XCOM 2
[WOTC] Multiple Sitreps 2.0: Guaranteed & Categories
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Güncelleme: 28 Eyl 2020 @ 9:37

Corrected an issue related to groups overriding category rules. Thank you to SolarNougat and Den Martin for reporting!

Güncelleme: 26 Eyl 2020 @ 8:24

New Features incoming September 25th, 2020
I recommend using the Config-Companion to backup your current configuration in the meantime.
  • Category Chances
    Individual categories can be customized with likelihood of appearance; desired percentage fully customizable.

  • Category Amounts
    Individual categories can be customized to pull single or multiple sitreps; desired number fully customizable.

  • Categories Available
    The total number of categories available has been increased to 10.

  • Uncategorized Sitreps
    Sitreps that are not included in a specific category can still be included for play. You may fully customize if uncategorized sitreps will be included, as well as how many total and the chance of occurring.

  • Groups
    Similiar to a sub-category. For example, two of your categories may be 'Enemy Type' and 'Raider Faction'. If you use mods like 'Cerberus: Forces and 'Cerberus: Raider Faction', there is potential for Cerberus enemies to show up and fight themselves. If you don't want that, you can include them in their own 'Cerberus Group'. The mod will check if a Cerberus sitrep is already in play, and only take one of these sitreps for improved immersion.

  • Groups Available
    The total number of groups available is 10.

  • Improved Logging
    If you're ever curious how the game decided which sitreps are in play with this mod, your xcom log file will fully detail the decision process based on your configuration.

Güncelleme: 23 Haz 2020 @ 21:01

Adjusted logic to fix an overcount issue

Güncelleme: 23 Haz 2020 @ 19:33

Uncategorized sitreps will now correctly reroll (and return an active available sitrep slot)

Güncelleme: 23 Haz 2020 @ 19:11

1. Added Logging (Robust)
2. Introduced threshold to address potential infinite loop crash

Güncelleme: 21 Haz 2020 @ 22:14

Code change to make sure the number in each category is counted appropriately.

Güncelleme: 21 Haz 2020 @ 13:12

Hi everyone,

New Feature (2.0 Update)

Sitreps can now be categorized. This allows the player to categorize sitreps that are similiar in nature. For each category included, 1 sitrep will be pulled. This guarantees that a sitrep will be pulled from each particular category once, rather than potentially pulling 3 from the same one. This will lead to greatly diversified encounters. For example, users can make the following categories:

Raider Factions (Cerberus, Collectors, Geth, Terminus)
Resistance Factions (Skirmishers, Reapers, Templars)
Advent Enemies (Psionic Storm, Savage, Robotic Defenses)
Lost (Lost, Horde)
Miscellaneous (Explosives, Surgical, Shadow Squad)

I have included an image above for further illustration.

Categories are fully customizable within the config file XCom_Sitrep_Categories.ini.

Güncelleme: 4 May 2020 @ 17:54

Adjusted the way Chance was being taken into account. Kudos to RedDobe

Güncelleme: 21 Nis 2020 @ 7:00

Added logic to check mission state (I.e. Force level) for appropriate Sitreps.

Güncelleme: 20 Nis 2020 @ 14:46