbles

Обновление: 11 сен. 2020 г. в 12:26

Version 1.0.47
* Fixed modded planets spawning water even if the planet already has it
* Fixed character jumping not using buoyancy setting