Stellaris
z Expanded Traits, Civics, Pops, and More
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Actualizare: 16 nov. 2020 @ 21:42

Actualizare: 15 nov. 2020 @ 16:37

Actualizare: 14 nov. 2020 @ 15:37

1.4.7
Additions:
- New Civic: Administrative Privileges
- New Policy: Labor Rights
- New Tech: Necrotizing Reagents (for Reanimated Armies only)
- New Bombardment: Death Curse, requires Necrotizing Reagents
- Added faction demands related to the new Labor Rights policy
- Memorial buildings no longer give stability directly
- Death Chronicler jobs give +2 stability
- Chronicle Drones benefit from relevant traditions
- Necromancers benefit from the Domination opener

Tweaks:
- Authoritarian, Xenophobe, and Militarist enforces give -1 stability
- Authority effects brought in line with those shown in Dev Diary #191
- Democratic and Cooperative Authorities also give +5 happiness
- Dictatorial Authority also gives -25% campaign cost
- Imperial Authority effects standardized with other Authorities
- Hive and Machine Authorities no longer give edict-related bonuses
- Cut-Throat Politics and Imperial Cult also reduce campaign costs
- Hardened Synapse, Synapse Drones give +1 stability
- Coordinator jobs give +12 admin cap (was 15)
- Some jobs have had their effects edited to reflect changes made by this mod
- Evaluators have their own job description, rather than stealing theirs from Coordinators

Bug Fixes:
- Socialization Protocols tooltip no longer mentions Hive Minds
- Fixed egalitarian slaves from dragging happiness of the entire planet down

Removals:
- Ad-hoc armageddon bombardment fix removed (should be fixed in Vanilla)
- Synthetic Empires no longer gain +1 pop on new colonies, due to the authority rebalancing

Actualizare: 5 nov. 2020 @ 21:12

1.4.6.1
Additions
- Memorialists will be annoyed if you terraform a tomb or relic world (including turning a relic into a city world)
- Death Cults mildly disliked, especially by egalitarians and materialists
- Death Cults like eath other
- Necrophages distrusted by non-robot empires

Tweaks:
- Plantoids make consumer goods partially out of food

Bug Fixes:
- Updated District AI weights
- Fixed Hive and Plantoid ai not building districts
- Lithoids won't need food to build normal armies

Actualizare: 4 nov. 2020 @ 19:55

1.4.6
Updated to 1.8.1
Additions:
- Compatibility with Machine Consciousness
- New Origin: Holy Mountain
- New Edict: Economic Subsidies
- New Tech: Undead Naval Doctrine
- Reanimated Armies, starts with a Dread Encampment already built
- Reanimated Armies, -5% war exhaustion
- Reanimated Armies, necromancers give unique undead defensive armies
- Reanimated Armies, Spawns undead armies after a successful army battle
- Undead armies incure almost no war exhaustion when killed, has higher health and moral damage, and lower upkeep
- Dread Encampment gives +1 necromancer job per 40 pops, +50% army recruitment speed
- Memorialist, cannot be fanatic xenophobe, closed collective/network, or living hosts
- Memorialist, One-time decision to excavate 6-10 minor artifacts from tomb and relic worlds
- Death Chronicler jobs give 4 society research (up from 2)
- With Technocracy, Death Chronicler jobs give +2 research (instead of +4 society)
- Death Cults cannot be Fanatical Egalitarian
- Death Cults give +5% pop growth
- With Death Cults, Citadel of Faith gives +1 High Priest, +3 Death Priest, and Mortal Initiate jobs
- Mortal Initiate jobs give +1 unity
- With most militarist civics, Mortal Initiates give +1 defensive army
- With Crusaders or Private Military Companies, Death Preachers give +2 naval capacity and +1 defensive army
- Infestors get Unity of Self instead of Cloned Organs, giving unity when infesting pops
- Infested Pop jobs given by new infestation pool building
- Keepers of Ave'brenn starts with the Holy Mountain origin
- Martial law causes pop unhappiness
- Peace Festivals, Entertainers give +1 amenities and trade value, +1 energy upkeep
- Factions will have OPINIONS about various edicts
- Homicidal diplo policies will have benefits similar to Belligerent

Tweaks:
- Exploited Homeworld origin, homeworld starts with -2% amenities
- Common Ground origin, Xenophile Authoritarian empires will start with a Hive Mind as one of their federation members
- Biological Engineers and Health Maintenance Organization now require not being Xenophobic
- Technocracy / Tech Startup, starts with the Research Subsidies edict, Database Uplinks gives them +33% research from orbital stations
- Infestors infest pops once every 10 years, in line with the Necrophage origin
- Infested pop jobs give 2 unity, has upkeep of 1 food/minerals
- Xenophobic Protectionists made less aggressive
- Oracle gives +10% diplomatic weight from technology
- Lithoids no longer need to spend food to build clone or gene armies
- With Exalted Priesthood, Prosperity Preacher jobs only get +1 unity and amenities (was +2)
- Adjusted health and damage of robot and android armies

Bug Fixes:
- Encourage Growth demand now works properly
- Delicate Ecosystem origin now works properly with Ecology Mod
- Gestalt slaves should never take grunt jobs
- Fixed some dialogue for Sneering Technocrats
- Worker Coop gives -15% empire size from pops, as intended
- Mastery of Nature subteranean expansion now has a tech requirement, as intended
- Fixed Primitive Cyborgs sometimes not starting with an extra blocker
- Terraforming won't clear the Tree of Life and other starting deposits
- Fixed various broken scopes
- Fixed some broken localiation

Removals:
- Changes to federation acceptance moved to upcoming diplomacy mod
- Synthetic Age can no longer be taken by synthetic empires (Synthetic Evolution already does basically the same thing)
- Rolled back changes to opinion malus from genociding pops

Actualizare: 1 sept. 2020 @ 18:01

Actualizare: 1 sept. 2020 @ 18:00

Actualizare: 23 iul. 2020 @ 22:11

Actualizare: 22 iun. 2020 @ 13:12

Actualizare: 15 iun. 2020 @ 22:37

1.4.5
Additions:
- New Authority: Cooperative
- New effects for Authorities
- New Civic: Chamber of Commerce
- New Civic: Multicultural Workplace
- Adjusted civics to take new authority into account
- New government type
- Galactic Doorstep: +15% particles and voidcraft research speed
- Symbiotes have a special reaction to the brain slugs
- Gestalts are much less likely to be host to the galactic market
- Purged pops give -0.25 stability each
- Colony ships require more food
- AI smarter about chosing diplomacy policy

Tweaks:
- Worker Coop gives -15% empire sprawl from pops instead of +15% influence from factions
- Exploited homeworld deposit gives -4 farming deposits (down from -6)
- Mob Boss job only gives +5 stability (from +10)
- Food rationing edict only costs 100 influence
- Mastery of Nature subteranean expansion now has a tech requirement

Bug Fixes:
- Supremacist faction won't be unhappy about being the leader of a hegemony
- Bombardments can nuke planets as intended (now happens at 100 devastation and only 1 pop left)
- Fixed influence penalty from being over edict cap