Stellaris

Stellaris

Masters of Nature
Ergebnisse 21–30 von 30
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Update: 14. März 2019 um 21:03

  • Not actually an Update, just changed the version number to say 2.2.5 so you get a red [!] if you are on 2.2.6
  • If you are on 2.2.6, grab the updated version linked at the top of the description. It breaks 2.2.5 so I wont update til it is out of beta.

Update: 28. Feb. 2019 um 14:05

  • Blocked a bug that let you get 2 foundry modifiers if you happened to complete a second foundry while you were in the middle of investigating the first one.

Update: 26. Feb. 2019 um 15:38

  • Fixed some error log spam about an invalid context switch where the AI seemed to try and build Sky Islands on uninhabited planets. Bad AI. Thanks to The Dadinator for pointing me to the fix.

Update: 25. Feb. 2019 um 11:19

  • Sky Factory now actually increases assembly cost rather than decreases, as expected. Reduced to 10% assembly speed (was 25%)
  • Sky Rookery Drones now boost pop growth by 10% rather than 25%. Was originally in line with spawning drones, but since you can get many many more rookery drones than vanilla spawners, they arent as crazy overpowered. Still pretty good tho.

Update: 25. Feb. 2019 um 8:45

  • Aerial Assemblers nerfed a bit- now they only produce 0.5 pop assembly but add 1% robotic output instead
  • For some reason paradox maths round 0.5 down to 0. So if you only have assembler the tooltip will say +0 assembly. This is lies, its 0.5, you can see in the growth window

Update: 16. Feb. 2019 um 11:08

  • All projects now give a base of 1 job, plus the jobs/per pop
  • You can now click "nevermind" on the subterranean city decision without having your engineers be so traumatized by the experience that they refuse to ever consider such a project again
  • Russian localisation by Dimonius

Update: 10. Feb. 2019 um 23:08

  • Underground researchers are now not entirely averse to society research. This way with Technology Ascendant you cant focus on CERN so hard that all your biologists are too annoyed to work.

Update: 9. Feb. 2019 um 8:06

  • Terraforming fix to make sure all job deposits get added back.

Update: 9. Feb. 2019 um 7:39

  • Minor localisation Fixes
  • Decisions now check if you have Mastery of Districts modifiers already, and will disappear if you do. You must choose.

Update: 8. Feb. 2019 um 16:32

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