Stellaris
~ StarNet AI
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Mis à jour le : 11 juin 2021 à 17h44

Stopped habitatbuilding when AI isn't going to colonise them (I wish this dumb "AI can't colonise during crisis or wars" was moddable...). Changed ascension perks choices a bit (won't take master buildings unless they have wonders, won't take voidborn unless pacifist or void dweller).

Changes:
Ascension perks, megastructures, buildings.

Mis à jour le : 9 juin 2021 à 12h20

Small change on when the AI should be terraforming and how it treats the planes (machine empires shouldn't and a planet with a few good pops and many bad pops should be considered to have low hab).

No compatibility related changes.

Mis à jour le : 9 juin 2021 à 5h11

AI will now terraform a bit even before getting World Shaper (bad planets). This will mostly matter for people who play with decreased empire growth slider and on high difficulties.

Mis à jour le : 8 juin 2021 à 17h05

Made it so AI will not build low-priority megastructures (it's not like sentry array does anything for AI anyway).

Changed files
Megastructures.

Mis à jour le : 7 juin 2021 à 17h04

Added missing refinery and factory designations for habitats, my bad.

Changed files:
Colony_types.

Mis à jour le : 7 juin 2021 à 3h48

Advanced empires sometimes were falling into a build-demolish loop of a precinct on their capital, now they won't. Added some other improvements to make advanced empires play properly.

Changed habitat specialisation weights.

Small compatibility fixes (I didn't have to overwrite one of the files I did).

Changes:
Buildings, colony_types.

Mis à jour le : 4 juin 2021 à 9h31

Improved economic plan transitions (one of the plans wasn't used when it was supposed to be used).

Added some compatibility helpers (in case you are playing with a mod that changes empire types like ZoFE events will still work for ascended empires. Now I don't think ZoFE ascended empires build their buildings properly, but that's on ZoFE, not on me).

No important files were changed.

Mis à jour le : 1 juin 2021 à 8h22

Wrote a better procedure of getting out of a total collapse (hope it's not going to get used though :D). I think lategame terraforming will procede much quicker now, fixed a few flaws in the district logic.

Changed files:
Buildings, Policies, Colony_types.

Mis à jour le : 31 mai 2021 à 12h10

Changed plans a bit to be a bit more science-oriented if the friendship patch is active.

Changes:

Economic plans.

Mis à jour le : 30 mai 2021 à 1h59

Changed food management (high difficulties were overbuilding food and low difficulties weren't reacting to the food deficit well enough).

Improved gestalts a bit (they still overprioritise alloys, I think, but not nearly as much as they used to).

Changed files:
Buildings, strategic resources.