Slay the Spire

Slay the Spire

The Vacant
Wyświetlanie 11-20 z 38 pozycji
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Aktualizacja: 5 września 2024 o godz. 15:01

1.1.1
Fixed bug where ending turn while Milling sometimes resulted in some cards staying in hand.

Aktualizacja: 4 września 2024 o godz. 19:45

Overall Summary (in case you don't want to read every individial change) -
Hollow now triggers off of any debuff instead of needing 2 & more cards give small debuffs to help enable the Hollow / self-debuff archetype.
Milling now has more unique interactions instead of only fetching cards that already have Ricochet.
Gems have more unique ways to interact with them and cross-archetype synergies.
Lots of balance tweaks!


-=Mechanics=-
Hollow is now "Hollow effects trigger if you are at or below 50% of your max health, OR if you are debuffed.", which means being debuffed at all puts you in Hollow.
There is now also a visual indicator for being in Hollow.
Materialize has been removed.
Added Shard, which makes Void apply to ALL cards regardless of if your draw pile is empty for a number of turns.
Added Dizzy, which makes you draw an additional card at the start of your turn, but the first 3 cards you draw that turn are drawn face down.

-=Cards=-
Reworked Frantic Blow - Now 2 Cost Uncommon Deal 14(18) damage. Hollow - Gain Block equal to unblocked damage dealt.
Reworked Grave Wave - Deals 6(9) damage and returns a card from discard to hand.
Reworked Acceptance - Now a 2 Cost Rare, Gain 3(5) Artifact. Whenever you lose Artifact, draw 1 card.
Reworked Cleanse Soul - Now has Ricochet and gives 3(5) Temperance whenever you Mill a Status or Curse. (It still exhausts them)
Reworked Cracked Reflection - Now Mines a random size 1 Gem at the start of your turn, and whenever you gain a debuff.
Reworked Desperation - The next 2(3) cards you play cost 0 and Exhaust. Exhaust.
Reworked Embrace Darkness > Delve into Darkness - Mill 3(5). Ricochet Skills. Hollow: Gain 2 Shroud.
Reworked Emerald Splash - 1 Cost Common Deal 5(7) damage. Deal damage again to a random enemy. Mine a size 1(2) Emerald.
Reworked Immaterialize - Unnate. Ricochet. Whenever a card Ricochets, gain 3(4) Block.
Reworked Into the Abyss - Whenever you gain or apply a debuff, gain 3(4) Temperance.
Reworked Reach Through - 2(1) Cost Rare Power. Whenever you Mine a Gem, trigger its effect. Gain 2 Antifact.
Reworked Soul Barrage - Now X Cost - Deal 7(10) damage to a random enemy X times. Hollow: Increase X by 2.
Reworked Surprise Attack > From the Depths - 1 Cost Unnate. Deal 5(7) damage twice. Mine a copy of your next Gem.
Reworked Topaz Frenzy - 1 Cost Deal damage equal to your Block. Mine a size 1 Topaz. [Exhaust.]
Reworked Unearth - Unnate. (Ricochet.) Put 2 cards from your discard pile into your hand.
Reworked Void Embrace - Gain 3(5) Void. Add a Void to your discard pile.
Reworked Dark Strike - 3 Cost Deal 7(10) damage to a random enemy. Repeat for each debuff you gained this combat.
Reworked Diamonds (from Diamond is Unbreakable) - Now give Breakdown, which prevents the next time you would take damage this turn.
Reworked Forge Soul - Whenever you Mill a card, increase its damage and Block by 2(3).
Reworked From Nothing - 1 Cost Give 1(2) card(s) in your draw pile Ricochet. Mill your draw pile. Exhaust.
Reworked Memoria - The next (2) card(s) you play this turn is(are) played twice and Exhaust[s].
Reworked Requiem - Now a 1 Cost Rare Attack - Deal 10(12) damage. Any time you take damage or gain a debuff, this enemy does as well. [Exhaust.]
Reworked Runic Thoughts - (Innate.) After you Mill, Return 1 card.
Reworked Showdown - 0 Cost Uncommon Skill. Apply 2(4) Doom to EVERYONE. Mill until you discard an Attack, then Ricochet it.
Reworked Steal Soul - X Cost. Deal 7(11) damage. Syphon X Artifact and Strength. Exhaust.

