Stellaris
!! 00 FW 无尽群星框架 [已废弃]
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Güncelleme: 18 Tem 2020 @ 17:53

优化文本与事件
small fix

Güncelleme: 18 Tem 2020 @ 9:13

2020 07 19
提前体验版升级, 完成度75%
bug修复进度25%
细节优化进度25%
新增作弊遗珍-维度解构剑, 可以断开或链接超空间通道
全新UI系统与设置面板

Trial version of new update, 75% compled
bug fix progress 25%
Detail optimization progress 25%
Added cheating relic---Dimensional Deconstruction Sword, which can disconnect or link hyperspace channels (untranslated, English users do not use)
New UI system and settings panel

Güncelleme: 30 Haz 2020 @ 10:08

动态难度系统优化, 重新设计了自适应难度体系
璀璨星图实验性优化
臭鼬物种不朽能力修复
Dynamic difficulty system optimization, redesigned adaptive fleet power Difficulty Setting system
Experimental optimization of the Celestial Orrey
Skunk species immortal ability repair

Güncelleme: 29 Haz 2020 @ 9:08

按钮文本修复
璀璨星图跳出与视觉FX尝试修复
Manaully Pop job checking button text fix
Celestial Orrey CTD and visual FX repair attempt

Güncelleme: 28 Haz 2020 @ 9:56

重做开局事件, 现在你将获得更清楚的开局设置提示
Redo the opening event, now you will get clearer tips for opening settings

Güncelleme: 26 Haz 2020 @ 21:16

重做动态难度系统, 现在动态难度系统包括三个部分:
1. 基础调整: 按照游戏时间给不同类型的AI添加不同的加成和经济补助, 使其在后期保持战斗力, 使整个流程的游戏难度趋于统一. 无论前期后期, 都有一定的挑战, 建议开启.
2. 清除弱者: 按照游戏时间和最强人类玩家的实力给较弱的AI帝国提供加成, 可能会使弱者重新崛起, 尝试杜绝强者恒强毫无悬念的滚雪球式游戏体验.
3. 战力强化与自适应战力强化: 仅针对舰队强度进行加成, 默认关闭自动适应. 此功能会根据游戏时间与最强人类玩家的舰队强度为所有ai添加战力增幅, 使整体AI强度永远保持在略胜一筹的水准. 此功能当前仍在广泛测试中, 可通过框架设置-战争设置进行调整, 此外在面板上添加了此功能的快捷按钮.

Reworked the dynamic difficulty system, now the dynamic difficulty system includes three parts:
1. Basic adjustments: Add different bonuses and financial subsidies to different types of AI according to the game time, so that they can maintain combat power in the later period, so that the difficulty of the game of the entire process tends to be unified. No matter the early and late stages, there are certain challenges, it is recommended Open.
2. Purge the weak: According to the game time and the strength of the strongest human players, provide a bonus to the weaker AI empire, may make the weak rise again, and may put an end to the growing snowball-like game experience.
3. Fleet power bouns and Adaptive Fleet power bouns: Only for the strength of the fleet, the automatic adaptation is turned off by default. This function will add a combat power increase for all ai based on the game time and the fleet strength of the strongest human player, so that the overall AI will keep the challenge no matter how powerful the player is. This function is currently still in extensive testing, can be adjusted through the frame settings-war settings, in addition a shortcut button for this function has been added in the setting panel.

Güncelleme: 23 Haz 2020 @ 10:09

添加开局动态难度开关
细节优化
尝试修复臭鼬头无法净化星球的bug

Add start game dynamic difficulty switch
Detail optimization
Try to fix the bug where the skunk head cannot purify the planet

Güncelleme: 22 Haz 2020 @ 10:43

修复动态难度
Fix dynamic difficulty

Güncelleme: 20 Haz 2020 @ 5:52

---大量优化和bug修正
---修复自动工程船能源需求
---新功能: 武器科技联动, 支持ESC3.0与ACOT, 研发物科技将解锁同tier的同类武器科技
---新功能: 动态难度, ai会随着玩家变强而越来越强大, 时刻保持战斗力
(以上两个功能为测试性功能, 可在框架设置-战斗设置中关闭)

--A lot of optimizations and bug fixes
---Repair the energy requirements of automatic constructor ships
---New function: Weapon technology linkage, support ESC3.0 and ACOT, research and development technology will unlock weapon technology of the same category and tier
---New feature: Dynamic difficulty, ai will become more and more powerful as the player becomes stronger, and maintain combat power at all times
(The above two functions are test functions, which can be turned off in the frame settings-combat settings)

Güncelleme: 31 May 2020 @ 8:58

修复了猎头鼬的物种合并功能,现在不会再出现一大堆猎头鼬物种,每个大类只允许存在一种
尝试修复猎头鼬宜居度问题
添加了对 护国神盾 的支持,一个即将上线的全新恒星基地拓展mod

Fixed the species merge function of headhunter, now there will be no more additional headhunter species, only one kind is allowed for each archtype
Try to fix the headhunter habitality bug
Added support for Protector of the Empire, a new starbase expansion mod that will be launched soon