Stellaris

Stellaris

z Expanded Traits, Civics, Pops, and More
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更新:2019 年 10 月 27 日 @ 下午 4:08

更新:2019 年 10 月 27 日 @ 下午 3:11

1.4.0
Additions:
- New Trait: Coniferous
- New Trait: Crystalline
- Lithoid pops get +1 minerals from miners, but -1 food from farmers

Tweaks:
- Lithoid hive minds can make use of the hive food policy
- Lithoid pop growth penalty changed to -20% (was -25%)
- Lithoid and Fungoid leaders will spawn slightly younger
- Obedient gives +10% happiness and -10% amenities usage, no longer gives army morale
- New icon for Fungal Colony
- New icon for Supersaturated Growth
- Pops generally produce more crime
- Civs that start with slaves start with a Precinct House/Sentinel Posts and two extra pops
- Conformist and Obedient pops generally produce less crime

Bug Fixes:
- Fixed artisan drones producing too many consumer goods
- Fixed the description of Engineered Pheremones to accurately reflect its effects

更新:2019 年 10 月 26 日 @ 下午 8:09

1.3.9
Additions:
- New Trait: Supersaturated Growth
- New Trait: Succulent
- New Tradition Swap: Arcadian Housing
- When the last district of a planet is consumed, the hive gets a last influx of resources and the planet is abandoned
- Hive city districts give +1 agri-drone jobs (mining-drone if lithoid)
- Space Mining and Research bonus from techs and traditions give +25% bonus, instead of 10%
- Gave Plantoid and Fungoid unique trait icons

Tweaks:
- Plantoids give -15% dry habitability (was -10%), but plantoid farmers use half as much housing
- Consume world always gives pops, minerals, alloys, also gives unity, engineering research, sometimes rare resources
- Delicious gives a percent bonus to food and minerals (temp fix until federations dlc gives us origins)
- Synaptic Extensions gives +3 housing to relevant buildings (was +2)

Bug Fixes:
- Synaptic Extensions and Modular Depot traditions properly add housing to fortress buildings
- Fixed missing preset empires
- Fixed districts not costing anything

更新:2019 年 10 月 26 日 @ 上午 11:08

更新:2019 年 10 月 25 日 @ 下午 9:29

更新:2019 年 10 月 25 日 @ 下午 6:23

更新:2019 年 10 月 25 日 @ 下午 2:03

1.3.8
Updated to 2.5
Additions:
- New Ai Personality: Decadent Technocracy
- New Edict: Volatile Energy Generation
- New Edict: Mining Lasers
- New Edict: Crystalline Research
- New Edict: Living Prosthesis
- New Edict: Self-Assembling Machines
- New Trait: Shiny
- New Trait: Dense
- New Trait: Hardened
- New Trait: Compact
- New Trait: Solid Shape
- New Civic Swap: Subterranean Idyll
- New Tech Swap: Engineered Mining-Drones
- Terravores get more from consuming worlds
- Fungoids can use Gaseous Byproducts
- Lithoids get a better version of production target
- Dark Matter Research and Zro Aphrodisiac only costs 25 resource (was 50)
- Zro Aphrodisiac only gives +15% pop growth (was +25%)
- Mind over Matter / Transcendance gives +10%/+20% unity and -10%/-20% edict cost
- Efficient Bureaucracy and equivalent civics now only give -5% empire sprawl penalties, but now gives an additional +10 administrative cap
- Pops will give up to 1 crime, depending on strata and living standards
- Low amenities, low stability, overcrowding, and unemployment increases crime slightly
- High stability gives gestalts up to -15% pop upkeep
- New dialogue for Knowledge Seekers
- Lithoids get access to machine empire's better mineral processing building, which also gives them +1 mining jobs
- Lithoids can use encourage growth decision, which costs minerals and is more expensive (+30% upkeep instead of +20%)

Tweaks:
- Photosynthetic renamed Plantoid, now a required trait for plantoids, see full description for details
- Decomposer renamed Fungoid, now a required trait for fungoids, see full description for details
- Seasonal gives -25 leader lifespan (down from -20)
- Encourage Planetary Spawning is now a toggle
- Egalitarian megacorps can be trade league if they lack certain civics
- Free Traders cannot be used with visionary founders
- Police State cannot be used with egalitarian ethics
- Agrarian Idyll and Mining Guilds are now mutually exclusive
- Agribusiness and Mining Company are now mutually exclusive
- Lithoid Agribusiness, artisans have upkeep of 3 food and 3 minerals, and entertainers have an upkeep of 3 food
- Obedient gives +15% happiness and army morale, no longer reduces housing usage, can no longer be used with skittish or nerve-stapled traits
- Courier Network only gives -5% empire sprawl (was -10%)
- Enforcers no longer give less crime reduction on populated planets
- Base crime reduced back to 2
- Max level cap increased to 20

