Stellaris

Stellaris

Expanded Gestalts: Forgotten Queens
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Pembaruan: 19 Jan @ 9:17pm

Expanded Gestalts: Forgotten Queens version 3.0.34
- Individual Machine empires should now finally be able to have leaders (again (i hope))
- Other bug fixes, I don't really know which ones honestly

Pembaruan: 22 Nov 2024 @ 8:31pm

Pembaruan: 12 Nov 2024 @ 4:05pm

Expanded Gestalts: Forgotten Queens version 3.0.32

Changes
- The Biointegrated Tech civic can now be added/removed after gamestart

Bug Fixes
- Beastmasters and Wild Swarm Empires can now correctly build Colony Ships
- Citadel Cost fixed for Bioorganic Empires
- Nexus Districts now correctly have their modifiers for Gestation Colonies and Virtuality

Pembaruan: 4 Nov 2024 @ 10:03am

Updated to Stellaris 3.14 "Circinus"

- Overmind temporarily disabled until we can find a way to fix it
- Individualistic Machine Pops should now produce Leaders
- Hollow Worlds changed to be more in line with standard Ecumenopoli (more thorough rework forthcoming)

Pembaruan: 15 Mar 2024 @ 9:17am

Updated to Stellaris 3.11 "Eridanus"

- The Eldritch namelist should now function
- Larva, Minor Artifacts, and Astral Threads will now correctly appear in the strategic resources section of the topbar

Pembaruan: 21 Feb 2024 @ 11:31am

- Updated to Stellaris 3.10 "Pyxis"
- Added scripted variable for inter-mod compatibility
- Gaia Seeder buildings can no longer be built on Hollowed Worlds

Pembaruan: 20 Mei 2023 @ 6:18pm

- Updated to Stellaris 3.8 Gemini
- Mutualistic Behavior empires are now correctly unable to purge
- Replicator Empires using an Aquatic or Toxoid secondary species will now correctly have those pops robotified
- The Mammalian Shipset and Cityset are no longer convinced that they're particularly Complex
- Replicators Empires can now be correctly rejoined after a Multiplayer game begins
- Various Assimilation fixes

Pembaruan: 5 Apr 2023 @ 7:55am

Misc Changes:
- Added two scripted triggers for Merger of Rules

Bug Fixes:
- Building upkeep is now a linear function of building count as opposed to a triangular function when using the Organic Structures civic
- Migration Treaties will now correctly give pops of other species when using the Mutualistic Behavior civic
- Replicators empires no longer break when their replicant species uses a Complex portrait
- The Crystalline Drones/Organic Structures and Mutualistic Behavior civics are now correctly no longer able to be chosen by AI Empires (They can still be used by player empires)
- Various fixes to Assimilation

Pembaruan: 25 Mar 2023 @ 10:04am

- Updated to Stellaris 3.7 "Canis Minor"

Bug Fixes:
- Empires with the Mutualistic Behavior, Natural Attraction, and Parasitic Embryos civics will correctly be able to make random empire names
- Various species rights fixes, such as allowing Parasitic Embryos to correctly use the Necrophage purge type

Pembaruan: 19 Des 2022 @ 1:42pm

-Updated to Stellaris 3.6 "Orion"
-AI Should now correctly colonize habitable worlds
-The Hive Psionic and Life Mastery ascension paths have been temporarily removed until they can be reworked to be 3.6-like Ascension Traditions