Counter-Strike 2

Counter-Strike 2

Throttle
Wyświetlanie 1-10 z 17 pozycji
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Aktualizacja: 6 stycznia 2021 o godz. 9:24

Major map update. Changes based on playtest and just general impovements include:

General:

- Redesigned B-CT-A connection. New cover, more foliage, one extra entrance from B to A.

- Colorcoding design has been reinforced. B site is the only distinctly blue area of the map, A site surrounding props are more green. CT spawn has brick-red identityt. Middle is more white and greyish. A Site and Frontyard has more brownish features and out-of-place clean whitish shades have been lessened.

- Changed many textures to more brown and broken variants.

- Added more diverse and more accurate enviromental sounds around the map, dripping water to sewer spot in B site, non-earpiercing generator sounds, etc.

- It's now harder to headpeek from safety of T ramp into mid because of some new fencing.

- Beach wood pieces now have water rise marks in the correct spot, Nordic.


A site:

- Redesigned A site based on feedback. Bombsite is now reaches all the way to the living room.

- A site Blue room no longer directly connects from Mid to A site, instead now taking a spaghettified detour and entering A site from the side.

- Added a missing doorway to the unaccessible balcony area above living room. Sorry for that. Also, the lightbulb broke.

- Dirtpile between mid and A backyard (next to blue room) now has a purpose.


B site:

- Boathouse minor lighting changes and all wooden pellets can be jumped on top of.

- Boathouse window opening to CT-B connection has been blocked off with a missing piece of the roof.

- Sand-filled bunker near B site now has a purpose for the map theme.

Aktualizacja: 18 grudnia 2020 o godz. 11:57

-Non-commitental map update to the latest version for an upcoming playtest.

-Added a new boat stack cover in CT side of Beach.

-Added a staircase from Beach to Top Ladder at Mid. This should make retaking more fun, and add a sneaky, non-ladder flank from Beach to Mid for both teams

-Miscelancelous problems: Radar hasn't been updated. Nav mesh has no place names. Hope you don't mind.

Aktualizacja: 8 czerwca 2020 o godz. 7:10

-Added more boat cover to Beach.

-Added a staircase from CT beach to Top Ladder. This should make retaking both sites more fun, as well as add a sneaky flank to Mid for Ts.

-Nav mesh is removed. Too lazy to reapply it for now. Also, the radar doesn't show the new changes yet. Hope you don't mind.

Aktualizacja: 8 czerwca 2020 o godz. 6:24

Lighting changes.

Fixed some foliage lighting.

Re-Added place names

Added a blue airballoon on Patio. This is an easy line-up for a basic Frontyard smoke!

Aktualizacja: 8 czerwca 2020 o godz. 6:12

Same map file name as before so I have to revert to older file. Let us update with same map file name, Valve pls.

Aktualizacja: 31 stycznia 2020 o godz. 2:30


-Added cover for Ts in beach

-Made the boost behind B wall easier to perform by adding in a bigger boat

-Added some metal above B site to bounce grenades from.

-Shifted cover on B site: Almost no cover on the site itself.

-Added strong cover in form of a boat stack for attacking terrorists on beach

-Fixed displacement issues between B site and CT spawn.

-Fixed props fading out at weird distances in B site.

-Added detail to inside of A house

-Blue room in A site has a fallen ceiling beam allowing for a creative off-angle.

-Shifted cover on T entry to A site slightly.

-Added more detail around the map.

Aktualizacja: 19 stycznia 2020 o godz. 8:43

-Upper floor on A site completely blocked off.

-Blocked off a boost anlge from mid to A backyard

-Blocked off a boost angle from long B beach to CT spawn

-Changed the wooden wall layout on T side entry to A frontyard.

Aktualizacja: 15 stycznia 2020 o godz. 10:58


Gameplay changes:

-New radar and player models. Balkan vs FBI.

-A site now has two plant zones, upper and lower. You can plant on either floor. This brings a stop the strategy of camping A backyard and waiting for planting sounds. Lower floor stairs now prevent wallbanging properly.

-Made the sand at CT-side of long B beach higher in attempt to remove graphical bugs and improve gameplay. CT side of this area has also been shrunk to remove unnecessary space.

-CT Spawn truck moved back to remove a gap in it. CT spawn wooden stairs have been moved back let you fight the headshot position longer in order to compensate.

-A backyard and T entry to A frontyard are easier to smoke by being slightly slimmer.

-T spawn moved back slightly.

-CT drop to mid has been blocked off.

-Added white paint into the blue room and blocked off the middle window to help with visibility.

Misc changes:

-Changed playermodels

-Removed T spawn boost to look over to A frontyard by thinning out T spawn.

-Remade the red barn at A frontyard. Smoking A frontyard as CT is now easier. Windows in barn are still breakable with explosives.

-Added more foliage and implemented foliage lighting fixes on the vista at A frontyard.

-A Backyard to mid area is thinner, making it easier to smoke.

-Added grenade clips to the net alongside long B beach.

-Attempted to make crouching below the long B beach wood cover more consistant. Added a wooden plank in it for cover

-A lot of small prop and lighting changes everywhere in the map; more detail.

-Added wind

-Added occluders and areaportals to open areas (optimization)

-Fixed the goofy sand in A site.

Aktualizacja: 3 grudnia 2019 o godz. 14:26

Folly update

Aktualizacja: 3 grudnia 2019 o godz. 14:14

The front yard of A site and back of CT spawn got a facelift.

A lot of more small visual upgrades around the map.

Fixed radar not showing height differences and certain cover in the map correctly.

CT spawn stairs connecting A and B now start later, letting CTs play headshot easier.

Blocked CT spawn boost to look over to A site because of the new foliage in between

A site got lightbulbs. They look kinda wack but don't worry. It's ok.

The living room between mid and A now has sand. Ignore the displacement visual bug, fix incoming.

Fixed being able to wallbang through the mid one-way CT drop as if it wasn't huge pile of dirt.

T spawn is more rocky but not yet finished.

Around of boathouse there is more lore and boats. Bust mainly boats.

All map boundaries are now clearly marked.

More overall lighting on B site to make spotting enemies between light bulbs easier.

Added an easter egg to the map involving a secret message and chickens.

Thanks for reading this.