Tweaked Corporeate - Now gives Temperance per card Milled instead of Block, but only upgrades to 7.
Changed Battle Scars - Now 0 Cost and gives Temperance instead of Strength when Hollow.
Changed Cower - Now inherently Blocks twice, but the base Block amount was reduced to 3 and being Hollow increases its Block.
Changed Dig - Now also Returns 1 card, but Blocks for 1 less baseline - 7(10)
Changed Eye Poke - Now inherently 0 cost but doesn't hit twice.
Changed Fling - Higher damage and Mill - 10(13) damage and Mill 5(7), but gains 1 Dizzy.
Changed Partake to be 8(11) Block and gain 2 Weak instead of losing 4 Temperance.
Tweaked Pickaxe to now Chip your next Gem twice on upgrade, but gain 1 less damage.
Tweaked Sapphire Strike to be 7(10) damage, but not upgrade the size of the Sapphire (always 3)
Tweaked Thoughtseize - now has Ricochet but slightly less damage - 8(9)
Tweaked Aw Man - Now gives Doom for this turn instead of Frail.
Tweaked Burden Break+ - Now 0 Cost instead of 4 Vigor
Tweaked Lash Out - Now always 1 Cost, but you lose 4(3) HP on playing it. It also upgrades to deal an additional 3 damage.
Tweaked Onyx Blaster - Now deals 7(9) damage and Mines a size 1(2) Onyx, but has Ricochet.
Tweaked Polish - Now doesn't exhaust, but gives 5 Block base (upgrades to 8)
Tweaked Reaper Blast - Now applies 1(2) Reap, 2(3) Weak, and 3(4) Vuln
Tweaked Reaper Strike - 1 Cost Rare Attack - Now applies 3(4) Reap before the attack to get a guaranteed hit, but deals only 6(8) damage.
Tweaked Spinshield - Now gains 6(8) Block 3 times but also gains 1 Dizzy.
Tweaked Dimension Tear - Reduced damage to 3, but the upgrade is now 1 cost instead of a damage boost.
Tweaked Essense of Bismuth+ - Remove Exhaust and gain Heavy instead of Materialize.
Changed Gilded Pickaxe - Now Uncommon, and deals 8(12) AoE damage instead of 6(8) damage twice. (Still Chips ALL gems)
Tweaked Rejection to give Weak instead of Frail
Tweaked Voidstone - No longer Voidbound and gains Shard instead of making other cards Voidbound. Block is now 2(5) twice.

Buffed Doomed - Applies Doom to EVERYONE instead of just you this turn.
Buffed Ruby Rage - Now has "Hollow: Chip them".
Buffed Back in the Mine - now 15(18) damage to ALL enemies.
Buffed Enchant - 1 Cost base, remove "Lose your next Gem" on upgrade.
Buffed Gloom - Ricochet, and now also has "The first time you Mill a Power each turn, Ricochet it." (on top of the existing Shroud)
Buffed Hex - No longer Exhausts, and now applies temporary Strength down when Hollow
Buffed Exorcise - Now innately applies debuffs to ALL enemies, and upgrades to retain.

