Stellaris

Stellaris

A Deadly Tempest [3.14.☠]
Ergebnisse 111–120 von 239
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Update: 29. Mai 2021 um 0:57

Fixes:
+ on_action event for destroyed country if lcluster closed
+ make "Real Space" support
+ exclude AI from artifact_actions (closing lcluster)
https://github.com/F1r3Pr1nc3/A-Deadly-Tempest/commit/8014cf13195040b491c15ec15785dff59398ecf2

Update: 25. Mai 2021 um 21:43

+ adapting to CM MidGame
+ some minor improvements
https://github.com/F1r3Pr1nc3/A-Deadly-Tempest/commit/f69f3366c01e95cfdf557d7f717312790ef9021d

Update: 17. Mai 2021 um 7:10

+refreshing ZoFE support
+workaround fix AI bypassing (by OldEnt, not sure)
+improving (nanite) ship assimilation (reported by OldEnt)
https://github.com/F1r3Pr1nc3/A-Deadly-Tempest/commit/8a9d989ea85bda3e8eba2632acded9a34f0161cc

Update: 17. Mai 2021 um 7:09

Update: 15. Mai 2021 um 6:34

* Fix Vanilla Galactic Nanite Resolution (Workaround, maybe WIP)
* Extend Awakened Dessanu
* Improved Nanite Bombard (with custom variable for days bombarded)
* Support Perdition Beam (for nanite ships, +fe_titan)
* starbase_gatebuilders again more like vanilla (was to strong for empire use)
https://github.com/F1r3Pr1nc3/A-Deadly-Tempest/commit/98f263f30560ddfea7d287697320b858ac37a967

Update: 8. Mai 2021 um 2:05

fix Invaded Dessanu/Nanite Planet
(+nanite_country trigger)

Update: 7. Mai 2021 um 2:21

Update: 6. Mai 2021 um 16:10

v."1.8.0"
Improved TAME_LDRAGON for AI (increased probability)
Nanite Bulwark only slow recover after disabled (+ limited conquer)
Expanded negative opinion_modifier for nanite_bombard
Fix projects_distars FIOS (AI is less likely to open the LCluster)
https://github.com/F1r3Pr1nc3/A-Deadly-Tempest/commit/e230bfaf76fdb139b6ee8d66f183d767592cd3d2

Update: 4. Mai 2021 um 18:11

using 3.0.3b code too early, added backward compat.

Update: 4. Mai 2021 um 18:10