Garry's Mod

Garry's Mod

VRMod - Experimental Virtual Reality
177개 중 91~100개 표시 중
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업데이트: 2020년 1월 16일 @ 오후 7시 42분

Version 72.5
-fixed medkit viewmodel offset
-fixed flashlight not working when using worldmodels

업데이트: 2020년 1월 15일 @ 오후 11시 46분

Version 72.4
-fixed weapons being completely broken when using a playermodel without fully modeled fingers
-more robust fix for white menus bug
-removed vrutil_autostartsystime convar to simplify enabling autostart via console

업데이트: 2020년 1월 15일 @ 오후 6시 03분

Version 72.3
-fixed bug where menus would appear white on the x64 chromium beta branch

업데이트: 2020년 1월 14일 @ 오후 6시 15분

reuploaded 72.2 as the previous upload appeared to not take effect

업데이트: 2020년 1월 14일 @ 오후 6시 02분

Version 72.2
-updated cardboard mode to work with newest module version

업데이트: 2020년 1월 8일 @ 오후 11시 41분

Version 72.1
-fixed crowbar hit pos being way off caused by previous update
-fixed flashlight broken by previous update

업데이트: 2020년 1월 8일 @ 오전 8시 23분

Version 72:
-viewmodel animations are now always enabled. This is still a work in progress so currently the players hand will glitch out with many weapons
-removed alternative scale option for better compatibility, the player model is now always regular size
-removed finger tracking option, it is now always enabled
-removed advanced display options since the display parameters are calculated automatically

업데이트: 2020년 1월 2일 @ 오후 11시 19분

Version 71.1
-fixed bug related to exiting vr in single player caused by previous update
-added compatibility for new module version. updating to it is optional, it only adds better error handling so that in the event of an error the game doesn't freeze and you no longer get spammed with multiple buggy error popups, instead it will throw a single relevant error to the console.

업데이트: 2019년 12월 30일 @ 오후 8시 12분

Version 71:
-fixed issue where players would get spammed by lua errors on servers with ulib installed when someone disconnects while in VR

업데이트: 2019년 12월 19일 @ 오전 7시 16분

-various cardboardmod improvements: added hud, viewmodel now follows the camera, viewmodel should look less warped, mouse can now move the camera up/down, enabled monitor and bloom rendering
-added vive cosmos controller binds