Nerfed Brass Magnet - Now 11(14) damage.
Nerfed Jab - Now 4 damage base. Upgrade is still 7 damage.
Nerfed Wear the Goblet - Now 10(14) Block.
Nerfed Shatter Amethyst - now Mine a size 4(6) Amethyst.
Nerfed Cursed Blast - Now deals 9 damage to a single target instead of 10 AoE.
Nerfed Opal Fracture+ - Now only 8 damage and Block, but still gives a size 3 Opal.
Nerfed Recover - Heals 8(12) HP
Nerfed Sneeze - Now Mills 4(5) instead of 5(8) (but still upgrades to Innate) - this is to make it so that its effect of holding it for a big Mill was more impactful
Nerfed Spelunk - Gain 8(10) Block and Mine a 2(3) Sapphire
Nerfed Threaten to 4(6) times.
Nerfed Empty Shield+ - no longer 1 Cost (only Ricochet.)
Nerfed The Anvil - Now 18(25) damage.
Nerfed Void Form - Now 5(6) Void and Mill

Added Rift - 1 Cost Uncommon Skill. (Voidbound.) Ricochet. Gain 6 Block. Make a card in your hand Voidbound.
Removed Time Skip

-=Relics=-
Overflowing Goblet now also draws cards at the start of combat based on its amount.
Reworked Locket Piece - Ricochet the first 2 cards you Mill each combat.
Reworked Cracked Crystal Ball - Add a copy of the first card you play each turn to your hand. Give it Ethereal and Exhaust.
Tombstone now boosts the Goblet's power by 2 instead of doubling it.
Buffed Deathbell - At the end of your first turn, if you are Hollow, gain 10 Temporary HP.
Added Silk Touch - The first time you Mine a Gem each turn, trigger its effect without reducing its size.
Added Holly - Whenever you gain a debuff, reduce its amount by 1 (to a minimum of 1).
Added 3 new secret relics

-=Potions=-
Swipe Potion > Abyss in a Bottle - Mill 8. Gain 2 Void.
Mining Potion > Sparkling Tonic - Mine a size 2 Emerald and Opal and Chip them
Invisibility Potion > Flask of Invisibility - Gain 6 Shroud and 2 Blur.
+Scramble Potion - Draw until your hand is full. Each

Aktualizacja: 30 listopada 2022 o godz. 19:15

1.0.1
Updated Korean translation

Aktualizacja: 29 listopada 2022 o godz. 15:34

1.0.0
Changed card art to be the Goblet
Added art for all cards with remaining temporary art

Added Wear the Goblet- 2 Cost Common Skill. Ricochet. Gain 12(16) Block. When you Mill this card, it costs 0 this turn.

Buffed Steal Soul to always Steal Artifact and Strength, and upgrade to apply 2 Antifact.
Buffed Tombstone Relic to trigger the effect of the Goblet a second time, and moved it back to Boss rarity
Buffed Immaterialize to the next 4(6) cards

Tweaked Surprise Attack to no longer Ricochet, but deal 15(19) damage
Tweaked Dark Strike's upgrade to reduce cost to 3 instead of removing Exhaust
Tweaked Treasure to be 0 Cost but Exhaust unupgraded, but removes Exhaust on upgrade
Re-tweaked Enchant to be 2(1) and no longer Exhaust again
Reworked Aw Man- Gain 2 Frail. Mine a size 2(3) Onyx and a size 2(3) Ruby.
Reworked Back in the Mine- 3 Cost Deal 13(17) damage to ALL enemies. Costs 1 less for each Gem you have.
Reworked Spelunk to: Gain 10(12) Block. When Milled or played, Mine a size 3(4) Sapphire.
Reworked Mining Potion to: Mine a size 2 Ruby and a size 2 Sapphire

Nerfed Voidstone to gain 3 Block twice
Nerfed Reaper Strike to 12(16) damage

Removed Expand
Changed Starter Event card from Shatter Amethyst(bug) to Corporeate
Fixed that Steal Soul didn't Exhaust
Fixed Tombstone's interaction with Bag of Preparation
Overflowing Goblet now only appears if you have The Goblet
Removed Spelunking mechanic.
Some slight wording changes
Added lots of VFX and SFX!

