RimWorld
Pawnmorpher
Mostrando 21-30 de 116 aportaciones
< 1  2  3  4  5 ... 12 >
Actualización: 15 AGO 2022 a las 3:59

Adjustments to prepare for the upcoming Pawnmorpher: Expanded!
Added morph replacement options menu.
Reworked former human taming and recruiting to use warden vanilla recruitment when sapient and vanilla taming when feral.
Added morph replacement support for races with different color channels.
Added morph replacement support for single-gender races.

Fixed significant issues related to mutation abilities and having multiple selected causing ability buttons to vanish.
Fixed gear tab breaking for former humans when used with Animal Gear and RPG style inventory Revamped. - Issue #647
Fixed some production mutations throwing error on load and vanishing. - Issue #644
Fixed various issues related to race replacements. - Issue #639
Former humans that lost trained skills now regain them with sapience. - Issue #452
Fixed animal selectors not properly loading selected animal. (Affects sequencer and mutagun) - Issue #656
Fixed injectors being craftable while untagged despite mod option when using Dubs Mint Menus. - Issue #550
Fixed taming former humans not always considering dropped food. - Issue #474
Fixed recruiting former humans not considering inspired recruitment. - Issue #615
Fixed stump hand description referencing elephants.
Fixed error when reverting mutations with abilities.

Actualización: 13 JUL 2022 a las 4:36

New:
Added option to enable mutation visuals per race with default human offsets. We do not intend to officially support visible mutations on other races, but this allows users to enable at own disgression.
Added some additional caching that should hopefully improve performance.

Fixes:
Corrected positive mood boost to negative from former humans for abhorrent precept.
Bumped antigen from 10 to 25 seconds to ensure any caching has time to update.
Flipped feathers label bristles and isolated.
Fixed typo in pneumatized skeleton
Fixed typo in Hump
Removed graphics from stage 0 Hump and Shell
Made hellhound horns invisible in early stages.
Fixed descriptions on early cow horn stages.
Fixed typo in Capybara description
Fixed guneapig ear.
Fixed wolfspike not being visible.
Removed Capybara tail. The tail was a lie!
Fixed cow muzzle not visible in side view
Fixed Monster Hunter morphs missing ranged verbs. (Still needs a reload)
Fixed typo in labrador injector description.
Fixed pawns losing sapience would remain drafted without a draft button. - Issue 632
Fixed pawns losing sapience when transforming with sapiostore. - Issue 591
Fixed feral and mostly feral pawns caring about eating at a table. - Issue 593
Fixed error when transforming with a circadian half-cycler. - Issue 599
Fixed bio tab not showing for sapient former humans. - Issue 627
Fixed pawns getting permanently feral if they hit feral sapience once - Issue 595
Fixed hellhound getting injector. - Issue 601
Fixed situations where pawns might not show up in bar when changing sapience.
Fixed feral pills not triggering full transformation. - Issue #612
Fixed typo in tortoise shell.
Fixed issue where pawns could randomly die. - Issue 618
Fixed pawns able to remain drafted if turning feral while drafted. - Issue 632
Hidden debug warnings in release mode - Issues 581 + 580
Tail patch not working properly - Issue 590

Actualización: 7 JUN 2022 a las 0:10

- 3 new morphs (boomrat, guinea pig, elk)
- Complete rebalance of all morphs, with new stats, parts, and for some: abilities!
- Added stages to almost every mutation, aligning them and making them progressive.
- Similar morphs share similar stats (for example all foxes, all wolves, deer and gazelle, etc).
- Feline morphs get "prideful" trait (they socially fight more).
- Warg and hellhounds can eat rotten bodies.
- Body size now depends on parts and not the associated animal.
- Health increased/decreased by parts.
- Updated Husky, Deer, Horse and Wolf textures.
- Reworked the concept of paragon mutations to be more impactful. (except for muzzles).
- Refactored and updated serum categories.

Fixes:
- Improved alien race compatibility for races with custom skin. (Issue 587)
- Fixed former humans becoming too young on reverted. (Issue 577)
- Fixed mutations vanishing in chamber. (Issue 576)
- Fixed reverted Gordon's name. (Issue 542)

Actualización: 17 MAY 2022 a las 5:48

Added patch for Doors Expanded. Wandering-species morphs should no longer get blocked. (Issue 551)
Added extra checks on initialization to improve mod robustness. (Issue 527)
Reduced commonness of Mutanite when deep drilling.

