Stellaris
~ StarNet AI
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Обновление: 6 юли 2022 в 17:28

- Fixed most colony designations being unavailable for player empires after building certain amount of industrial districts (this was intended for AI only).
- Allow AI to use Hive Worlds and Machine Worlds ascension perks (World Shaper and Arcology Project were already allowed).

Обновление: 4 юли 2022 в 19:29

- ship_size register improvements.

Обновление: 3 юли 2022 в 16:25

- Better compatibility with Gigastructural Engineering. AI will produce Supertensile Materials, Sentient Metal and Quasi-Negative Mass when Gigas are present. If your mod introduces custom resource AI should produce send me your economic plans block, or poke on Stellaris Modding Den[discord.gg]. Your mod needs to set up global flag for mod presence detection.
- Updated StarNet for NSC2 patch to use exclusively artillery ship sections on Battlecruiser, Battleship and Dreadnoughts.
- StarNet Mixed Fleet is now compatible with StarNet for NSC2 patch. Use it if you don't like pure vanilla Battleship / NSC2 Dreadnought fleets. Load order does not matter.

Обновление: 3 юли 2022 в 13:59

- Detect NSC2 patch.

StarNet NSC2 patch:
- AI Battlecruisers, Battleships and Dreadnoughts will now use exclusively Large ships sections (artillery). Change takes effect only for those empires which did not unlock these ships yet (and on a new game). Also note that StarNet Mixed Fleet now affects this patch and is compatible with it, without Mixed Fleet only Dreadnaughts will be built. All StarNet patches need to be below StarNet in load order, and this patch below NSC2.

Обновление: 2 юли 2022 в 11:41

- Simplified fleet composition code.

Обновление: 1 юли 2022 в 21:46

- Updated StarNet Mixed Fleet to 3.4. Do note that if you are using NSC2 you should use StarNet NSC2 patch instead. In the future I want adjust AI to use almost pure Dreadnoughts fleets (best) and have Mixed Fleets change that, but I will wait until new NSC2 release.
- Implemented ship_size register for upcoming interface of Fleet Composition designer in the menu. Dynamic support for modded ships_sizes. You will be able to adjust on the fly composition of fleets AI empires are building.

Обновление: 1 юли 2022 в 16:18

- Detect presence or absence of Friendship Patch.

Обновление: 29 юни 2022 в 18:35

- Fixed amenity and roboticist jobs not being taken when needed.
- Fixed double entry food_expenditure_buildings in ai_budget.

Обновление: 28 юни 2022 в 11:59

- More typo fixes.

Обновление: 28 юни 2022 в 9:51

- Variables typos fix.