Aktualizacja: 8 września 2022 o godz. 17:53

0.23.1
Voidbound now affects attacks that deal 0 base damage
Fixed some typos/missing stuff in 0.23.0 changelog
Fixed Requiem not doubling debuffs from enemies
Fixed Materialize sometimes appearing on cards after they come out of the Exhaust pile
Updated Korean translation
Modifiers now use keyword manager so they can be properly translated

Aktualizacja: 4 września 2022 o godz. 12:33

0.23.0
Added Polish - 1 Cost Gain 8 Block. Increase the size of ALL gems by 1. [Exhaust.]
Added Partake - 0 Cost Gain 8(10) Block. Lose 4 Temperance.
Added Doomed - 1 Cost Deal 14(18) damage. Gain 2 Doom this turn.
Added Desperation - 1(0) Cost Choose a card. Add a copy to your hand. Hollow: It costs 0 this turn.
Added Voidstone - 1 Cost Voidbound. Gain 6 Block twice. Choose a card to become Voidbound. Exhaust.
Added Reach Through - 1(0) Cost At the start of your turn, Polish your next 2 Gems. Gain 2 Antifact.

Buffed Fortify's base Block to 12
Buffed Frantic Blow to 14(17) Damage
Buffed Cower to 7(9) Block
Buffed Dig to 8(10) Block
Buffed Reaper Strike- Deal 15(20) damage and apply 2(3) Reap to ALL enemies. Exhaust.
Buffed Burden Break- Whenever you take damage or gain a debuff, gain 3(4) Vigor
Buffed Cleanse Soul- (Innate) Gain 4(5) Temperance. Whenever you Mill a Status or Curse, Exhaust it.
Buffed Into the Abyss to give Doom Next Turn
Buffed Void Form- 3 Cost Gain 6(8) Void. At the start of your turn, Mill 6(8).

Tweaked Enchant- 1(0) Cost but now Exhausts.
Tweaked Emerald Splash- 0 Cost Deal 4(7) damage to ALL enemies. Mine a size 2 Emerald.
Tweaked Embrace Darkness- no longer applies Darkness to everyone
Tweaked Ruby Rage- Now only gives size 2(3) Rubies, but Rubies always give 3 Vigor
Tweaked Embrace Darkness- 1 Cost Gain 4(6) Shroud. Apply 2(3) Doom to EVERYONE. Exhaust.
Tweaked Diamond is Unbreakable- Mine X(+1) size 1 Diamonds. Exhaust.
Reworked Back in the Mine - Deal 12(17) damage to ALL enemies and Mine a random size 1 Gem for each enemy hit.
Reworked Reflection (Renamed Cracked Reflection)- 2 Cost Whenever you Mine a Gem, Chip it (2 times).
Reworked Cursed Blast+ - Upgrades to Voidbound instead of +4D
Reworked Opal Fracture- Gain 7(9) Block. Deal 7(9) damage. Mine a size 2(3) Opal.
Reworked Steal Soul- Deal 20(25) damage. Remove(Steal) any Artifact and Strength. Apply 3 Antifact. Exhaust.
Reworked Treasure to no longer give Block, but upgrade to 0 Cost
Reworked Aw Man - Gain 2(1) Frail. Chip ALL your Gems.
Reworked Unearth - 1 Cost Unnate. Ricochet. Return 3(4) cards.


Nerfed Rejection to give 5(7) strength and not lose Frail on upgrade
Nerfed Gloom - Gain 4(6) Shroud.

