Garry's Mod
(OLD) Ragdoll Resizer
Показване на 1 — 9 от 9 постъпления
Обновление: 22 ян. 2016 в 14:19

  • Lots of behind-the-scenes improvements. Users shouldn't notice any changes, but performance might be a bit better!
    • Now that AI entities (the only kind with working eye posing) can run their own clientside code, resized ragdolls no longer have to spawn another entity to run it for them
    • Networking no longer sends a ton of unnecessary info (no more net.WriteTable())
    • Lots of miscellaneous code cleanup

Обновление: 21 ян. 2016 в 11:08

  • Hotfix for error spam caused by the latest GMod update

Обновление: 27 юни 2015 в 8:56

  • Renamed tool and added help string explaining that an improved version of the tool exists
  • Moved to the Construction tab so that it appears next to the new ragdoll resizer
  • Fixed a bug where using the tool could try to call stuff clientside and cause an error
  • Improved the r_eyesize slider to use the same units as the model scale - now you just have to set it to the same scale as the resized ragdoll you made (at least for valve models - some custom models' eyes resize at a different rate)

  • Improved the control panel so that it no longer recreates the whole panel when you change the tool mode
  • Added TOOL.Information and ControlHelps to make the tool look nicer

Обновление: 18 юли 2014 в 12:02

  • Fixed r_lod 0 dependency; level-of-detail models are handled per-entity now instead of messing around with console commands

Обновление: 4 юни 2014 в 10:05

  • Fixed an issue that could cause anim resized ragdolls to not load properly

Обновление: 4 юни 2014 в 9:17

  • Resized ragdolls can now be rotated at any angle
  • Added protection against ragdoll bones being skipped over (might fix the jigglebone problem that people are having? i still can't reproduce it on my end.)
  • Fixed weird bullet hitboxes (using the toolgun on them should be a lot easier now)
  • Fixed eyes not being posable
  • Resized ragdolls can now be welded/constrained to things
  • The tool can now be used on entities other than ragdolls (because why not)
  • Animated resized ragdolls can now be duplicated (they'll copy their associated ragdoll along with them)
  • Animated resized ragdolls can now be right clicked with the tool to re-center them onto their grip ring

Обновление: 3 апр. 2014 в 14:05

  • Fixed scale bug caused by the new GMod update

Обновление: 4 окт. 2013 в 9:54

  • Resized ragdolls now copy over flexes (face poses) and bodygroups when created
  • Added a slider for r_eyesize, which rescales eyes
  • Added a checkbox for r_eyemove, which can be used as a temporary fix for the broken eyes on resized ragdolls

Обновление: 29 септ. 2013 в 9:50

  • Uploaded to the Steam Workshop