Space Engineers

Space Engineers

Water Mod
Viser 141–150 av 162 bidrag
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Oppdatering: 7. sep. 2020 @ 15.08

Oppdatering: 7. sep. 2020 @ 14.17

Oppdatering: 7. sep. 2020 @ 11.51

Version 1.0.45
* Slightly bluer fog
* Disabled tint
* Removed debug notification

Oppdatering: 7. sep. 2020 @ 11.09

Version 1.0.44
* Fish and Birds are on by default, regardless of atmosphere setting
* Optimization to ice collecting
* Oxygen farms do not work underwater
* Collector system works for all modded collectors
* Sun intensity fades rather than being instant
* Ice turning to water creates bubbles
* Increased character drag
* Collectors create less bubbles
* Depth indicator turns white when you are inside a pressurized room
* Changed fog scaling
* Code cleanup
* Seagull caws are deafened indoors
* Splash noises are deafened indoors
* Small bubbles disappear only in airtight environments
* Any functional damaged block creates bubbles, rather than only blocks with inventories

Oppdatering: 6. sep. 2020 @ 8.03

Version 1.0.43
* Fixed water block existing
* Fixed crash when trying to enable fish in space
* Fixed crash when trying to enable birds in space
* Commands automatically parse brackets
* Setting buoyancy and viscosity to zero will disable physics

Oppdatering: 3. sep. 2020 @ 19.09

Version 1.0.42
* Fixed crash when removing water whilst underwater
* Fixed transparency artifacts on some fish
* Changed default radius of water to 1.032
* More buffs to collectors
* Collectors create bubbles when they collect ice
* Changed fog scaling
* Added support for some modded collectors
* Rain splashes uses quality setting
* Optimization to drill bubbles
* Fixed weather particles spawning underwater

Oppdatering: 1. sep. 2020 @ 13.12

Version 1.0.41
* Dropped items experience drag
* Scaled ice collection rate for large/small grid
* Ice items underwater will despawn
* Collectors work on static grids
* Added basic russian translation

API Version 8
* Fixed planet entity in Water.cs being null

Oppdatering: 30. aug. 2020 @ 13.55

Version 1.0.40EA
* Added /wvolume [volume] command to change volume
* Added /wdebug command for debug stuff (does nothing at the moment)
* Fixed center of buoyancy indicator appearing at center of mass
* Code cleanup
* Physics Optimizations
* Added Goldfish and Clownfish
* Ships groan when under pressure (only auditory)
* Fixed character damage running clientside
* Pressurization check optimization
* File cleanup
* Collectors will collect ice when underwater (non-static grids only)
* Fixed audio not being deafened fully inside cockpits

Oppdatering: 29. aug. 2020 @ 10.28

Version 1.0.39EA
* The small bubbles do not render when you are inside an airtight grid
* Fog is decreased maximally inside pressurized grids
* Fixed grids bouncing at higher speeds than they impacted
* Fixed prefab spawned crash
* Removed chat spam from keen enabled_helmet bug

Oppdatering: 27. aug. 2020 @ 13.27

Version 1.0.38EA
* Multi-threaded physics
* Drowning accounts for being inside a pressurized cockpit
* Depth meter fades to red when you are at damaging depths
* Players don't experience drag inside pressurized grids
* Capped buoyancy multiplier to 0-10
* Fixed crash at UpdateAfterSecond
* Fixed crash at UpdateAfterSimulation
* Wheels are buoyant
* Improvements to water texture
* Improvements to beach/ocean volume scaling
* Fixed damping
* Seagulls go away at night
* Optimizations
* Seagulls go away in weather