Counter-Strike 2

Counter-Strike 2

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Update: 25 Oct, 2019 @ 6:49am

-Improved readability from CT Mid Boost looking at T Mid Boost.
-Fixed bomb passing through B ramp displacement. (Thanks jorba666!)
-Fixed unusual collisions for grenades at Mid Boost.
-Fixed ability to see under cover at B. (Thanks g0gerff!)
-Fixed getting stuck on ladder at Mid. (Thanks wTy_!)
-Fixed clipping brush by mid boost. (Thanks Lines08!)
-Made B Windows consistently wallbangable from either side. (AWP only)
-Fixed bad aliasing at B Main window area.
-Fixed guns being droppable into phonebooth area. (Thanks George!)
-Lowered boxes in corner of A Main. (Thanks Don Haci!)
-Refined BTR playerclipping.
-Fixed some bad sliver angles at BTR and Forklift.
-Adjusted grenade clipping in A Main. (Thanks gerva-77!)
-Adjusted grenade clipping by phonebooths. (Thanks Drakerix!)
-Removed several one-way wallbangs at A Main. (Thanks hff1_!)
-Removed one-way wallbang at Mid. (Thanks PUNISHERRRR!)

Update: 24 Oct, 2019 @ 4:23am

-Removed ability to wallbang A Main with non-AWP rifles.
-Improved readability in B Main (Thanks _Jxliette_!)
-Allowed players to hop onto forklift without crouch-jumping.
-Brightened some darker textures/props/areas.
-Improved visuals for low-resolution/low-setting players.
-Reduced contrast/saturation in many areas for repeat players.

Update: 23 Oct, 2019 @ 4:37pm

-Fixed FPS drops in Z caused by bad model collision mesh. (Thanks Oakz!)

Update: 22 Oct, 2019 @ 8:25pm

Update: 21 Oct, 2019 @ 9:21pm

-Minor polish.
-Displacement vphysics optimization.

Update: 21 Oct, 2019 @ 1:26am

-Improved FPS.
-Allowed planting closer to A site fence.
-Brightened visibility inside vent.
-Improved readability in Checkers.
-Made some wood walls less wallbangable. (ex: A Main.)
-Fixed grenade clipping by White Box. (Thanks Phunterrrrr!)
-Reduced volume of thunder and dog barking sound effects. (Thanks SaveJustSurvive!)
-Fixed bullets/sprays not registering on prop. (Thanks JZFB!)
-Fixed pixel-walk on A site. (Thanks ALJN!)
-Fixed bomb-stuck spot by squeaky entrance from T side.
-Removed shadows from birds in T Spawn.

Update: 17 Oct, 2019 @ 4:47pm

-Minor FPS improvement.
-Full gun-clipping pass.
-Slightly brightened B Main and Squeaky.
-Changed .bsp name to de_cache.bsp

Update: 16 Oct, 2019 @ 3:16pm

-FPS improvement.
-Improved clipping map-wide (smoothed clipping at Mid Boost, etc.).
-Brightened visibility of darker areas (ex: inside Checkers.)
-Fixed Mid Window not being wallbangable from both sides.
-Fixed some areas where grenade clips went too far from walls.
-Fixed some inconsistent wallbangs.
-Fixed some gun-stuck spots. (Thanks kRaL-NO!)
-Fixed prop blocking sight of mid boost from garage overhang (Thanks JZFB!)
-Fixed bullet decals not showing on certain props (Thanks iDenz!)
-Optimized soundscape.
-Reduced volume of pipe sound at mid (Thanks Fl0m!)
-Restored Squeaky Teddy noises (only knives).
-Added bomb-resets to top of lamps.

Update: 12 Oct, 2019 @ 12:54am

-Improved FPS in both Spawns and the A site.
-Improved clipping.
-Slightly thickened penetration of metal gate textures.
-Removed squeaky sounds from Teddy Bear.
-Toned down bird sounds.
-Fixed several stuck spots/pixel-walks. (Thanks Kerr CS:GO!)

Update: 11 Oct, 2019 @ 2:20am

-Improved FPS at CT, Treeroom, Z Connector, and A Site.
Various Bug Fixes:
-Fixed Wingman game-mode clip brushes.
-Improved hitbox collisions on doorways at Squeaky.
-Fixed some bomb-stuck spots.
-Fixed players not being able to break B glass from B main.
-Fixed getting stuck under tarp on crate in B.
-Fixed glass showing players through smokes.
-Fixed angled/inconsistent grenade clip on wall inside B by Checkers.
-Fixed cloth on Shroud bouncing grenades at a non-flat angle.
-Fixed a pixel-walk at Highway.
-Fixed target at Headshot B not being wallbangable.
-Fixed target at Headshot B not showing bullet holes.
-Fixed the ceiling A Main stairs not having collisions.
-Fixed a broken DM spawn outside of B Heaven.
-Fixed being able to see under the oil tub in A site.
-Fixed an issue with black walls by T boost and B ramp.
-Fixed an issue where players could get stuck in a doorway by Vent.
-Fixed an issue where players could get stuck in a doorway by B Main.
-Fixed an issue where players could get stuck in a wall in the corner of A Main.
-Fixed wallbanging from B site into B main and vice versa.
-Fixed wallbanging from mid into Checkers.
-Fixed clipping on Mid sandbags.
-Fixed getting stuck on wall by Mid sandbags.
-Fixed guns getting stuck in wall by Mid sandbags.
-Fixed guns getting eaten in wall by Sunroom.
-Fixed gap in boxes at Shroud looking to Quad.
-Fixed box under Vent eating guns.
-Fixed weird collisions at edge of B site.
-Fixed a one-way smoke at Mid.
-Fixed pixel jump on shelves in CT Spawn.
-Fixed unsmooth clipping at sandbags in Treeroom.
-Fixed grenade clipping on beams inside Checkers.