Fixed integration with 'Martens - Nature's Most Adorable Assassins' - Thanks to AerosAtar! (Issue 560)
Fixed production mutations breaking without productivity aspect. (Issue 555)
Fixed active injections not providing any additional mutations after reload. (Issue 553)
Fixed Part-picker throwing error on closing when mutating species from different mod. (Issue 536)
Fixed typo in Hazsilk recipes. (Issue 532)
Fixed ideology patch that could cause duplicate node conflict with other mods. (Issue 530)
Fixed notification message when intelliboost increase sapience. (Issue 517)
Fixed no pawns generating in morph scenario when using Ideology. - Thanks to Irra! (Issue 515)
Fixed naga having hair.
Fixed double parts on naga.

Actualización: 22 MAR 2022 a las 1:12

- Various fixes for part picker.
- Fixed issues related to reverting linked races.
- Chamber button descriptions (Issue 494)
- Sequencer polishing (Issue 509)
- Vanilla Background Expanded integration (Issue 511)
- Fix for blank melds spawned by core events. (Issue 475)
- Fixed a number of typos in descriptions.
- Updated description and increased comfort of mutanite bed.

Actualización: 26 FEB 2022 a las 16:36

Fixes:
- sapient former humans and humanlike pawns can be selected together
- fixed exception when chamber spawns no morph silk
- fixed incorrect label for friendly manhunter setting slider
- fixed exception for some pawns being used in mutachamber
- fixed glowvine type
- fixed recurring error with Naga muzzle graphics
- fixed paw state of databanks not doing anything

Actualización: 17 FEB 2022 a las 14:17

Changes:
- Chaothrumbo can no longer spawn as regular animal.
- Databanks now only increase free storage while powered.
- Tag all mutations debug option now tags all mutations.
- Corrected requirement description for Make Slurry bills.
- Updated icon and label on high yield toggle button on Centrifuge.
- Halt and adaptive cream operations are now hidden if you don't have it available.
- Added missing reverter operation.
- Incomplete "Split Mind" should no longer appear.
- Corrected "feralising" description.
- Added Dermal Repigmentation Genekit to drugs item category, and it should now be selectable in filters.
- Updated race change notification to now correctly state the pawn's previous race.
- Registered a number of integrations in LoadAfter, so it may now provide more hints on mod placement.
- Fixed error message when taking reservation from transforming prisoner job.
- Social values and history is now correctly preserved and visible on former humans.
- More fixes for former humans being hitched.
- Fixed chaothrumbo being unavailable in chamber.
- Allowed downed prisoners to be carried to chamber.
- Updated chamber to put pawns inside into stasis while powered.
- Fixed error message if pawn inside chamber dies while transforming by immediately ejecting the corpse and resetting the chamber.
- Fixed error message on chamber load by changing the load order of values related to power state.
- Changed how glow is handled to make it a lot more responsive.
- Slightly adjusted the fill texture to better fit.
- Added glowvines optimal groth temperature range to description window.
- Prevented getting broken thoughts when reverting melds.
- Corrected age when reverted to correctly account for time lived as former human.
- Transformation ritual reward no longer required Nature Supremacy or Animal Personhood memes
- Chaothrumbos always spawn as former humans
- Former Humans can no longer use biosculpter pod

Actualización: 29 ENE 2022 a las 17:19

- Halt cream can now be made in MutagenLab
- Injector mutation rate increased
- Tweaked random mutations to make it less biased towards mutations with few alternatives.

- Fixed: Antigen and stabilizer not removing injector hediffs
- Fixed: Injectors not showing up in storage stockpiles
- Fixed: Injectors and serum not being administrable to prisoners
- Fixed: Sapiostore is not transferred to animal form when transformed.
- Fixed: You can't forbid an unstable genome.
- Fixed: Natural hunter and other XP boost or passion aspects are not working
- Fixed: Serum: Powerful does nothing.
- Fixed: Duplication of traders from morph faction in comms console.
- Fixed: Halt cream can only be made in drug lab.
- Fixed: The icons of Inteliboost, Halt Cream and Adaption cream are out of focus.
- Fixed: Injector Icons missing
- Fixed: Force Transformation isn't working
- Fixed: Identical morph names
- Fixed: Chaothrumbo can be tagged
- Fixed: Chaomorph(changing) does nothing
- Fixed: Cowmorphs are not attacked by manhunter animals
- Fixed: Make pawn permanently feral debug tool throws error.
- Fixed: Typo in Ideology former human precept
- Fixed: Error on stage change for injectors
- Fixed: Typo in Alpha Beaver description
- Fixed: Experimenter Injector not showing in operation bills

Actualización: 9 DIC 2021 a las 1:29

[Auto-generated text]: Update on 12/9/2021 10:29:30 PM.

Actualización: 6 DIC 2021 a las 2:37

[Auto-generated text]: Update on 12/6/2021 11:36:34 PM.