Garry's Mod

Garry's Mod

[TTT] [WIP] Megumin Explosion Staff
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Uppdatering: 4 jan, 2020 @ 9:05

Improved the way resources are synchronized with clients to (hopefully) fix some bugs like sounds not playing, effects not showing, etc.

I also changed the way i debug my Addon (instead of localhosting a game, i took the time to prepare a local dedicated server). This will hopefully improve my debugging of more network-specific problems.

Uppdatering: 13 dec, 2019 @ 9:51

Never fix bugs in Production of Friday evening kids...

- Added "indication sound" to the Cast to be played globaly on all players (right now it might not 100% fit, but i found it in a halfe life sound list and thought it to be neat, so right now i'm rolling with it)
- Fixed bug sound not playing on local player
- Fixed bug effect not showing
- Fixed probably some other bugs i forgot about

Bug reports appreciated...

Uppdatering: 13 dec, 2019 @ 9:24

None Provided

Uppdatering: 13 dec, 2019 @ 9:20

None Provided

Uppdatering: 13 dec, 2019 @ 9:14

None Provided

Uppdatering: 13 dec, 2019 @ 2:26

- Fixed/Improved the explosion-cast effect (by adjusting the timing of the magic circles)
- Made efforts to remove name clashes with the original SWEP addon, with minor success, both addons now get loaded correctly, but this addon somehow triggers timers in the other addon, which results in strange bugs.

Uppdatering: 13 dec, 2019 @ 1:50

- Fixed (again) the Bug of TTT stealing your Traitoritems (hopefully for good)

Uppdatering: 8 dec, 2019 @ 4:04

New:

- Added Cast-Animation (may change the sprite in the future)

Changes:

- Changed File Structure so this Addon now only gets loaded into the terrortown (TTT) Gamemode
- Changed the way the Castsound is played, now its only emmited on the weapon (and the player) itself, instead of global
- Changed a lot of effect sounds to be played at the castlocation, instead of global
- Adjusted Cast-Sound Volume, bc people said to me it was too loud

Internal:

- Removed some old unused code, rearanged some other, moved explosion effect stuff into an dedicated effect file, to make it easier to change later, which i might do

Known Issues:

- Losing equipment items upon un-ragdoll, im working on it, but apperantly its more complicated than i anticipated.
TTT stores this stuff in some strange bit operated number and simply saving and re-assigning it does not do the trick.
- beeing ragdolled right before a round-restart does not cancel an un-ragdoll timer, but it fails because of this anyway then, so nothing buggy-happens appart from an error message in the console, will fix it next time

Uppdatering: 22 nov, 2019 @ 11:06

Fixed Ragdoll related stuff:

- you now cannot cancel the ragdoll after explosion by throwing the staff away
- you now do not get ragdolled if you are not alive

Uppdatering: 18 nov, 2019 @ 4:41

- Fixed Player beeing invisible to other players after Ragdoll, by invoking player:spawn like in the original code, also had to reassign credits because of this, but now it works fine
- Replaced simple EmitSound of the Megumin Explosion Theme (+voiceline) with a "soundscript", so it can be canceled (its just invoking sound.Add first, and later EmitSound with the provided Name and for cancelation StopSound)