Space Engineers
Water Mod
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Обновление: 9 авг. 2021 в 16:17

Обновление: 9 авг. 2021 в 16:15

Version 2.26
* Added command `/wdensity` to set the fluid's density in kg/m^3, this command affects buoyancy and drag
* Added command `/waltitude` to toggle whether altitude is shown when piloting a grid
* Rebalanced buoyancy for the hydrogen balance keen did a while ago
* Retired command `/wviscosity`
* Effect optimizations
* Fixed `/wtideheight` issue
* Fixed log spam in UpdateAfterSecond
* Fixed crash when removing water
* Improved occlusion of lights below surface when viewed from above surface
* Code improvements
* Improved visibility of small water particles
* Improved splash render
* Removed tank-health sinking feature, it was practically useless
* Fixed tanks outside of water being considered when calculating buoyancy
* Added surface impact damage
* New angular drag
* New drag
* Increase rate at which buoyancy increase with depth
* Fixed bug with some characters not being affected by drag
* Fixed log spam
* Optimized character drowning
* Improved character drag calculation
* Improved ships drifting away
* Improved drip sound behavior
* Added new aerodynamics mod drag

Обновление: 2 авг. 2021 в 7:07

Version 2.25
* Actually improved server wave sync
* Disabled rain splash effect for performance
* Fixed crash when destroying blocks

Version 16 (Minimum 14)
* Added method `CreatePhysicsSplash` to create the new water particles

Обновление: 1 авг. 2021 в 18:01

Обновление: 1 авг. 2021 в 17:19

Обновление: 1 авг. 2021 в 17:12

Обновление: 1 авг. 2021 в 16:56

Обновление: 1 авг. 2021 в 16:48

Version 2.24
* Depth meter now shows absolute altitude (up to 100m, in-ship only)
* Surface drawing optimizations
* API optimizations
* Effects optimizations
* Fixed camera frustum issue
* Players will no longer experience drag if they are near a grid (Helps moving below unpressurized decks)
* Improved server wave sync accuracy
* Reimplemented character physics
* Added ability to add modded hottubs
* New Splash rendering
* Increased minimum radius from 0.1 to 0.95
* Decreased maximum radius from 2.0 to 1.75
* Seagulls are now lit
* New underwater sounds
* 20 new splashing sounds
* Added underground water ambience
* Fixed seagulls cawing while player is underground

Обновление: 30 юли 2021 в 10:30

Version 2.23
* Commas can be used in place of periods for denoting decimals

Обновление: 3 юли 2021 в 16:27

Version 2.22
* Optimized sea foam
* Sea foam now renders even if wave height is zero