Removed Sound of Silence
Removed Grave Digger
Removed Shatter
Removed Opal Shine
Removed Fortification
Removed Fiend Frost
Removed Got Our Pickaxe

Return now targets the top card of your discard pile
Thoughtseize no longer Exhausts
Onyx Blaster no longer Exhausts
Battle Scars no longer Exhausts

Renamed Wounded to Hollow
Hollow now triggers if you have at least 2 unique debuffs as well
Hollow cards will Glow Purple if you are Hollow
Renamed Rebound to Ricochet
Gems give consistent effects instead of basing them on Size (3 Vigor, 3 Temperance, or Mill 3)
Requiem now stacks
Forge Soul now stacks

Fixed bug with Grave Digger not displaying damage when upgraded
Fixed bug with Polishing Rag that made it still have its old effect
Deleted a bunch of old files

Aktualizacja: 25 sierpnia 2022 o godz. 20:27

0.22.0
Polishing Rag changed to increase Gem size by 1 when Mined
Polishing Rag moved to Boss Relic
Tombstone moved to Rare Relic

Void Form nerfed to 6(8) from 6(9)
Shrieking Blast nerfed to 3 damage 2 times, but still upgrades to 3 damage 3 times.

Requiem's power now specifies that it doesn't stack
Gem keyword wording tweaked
Fiend Frost now properly triggers On Exhaust effects for each card in the discard

Arted Reflection
Arted Hex
Resized Relic Art

Aktualizacja: 19 sierpnia 2022 o godz. 19:44

0.21.1
Fixed bug with Soul Barrage
Slightly buffed Spinshield

Aktualizacja: 27 maja 2022 o godz. 17:31

0.21.0
Amethyst no longer buffs damage and block when draw pile is empty, and just Mills every turn
Buffed the size of Amethysts
Removed Snowball
Added Pickaxe

Reworked Expand- 1 (Rebound.) Lose 4(2) HP. Gain Temp HP equal to the number of cards in your discard pile. Exhaust.
Reap power icon now has new art
Requiem no longer doubles healing
Rejection now gives Frail and Antifact instead of Vulnerable and Weak
Tweaked Spelunk
Added Darkness
Sound of Silence and Embrace Darkness now inflict Darkness
Cursed Blast is now Uncommon and gives Void
Buffed Sneeze and fixed bug with its upgrade
Void Form now mines an Amethyst
Cleanse Soul now costs 0
Grave Digger tweaked and made Common
Jab slightly nerfed
Grave Wave slightly buffed

Aw Man and Anvil are no longer affected by damage modifiers
Confusion is now not applied to enemies via Exorcise

Aktualizacja: 14 maja 2022 o godz. 21:26

0.20.0
Big Reworks/Changes:
Reflection changed to boost the power of Chipping Gems instead of gain Block from Mill.
Gloom now gives Shroud instead of Milling at the start of your turn.
Into the Abyss only gives Doom to you once instead of every turn, making it much more viable as a scaling option.
Runic Thoughts now makes *any* card that rebounds cost 0 until played, not just powers.
Topaz Frenzy now creates Topaz, a new Gem type. It gives Artifact over time.
Topaz can now be found when you Mine for random Gems.
Corporeate now gives Block for each card Milled.
Corporeate+ no longer costs 0 (Too many infinites used the 0 cost Mill + return, so this nerf was very needed)
Reaper Blast now costs 0, applies vulnerable when unupgraded, but applies debuffs to EVERYONE instead.
Embrace Darkness no longer gains Void, and applies Doom to EVERYONE.
Unearth costs 1, doesn't exhaust, and also lets you pick a random Gem to Mine.
Fiend Frost is now a Skill, and doens't deal damage anymore.

Added the Sound of Silence (new Rare attack that gives Shroud)
Removed On Second Thought

Minor/Overarching Changes:
Added Rebound to more cards
Many Gem cards now Exhaust
Nerfed damage on a few cards
Nerfed or tweaked a few upgrades

Fixed Rebounding cards ignoring max hand size
Fixed AoE attacks having damage modifiers apply twice
Fixed Requiem not doubling stacking powers
Fixed Aw Man damage display
Void Embrace now triggers when a copy of an exhausted card is played (e.g.: a copy from Memoria)
Immaterialize no longer triggers when a copy of an exhausted card is played.