Bug Fixes:
- Fixed minor error in expanded_pop_events
- Free non-gestalt pops in gestalt empires will no longer have double the base housing and amenities usage
- Spawning Vats now correctly costs exotic gases to build
- Fixed missing icon for Artificial Personality Matrix

更新:2019 年 10 月 11 日 @ 下午 2:56

1.3.7
Updated for 2.4.0
Additions:
- You can only build one Numistic Shrine per deal
- Enforcers give less crime reduction on populated planets (60 or more)

Tweaks:
- AI won't turn gaia, hive, and machine worlds into city worlds
- Cannot guarantee someone currently at war
- Galactic Stock Exchanges gives 1 merchant job per 50 pops (was 40), and has a rare crystal upkeep
- Megacorp roboticist building gives private roboticist jobs which give +1 assembly point
- With Ecology Mod, Consumerist civic will get 1 additional merchant job and one less clerk job from trade buildings and will start with the Space Trading Technology
- Non genocidal machine empires will tend to like materialists and cyborgs and dislike spiritualists
- Organic pop growth penalty for machine empires raised to -50% (was -40%)

Bug Fixes:
- Added missing icons
- Awakened FE can build city worlds

更新:2019 年 9 月 29 日 @ 上午 9:32

Initial Upload

更新:2019 年 9 月 25 日 @ 下午 12:29

1.3.6
Additions:
- NEW Civic: Harmonious Hive Mind
- NEW Civic: Cooperative Network
- NEW Civic: Extant Creator
- NEW Policy: Vassal Autonomy
- NEW Edict: Zro Aphrodisiac
- NEW Vassal Type: Charter Company
- Encourage Growth and Distribute Luxuries are now toggles
- Non-special gestalts can give non-gestalts resident citizenship, but too many free non-gestalts will cause increasing penalties (see full features for details)
- New gestalt ai personalities
- Gestalts can use regular slavery, slaves and residents can only work simple drone jobs
- Unique branch office buildings for the Megastore civic
- Battle Thralls give +2 naval capacity from soldier, enforcer, duelist, and overseer jobs
- Unemployed Battle Thralls work grunt jobs, giving naval capacity and defensive armies
- Domination opener gives +1 defensive army from soldiers
- Imperious Architecture gives +1 housing to fortress buildings
- Citadels of Faith give +1 high priest jobs
- With Technocracy, Auto-Curating Vault gives +1 Head Researcher
- Oracle Administration modifier gives -10% empire sprawl penalty
- Mining Guilds and its equivalents give +10% mining station output
- Functional Architecture and its equivalents give +2 housing from housing buildings
- Added new faction demands related to the new vassal autonomy policy
- Pops being displaced or neutered can work normal worker jobs
- High amenities gives bonus to trade value / simple drone production
- Stratification faction demand will also be satisfied if all species not your own is a resident

Tweaks:
- Trading Post gives +20 opinion with non-gestalt neighbors, instead of -50% border friction
- Slaver's guild, slaves who's species is not entirely enslaved can take entertainer and enforcer jobs
- Terraformer can no longer be added or removed after game start
- Machine World now gives +1 max districts
- Primitive Cyborgs get -10 opinion from non-materialist empires, no longer requires the repugnant trait
- Mechanist gets +15% robot assembly speed instead of an additional roboticists job
- More slight ethics tweaks
- Branch office bonus from Commercial Forums/Smuggler Rings have been reduced to their vanilla value
- Smugglers produce 2 consumer goods and 2 trade value (was 4 trade value)
- Cannot make tomb worlds resort worlds
- Abolitionist movements less likely in authoritarian countries

Bug Fixes:
- Fixed crime from criminal Temple of Prosperity
- Branch office buildings that can't be built on city worlds also can't be built on relic worlds
- Fixed some civic icons
- Fixed underground railroad edict so that you can actually use it
- Fixed minor errors in the pop faction files