Stellaris

Stellaris

Star Trek: New Civilisations
Visar 741–750 av 977 poster
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Uppdatering: 5 feb, 2021 @ 9:35

Graphics: Extended beam duration and travel speed to reduce instances of beams appearing to cut off before hitting target.
Graphics: Added Class N (Methane Active) planet textures.
Graphics: Hydran portraits added.
Graphics: Minor update to Cardassian Hutet and Birinok textures.
Graphics: Update to Starfleet Spokane class.
Graphics: Updated Class N (Methane) planet textures.
Graphics/Setup: Hydran Corsair class Cruiser added, tier 7 and 10 refits.
Graphics/Setup: Hydran Lancer class Frigate added, tier 4 and 8 refits.
Graphics/Setup: Hydran Outrider class Scout added, tier 5 and 10 refits.
Graphics/Setup: Hydran Ranger class Destroyer added, tier 5 and 8 refits.
Map: Added Excalbian start position to Alpha/Beta quadrant maps.
Map: Added Malon start position to Delta quadrant map.
Map: Hydrans replace Tzenkethi on Alpha Octant map.
Setup: Added Class N (Methane Active) planet class.
Setup: Added Class N terraforming links and technologies.
Setup: Extreme Gender Trimorphism (Matriarchals) added for Hydrans.
Setup: Hydran Kingdom added.
Setup: Minor adjustments to other terraforming links.
Setup: Terrans should be shifted to Terran graphical culture on game start again.
Setup: Triped trait added for Hydrans.
Setup: Updated ship behaviours (thanks Scrambles!)
Setup/Events: AI can now only access espionage institution every two years.
Setup/Events: Condemn War action now triggers Federation Council cooldown.
Setup/Graphics: Rutherford should now be the correct species.

Uppdatering: 3 feb, 2021 @ 16:04

Setup: Counter-espionage policy should be twice as effective at blocking Espionage attacks.
Setup: AI use of Espionage should target enemies before friends.
Setup: AI will avoid attacking the same country with the same espionage attack twice in a four year period.

Uppdatering: 3 feb, 2021 @ 14:47

Graphics/Setup: Federation Class Command Cruiser T5 refit added.
Graphics/Setup: Added unique portrait, clothing for Malcorian species, updated their starting system.
Setup: Branch offices can be built on Member World planets, provided a commercial agreement exists with the Federation.
Setup: Prosperity Preacher jobs have been relocalised to Monks, trade value replaced with consumer good production.
Setup: Malcorian uniforms added to Iconography system.
Setup: Added "fused digits" trait for Malcorians.
Setup/Events: Federation mediate dispute should now only be available when both dispute targets have contact with the Federation.
Setup: Dilithium buildings will only show in techs for appropriate countries.
Setup: Medicinal Herbs deposit now grants upkeep reduction for medical jobs.
UI: Multiplayer lobby has been updated to align to single player game options.
Localisation: Added Malcorian name list.
Localisation: Updated Betazoid name list.
Localisation: Various minor updates.
Localisation: "BAU", etc. species class localisation has been updated for all species.

Uppdatering: 2 feb, 2021 @ 2:59

Graphics/Setup: Added starting point for clothing update to primitive species.
Graphics/Setup: Added unique portrait for Akaali species, updated their starting system.
Localisation: Minor update to Borg leader names.
Localisation: Fixed a few missing country adjectives.
Setup: Aceton Assimilator buildings should be mutually exclusive on starbases.
Setup: Aceton Assimilator effects should scale with MK I, II and III correctly.
Setup: Fixed Borg Naval Museum / Science Directorate leaders not having correct assimilated look.
Setup: Tweak to Undine Navy Training techs.
Setup: Genetic Modification policy no longer prevents Photonic pop modification.
Setup/Events: Xindi colony systems should spawn correctly if the Weapon destroys Earth.
Setup/Events: Xindi system should no longer spawn multiple times if the Weapon is destroyed by fleets belonging to multiple countries.
Setup/Localisation: Gave Borg and Undine unique names, icons and dialogue for Naval Museum and Science Directorate.

