Space Engineers
Water Mod
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Ενημέρωση: 30 Ιουν 2021 στις 15:18

Version 2.21
* Temporarily disabled respawn pod feature

Ενημέρωση: 25 Ιουν 2021 στις 10:19

Ενημέρωση: 25 Ιουν 2021 στις 10:13

Version 2.20
* Fixed crash
* Fixed `/wcolor` issue
* Fixed respawn pods spawning underground
* Increased minimum respawn pod height
* Improved mod security
* Improved fog color command
* `/wlit` now affects fog getting darker underwater
* water fog is slightly bluer

Ενημέρωση: 18 Ιουν 2021 στις 13:32

Version 2.19
* Fixed remote control crash in multiplayer
* Fixed crash when spawning planet with water

Ενημέρωση: 18 Ιουν 2021 στις 12:29

Ενημέρωση: 17 Ιουν 2021 στις 6:52

Version 2.18
* Fixed crash in multiplayer
* Fixed flickering in multiplayer

Ενημέρωση: 16 Ιουν 2021 στις 17:51

Version 2.17
* Added sea foam
* Added command `/wfoam` to toggle surface foam
* Added command `/wsettings` to get all the water's settings in a readable format
* Removed old boat wake
* Improved hot tub code
* Changed to faster noise type
* Fixed render issue with opaque water
* Removed broken respawn pod feature
* Hot tubs no longer make bubbles when they drop ice
* Potentionally fixed grids appearing to sink when remote controlled in multiplayer
* Fixed water getting out of sync when client has lower sim than server
* Fixed water tide not drawing from space
* Fixed wheels not being affected by waves or tide
* Fixed wheels bouncing in/out of water constantly
* Fixed wheels not being accounted for in `/wcob`
* Improved bubbles texture
* Improved water surface variance
* Removed Mipmapping on bubbles material
* Fixed chat response period endings inconsistency
* Increased default wave height to 1m
* Fixed WaterSettings issue
* Increased default wave speed to 0.1
* Changed JWater texture
* Increased brightness of water at night
* Quality setting affects amount of water layers that render

Ενημέρωση: 28 Μαϊ 2021 στις 9:02

Version 2.16
* Added Hot Tubs (only affects characters)
* Collectors no longer collect ice in airtight rooms
* Improved airtightness detection
* Decreased default tide speed
* Respawn Grids will spawn over water if they have more than 1 gas tank (a boat)

Ενημέρωση: 20 Μαϊ 2021 στις 14:52

Version 2.15
* Fixed render issue
* Respawn pods will now try to avoid spawning over water
* Fixed crash

Ενημέρωση: 19 Μαϊ 2021 στις 13:52

Version 2.14
* Clamped maximum tide height to 10000
* Clamped maximum tide speed to 1000
* Fixed crash when deleting planet with water
* Fixed entities not being detected in large tides
* Fixed water from other planets rendering when underwater
* Increased water visibilty a few meters
* Improved water culling behind horizon
* Optimized water rendering
* Improved water seams a little

Version 15 (Minimum 14)
* Added method `GetTideDirection` to get the direction of high tide