Stellaris
z Expanded Traits, Civics, Pops, and More
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Actualización: 29 NOV 2021 a las 23:02

Actualización: 29 NOV 2021 a las 23:01

Actualización: 29 NOV 2021 a las 22:51

Reverted Back

Actualización: 29 NOV 2021 a las 22:50

Reverted to retrieve some old code. It should be reverted back soon

Actualización: 29 NOV 2021 a las 10:38

1.5.1.3
Additions:
- New icon for the Crusader civic
- New icon for the Chrysalic Young civic

Tweaks:
- Extant Creators give +10% pop assembly speed

Removals:
- Extant Creators no longer gives the mechanist trait to secondary species

Actualización: 29 NOV 2021 a las 10:10

Actualización: 28 NOV 2021 a las 23:16

1.5.1.2
Additions:
- Replicators provide +2 amenities
- Coordinator provide +1 unity

Tweaks:
- Outsiders will have a slight preference for mining drone jobs if lithoid, agri-drone jobs if not

Bug Fixes:
- Normal machine empires won't start with 3 unemployed pops
- Improved compatibility with Real Space, New Frontiers

Removals:
- Machine maintenance drones no longer give an additional +0.5 amenities

Actualización: 28 NOV 2021 a las 22:05

Actualización: 28 NOV 2021 a las 18:54

1.5.1.1
Tweaks:
- Secluded Roosts give +2 housing on hive worlds

Removals:
- Certain faction demands no longer effect happiness directly (lack of tooltips, no way for user to know why pops are unhappy)

Actualización: 28 NOV 2021 a las 18:32

1.5.1
Updated to 3.2

Additions:
- New Civics: Aerial Construction / Secluded Roosts
- New Trait: Gregarious
- Aquatics require the Marine trait
- The Marine trait unlocks the Hydrocentric perk if your species homeworld is wet
- Aquatic trait also gets benefits on Gaia Worlds
- Aquatic trait no longer gives penalties on artificial worlds
- Shattered Ring, clearing rubble gives progress on a tier 1 or 2 technology
- Anglers Civic: Hydroponic farms on wet worlds also gives a pearl farmer job
- Anglers Civic: Food Processing Facilities give anglers on wet worlds
- Anglers also give unlimited farming districts on gaia worlds and appropriate worlds from planetary diversity
- Anglers can be taken with Agrarian Idyll
- Anglers give +9 food (from +8)
- Pearl Divers produce 3 food, and have an upkeep of 3 minerals
- Most slaves cannot be telepaths (same restriction as enforcers)
- With the Aquatics DLC, the Scyldari are both Aquatic and Sedentary
- AI can create penal and thrall worlds under certain circumstances
- Base crime increased to 3 (from 2)
- Living standards can increase or decrease crime
- Unemployed pops give +25% pops (except with high living standards)
- Docile and Conformist give -5% crime
- Unruly and Deviant give +5% crime
- Obedient gives -10% crime

Tweaks:
- Avian Empires no longer get more housing from city districts, nor are they more expensive
- Avian Admirals give +10% sublight speed
- Reptilians get -10% happiness and +10% amenities usage on cold worlds, instead of -10% habitability
- Reptilians also gets a boost to maintenance drones
- Reptilian bonus to artisans / maintenance drones now determined by species of the pop working the job
- Plantoid pops, not empires, make consumer goods partially out of food
- Adjusted traits to use triggered pop modifiers where applicable
- Remnants: Clearing ruined arcologies on colonial remnants also give techs
- Remnants: Clearing ruined arcologies can sometimes give progress on tier 2 or even tier 3 techs
- Functional Architecture and equivalents, gives +1 building slot (from +2), +15% building speed (+10% for integrated bio-architecture)
- Agrarian Idyll gives +1 building from every 4 farming district, other rural districts no longer contribute to building slots
- Subterranean Idyll, building slots from mining instead of farming districts
- Shared Burdens, under utopian abundance pops demote 30% faster (75% faster in total)
- Environmentalist can be taken by non fanatic xenophobes
- Gene Warriors have 3 morale (from 3.5)
- No longer gives crime from pop category
- AI won't take deals with crime lords unless they have at least one precinct house (they need to at least try to fight crime first)
- Hive Caretakers policy, unemployed pops will produce 2 amenities (up from 1)

Bug Fixes:
- Improved compatibility with New Frontiers
- Improved compatibility with Plentiful Traditions
- Fixed Broken Localization
- Fixed underground clubs not giving extra energy from pleasure palaces (from Expanded Events)
- AI is less aggressive with funding underground railroads
- Underground Railroads can be randomly removed even if you do not have any abolitionists
- Anglers benefit from food production buildings
- Anglers + Agrarian Idyll: Farms on ocean worlds will give building slots
- Fixed Agrarian Idyll not properly getting extra housing from rural districts
- Fixed Scraper jobs being added twice
- Cleaned up transition between robot and android armies
- Unemployed pops no longer produce an excessive amount of crime
- Fixed typo in the description of lithoid Agribusiness
- Fixed Enhanced Memory having no effect
- Fixed logic error when ai is choosing negative traits to add to robot pops
- Cleaned up some tooltips for civic and origin ethics requirements
- Improved the way negative habitability from the aquatic trait is applied

Removals:
- Removed changes to ai weighting on districts (may slowly add them back in later)