Uppdatering: 31 jan, 2021 @ 15:00

- Events: Dominion Invasion events should now be a *lot* more flexible in terms of triggering from Wormhole Exploration on Alpha/Beta Quadrant maps.
- Graphics: Fixed Undine Organic Assembly Den 3 icon.
- Graphics: Updates to Class Y and Class A planet tile graphics.
- Graphics/Setup: Undine Nyuki class Heavy Cruiser added at tier 4, tier 7 and 10 refits.
- Localisation: Added various Undine specific variants of localisation strings.
- Localisation: Various WIP entries updated.
- Map: Added Bau'ul spawn point to 700 star galaxy map.
- Setup: Aceton Assimilator MK II and III starbase buildings added.
- Setup: Added Undine-specific "Non-Fluidic Colonisation" Ascension Perk; enables Undine players to colonise planets.
- Setup: Added Undine-specific "Trans-Realm Diplomacy" Ascension Perk; enables Undine players to engage in normal diplomacy.
- Setup: Added unity boost to "Cultural Heritage IV", "Spiritual Heritage IV", "Collective Purpose IV" (borg) and "Advanced Biological Purity" (undine) techs.
- Setup: Altamidian drones will no longer be produced by holo-authors.
- Setup: Artillery army upkeep adjusted.
- Setup: Bio-Engineered Scions civic option added for Undine, boosts ruler skill level.
- Setup: Borg and Undine-specific variants of Fleet Academy starbase buildings added.
- Setup: Citadel starbase upgrade now costs and requires crew upkeep (equivalent to one Battleship).
- Setup: Member Worlds now contribute 50% of their crew to the Federation instead of 10%.
- Setup: Naval Training techs for Undine and Borg now provide bonuses to crew production.
- Setup: Pilot Synergies civic option added for Undine, increases ship fire rate, admiral levels and command limit.
- Setup: Point Defence Weapons base range reduced from 30 to 20.
- Setup: Removed misleading "dangerous" flags from various technologies.
- Setup: Starbase building build times are now uniform dependening on their tech level (180 days at tier 1 to 840 days at tier 11)
- Setup: Trans-Realm Administration civic option added for Undine, boosts admin cap.
- Setup: Trans-Realm Exploration civic option added for Undine, boosts survey speed and grants unity per planet surveyed.
- Setup: Treaties should no longer cost influence to maintain with Member Worlds.
- Setup: Undine are no longer able to access Diplomacy Traditions unless they acquire "Trans-Realm Diplomacy" Ascension Perk.
- Setup: Undine Energy Burrow, Energy Mound buildings added - provide bonus energy production.
- Setup: Undine Mineral Purification Den, Mineral Purification Warren buildings added, provide bonus mineral production.
- Setup/Localisation: Added names to Promellian ships granted by events.
- Setup/Localisation: Fixed misleading localisation strings for terraforming that suggested Verteron Arrays were required.

Uppdatering: 30 jan, 2021 @ 2:41

Uppdatering: 30 jan, 2021 @ 2:39

Uppdatering: 29 jan, 2021 @ 8:24

- Major Feature: Photonic Pops - after researching certain holography techs, unlock the ability to create Photonic Pops. Photonics consume energy and a new planet-specific resource 'Photonic Capacity'. Players can research multiple traits to add to their Photonic Pops.
- Graphics: Discovery era variant of Starfleet Bonaventure added.
- Graphics: Updated La Sirena ship model.
- Graphics: TOS era variant of Starfleet Farmer/Shepard added.
- Setup: Undine specific variant of Starbase Hospital building added.
- Localisation: Various Undine-specific localisation updates.
- Setup: Jean-Luc Picard is no longer created as a governor. Will mostly appear as an Admiral with a small chance to spawn as a cautious science officer.
- Setup: Maquis should spawn with non-Starfleet human graphical culture.
- Setup: Holodecks now grant +1 holo-author jobs when Photonic Pops are buildable.
- Graphics: Fleet formation distances adjusted to appear less spread out.

Uppdatering: 26 jan, 2021 @ 14:06

- Graphics/Setup: Non-Starfleet Human Ju'Day class Attack Wing added at tier 7, tier 9, 11 refits.
- Graphics/Setup: Non-Starfleet Human Antares type transport civilian ship added.
- Graphics/Setup: Pakled Herkan class Heavy Cruiser added at tier 6, requires contact with empire that has (Romulan) Imderia class Heavy Cruiser.
- Graphics/Setup: Orion Lookout class Scout has been added at tier 0, tier 3, 6 and 9 refits.
- Graphics: Minor update to Orion ship textures.
- Graphics: Non-Starfleet Human ships will display in traditional Starfleet bussard/nacelle colours if a Starfleet player manages to acquire them.
- Graphics/Setup: Efrosian uniforms added to Iconography and Design Bureau system.
- Setup: Maquis should spawn with non-Human Starfleet graphical culture.

Uppdatering: 25 jan, 2021 @ 11:06

- Graphics/Setup: Non-Starfleet Human Foras class Scout added at tier 0, tier 3, 6 and 9 refits.
- Graphics/Setup: Non-Starfleet Human Realta class Frigate added at tier 1, tier 4, 7 and 10 refits.
- Graphics/Setup: Non-Starfleet Human Turas class Light Cruiser added at tier 2, tier 5, 8 and 11 refits.
- Graphics/Setup: Non-Starfleet Human Garda class Heavy Cruiser added at tier 4, tier 6, 8 and 10 refits.
- Graphics/Setup: Non-Starfleet Human Slea class Battlecruiser added at tier 5, tier 8, and 11 refits.
- Setup: Non-Starfleet Human empires (Earth Khanate, Teralysium, North Star colony etc.) will now use alternate Human shipset.
- Graphics/Setup: Pakled Monda class Scout added at tier 0, tier 5 and 10 refits.
- Graphics/Setup: Pakled Zungo class Destroyer added at tier 2, requires contact with empire that has (Generic 02 / Tamarian) Pelsu class Destroyer.
- Graphics/Setup: Pakled Parkah class Cruiser added at tier 4, requires contact with empire that has (Klingon) K'tagga class Heavy Cruiser.
- Setup: Primitives slider is now effective at increasing and decreasing odds of primitives spawning.
- Setup: Deuterium colony type will also boost refiners.
- Events/Setup: Son'a should no longer spawn multiple times.
- Localisation: Human namelist expanded significantly.
- Localisation: Unique Fleet Yard names fixed.
- Graphics: Various Earth Khanate uniforms added.
- Graphics: Minor tweak to Earth Khanate flag.
- Graphics/Setup: Earth Khanate uniforms added to Iconography and Design Bureau system.
- Graphics/Setup: Pakled uniforms added to Iconography and Design Bureau system.