Starbound
Betabound!
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Actualización: 21 DIC 2020 a las 12:49 p. m.

SUMMARY: typing `/toggledronespawning` prevents environmental drones from spawning.
• Balancing

-=- New -=-
• Replicator! A new crafting station, serving as the bridge between the Robotic Crafting Table and the Advanced Anvils.
• Putting a blueprint in a refinery gives you an item which can copy a blueprint.

-=- Progression -=-
• Gold armor is now crafted at the Robotic Crafting Table.
• The Advanced Anvils are crafted at a Replicator now.

-=- Misc -=-
• New command! /copyobject
• Food rots faster in garbage can-type items.

-=- Bug Fixes -=-
• Random events now properly occur while bounty hunting.
• The time until the next random event now properly displays in the debug menu.
• Betabound now forces itself to load after Quickbar AGAIN because Quickbar changed its name for some reason. Rude.
• Fixed a tooltip somewhere.

Actualización: 16 DIC 2020 a las 2:52 p. m.

-=- New -=-
• Replicator! A new crafting station, serving as the bridge between the Robotic Crafting Table and the Advanced Anvils.

-=- Progression -=-
• Gold armor is now crafted at the Robotic Crafting Table.

-=- Recipes -=-
• Balancing changes to armor.

Actualización: 16 DIC 2020 a las 11:37 a. m.

Actualización: 15 DIC 2020 a las 1:20 p. m.

Actualización: 15 DIC 2020 a las 12:35 p. m.

Actualización: 14 DIC 2020 a las 7:17 p. m.

Actualización: 14 DIC 2020 a las 1:55 p. m.

SUMMARY:
• Racial armor! Craft at a beta manipulators, accelerators, or separators table!
• Trees also drop Unrefined Wood!

-=- New -=-
• Added 102 pieces of tiered armor! 15 for each race (except Novakids, who use another races armor)
• Added an action figure!
• Added 4 new dyes!
• New commands: /whisper and /itemID.
• The lectern now accepts books from the Aether Book Creator mod.

-=- Progression -=-
• Swapped rubium, cerulium, ferozium, and violium melee weapons. Also swapped cerulium and violium ranged weapons. Changed recipes to use the appropriate materials.
• All, if not most, vanilla trees that drop Wooden Logs also drop Unrefined Wood. This basically doubles the amount of wood per tree!
• Nerfed uzis and Bone Shotguns.

-=- Other -=-
• The annoying drone thingy has a new sprite!
• It also drops more loot.
• It ALSO has a 1/5 chance to just die when it spawns.
• It has less health, too.
• You can find metal bars that use the old, unused sprites now. (Copper, silver, gold, platinum, and durasteel). These are functionally identical to their crafted counterparts, and will be treated as such.


-=- Bug Fixes -=-
• The Platinum Chestpiece is now properly tagged as Tier 5 Armour, instead of T4.
• Increased the stats of the platinum armour set.
• The platinum armour set's blue is now red.
• Fixed a typo.
• Custom recipes (the json kind) data is no longer lost when converting a blueprint to a stackable one.
• Fixed the Accelerator and Separator tables using the wrong icon in their crafting interface.

Actualización: 9 DIC 2020 a las 4:17 p. m.

Hotfix: see previous entry.

Summary:
• Environmental Probe is less obnoxious, both visually and not-visually.
• Platinum Armour minor stat increase.

EDIT: also tripled the maximum time for an 'event' to occur (such as the environmental probe spawning)
Basically, it's a range. Any number between X and Y. I tripled Y. If it's still annoying, let me know!

Actualización: 8 DIC 2020 a las 12:19 p. m.

SUMMARY:
• Added five new sets of armor! (Craft them at Beta anvils!)

-=- New -=-
• Random encounters!
• Forgot to remove the alternate title screen music, so enjoy!

-=- Other -=-
• Armor Tooltips now have access to the generic stat list, for modded stats and such.
• Moved internal codex strings to their config files.
• Changed the description of the Copybook to make it more clear what it does.

-=- Bug Fixes -=-
• Fire Swords now glow from the blade instead of the handle.
• Fixed a bug relating to custom (the json kind) crafting stations.
• Fixed the Protectorate loading animation slowly overlapping the white spinner animation after about 13 minutes passed on the loading screen. If you're going to ask, "how did nobody notice this during testing," we did notice. We choose not to do anything about it.
• Fatal Circuit has been reminded that slowly floating over to the player and pretending not to see them is not intimidating. He has also been reminded that attacking the player is more intimidating.
• Adjusted the hitbox of the Morphball to be more of a ball.
• Adjusted the line spacing of the lectern so line 18 isn't slightly out of bounds.
(I had a nightmare where, among other things, I uploaded this version with line 18 still broken.)
• The Matter Manipulator upgrade menu no longer locks an item out of upgrades if it never had any, and replaced the beamaxe.

-=- Technical -=-
• Gave shortdescriptions to procedurals, for weapon assembly

Actualización: 8 DIC 2020 a las 12:00 p. m.

SUMMARY:
• Added five new sets of armor! (Craft them at Beta anvils!)

-=- New -=-
• Random encounters!
• Forgot to remove the alternate title screen music, so enjoy!

-=- Other -=-
• Armor Tooltips now have access to the generic stat list, for modded stats and such.
• Moved internal codex strings to their config files.
• Changed the description of the Copybook to make it more clear what it does.

-=- Bug Fixes -=-
• Fire Swords now glow from the blade instead of the handle.
• Fixed a bug relating to custom (the json kind) crafting stations.
• Fixed the Protectorate loading animation slowly overlapping the white spinner animation after about 13 minutes passed on the loading screen. If you're going to ask, "how did nobody notice this during testing," we did notice. We choose not to do anything about it.
• Fatal Circuit has been reminded that slowly floating over to the player and pretending not to see them is not intimidating. He has also been reminded that attacking the player is more intimidating.
• Adjusted the hitbox of the Morphball to be more of a ball.
• Adjusted the line spacing of the lectern so line 18 isn't slightly out of bounds.
(I had a nightmare where, among other things, I uploaded this version with line 18 still broken.)
• The Matter Manipulator upgrade menu no longer locks an item out of upgrades if it never had any, and replaced the beamaxe.

-=- Technical -=-
• Gave shortdescriptions to procedurals, for weapon assembly