Stellaris
z Expanded Traits, Civics, Pops, and More
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Actualizare: 25 iun. 2022 @ 17:15

Actualizare: 24 iun. 2022 @ 20:22

Actualizare: 24 iun. 2022 @ 17:30

1.6.4.4
Additions:
- New Government: Peasant Commune
- New Government: Scholastic Commonwealth
- New Technology: Morphogenetic Reanimation
- Anglers, hydroponic buildings on flooded habitats give angler and pearl diver jobs
- Clone Armies get unique general, scientist, and governor traits
- Precinct Houses / Sentinel Posts now cost food for Organic Construction and non-lithoid hive mind empires

Tweaks:
- Private Corporation renamed Proprietary Franchise
- Various corporate governments are available to merchant guilds

Bug Fixes:
- Fixed incorrect weights for synth biomechanics tech
- Cannot use open markets against gestalts

Actualizare: 22 iun. 2022 @ 12:00

Actualizare: 16 iun. 2022 @ 0:06

1.6.4.3
Additions:
- New Civic: Principled Epicureans
- New faction demands
- Improved rewards from On the Shoulders of Giants dig sites
- Pleasure Seekers cannot be used by fanatic egalitarians
- Culture Workers give +4 unity and +2 society research (from +3 each)
- Cannot use liberation wars against gestalts
- Liberation War policy allows claims against gestalts

Tweaks:
- Pleasure Seekers get entertainers from housing buildings instead of culture workers

Bug Fixes:
- Fixed some civics not working with all corporate authorities
- Cannot fight open market wars against other megacorps
- Fixed supremacist policy
- Better civic tooltips

Removals:
- Pleasure Seekers no longer give pop growth from culture workers

Actualizare: 9 iun. 2022 @ 15:34

1.6.4.2
Bug Fixes:
- Shadow Council will properly increase amenities from ruler jobs
- Fixed broken Synthetic Uprising event

Removals:
- Warbots, Warrior Drones no longer give +2 naval capacity

Actualizare: 4 iun. 2022 @ 16:42

Actualizare: 4 iun. 2022 @ 16:37

1.6.4.1
Additions:
- New Faction Demands
- Factions take leader traits into account when choosing their leader

Bug Fixes:
- Fixed several broken faction demand
- Fixed agrarian idyll giving farmers trade value instead of amenities

Actualizare: 3 iun. 2022 @ 16:31

Fixed xeno tourism branch office using wrong message type

Actualizare: 3 iun. 2022 @ 14:43

1.6.4
Additions:
- New Holding: House of Pleasure
- New Holding: Colosseum
- New Holding: Hunting Lodge
- Imperial Fiefdom, Contested succession starts when overlord's ruler dies naturally (instead of being killed by event)
- Imperial Fiefdom, Contested succession won't start if heir has populist traits (such as reformer or charismatic)
- Master Computer, colonies cost +500 minerals, but spawn a master relay deposit
- Master Computer, colonies suffer penalties without a master computer or relay deposit
- Master Computer can release sectors as subjects
- Arenas given their own building icons
- Aid Agency has double upkeep in exchange for higher monthly loyalty, more unity for the overlord, and food for the subject
- Gaia Seeder Outpost gives more loyalty
- Organic Haven gives more loyalty from hedonistic, decadent, or xenophilic empires
- Tree of Life Sapling gives less loyalty from lithoid and robot subjects

Tweaks:
- Master Control Program jobs give +5% simple drone production, no longer gives stability
- Master Control Program jobs now spawned by master computer and master relay deposits
- Cracking the star of a system with a holy mountain will anger the owner, same as if it has been cracked
- Xeno Tourism, Questionable Charity, chance to move up to 3 pops every 5 years
- Exotic Gases as Fuel renamed Exotic Fuel
- Exotic Gases for Shield Boost renamed Lythuric Shield Capacitors

Bug Fixes:
- Now only modifies the CB files that it needs to
- Organic Haven and Experimental Crater have a build cost
- Catalytic AI can build industrial infrastructure
- Strong and weak effects duelist amenities, not trade value
- Fixed incorrect job description on Overlord Coordinators

Removals:
- Master Computer no longer starts with extra pops and districts