Stellaris
z Expanded Traits, Civics, Pops, and More
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Aggiornamento: 30 mag 2020, 19:17

1.4.6
Additions:
- New Civic: Cyberocracy
- New Civic: Heavenly Choir
- New Civic: Hardened Synapses
- New governments for the above civics
- Industrialist gives +5% mineral and alloy production (was +10% mineral production)
- Doomsday ai empires should be smarter about colonizing new planets
- Doomsday, if you haven't found a new colony, pops may start fleeing to a planet that's not going to explode

Tweaks:
- Philosopher King gets +10% diplomatic weight from pops and technology, but -20% from fleet power
- Divided Attention gives -5% synapse drone upkeep, no longer give bonus to war exhaustion
- Efficient Administrative Protocols gives -10% bureaucrat upkeep, no longer give bonus to war exhaustion
- Static Research Analysis, maintenance drone upkeep reduced to +0.5
- Warbot Subsidies now also available to Determined Exterminators
- Empire Size now also increases synapse drone upkeep
- Rulers are happy under autocratic authorities instead of unhappy
- Specialists are less unhappy under autocratic authorities
- Some pop factions will prefer a specific type of leader

Bug Fixes:
- Unemployment Happiness from Comfort the Fallen now applied correctly
- Updated create_cybernetic_species_mod effect (should fix cyborg special project)
- Hives getting wrong version of Integrated Preservation
- Fixed and toned down crime from unemployed pops
- Updated traits for better Planetary Diversity compatibility
- Infest a species special project given a more appropriate picture
- Lithoid rare resource miners now have mineral instead of food upkeep
- Updated Opinion Files
- Tempestuous Unification won't start with an extra unemployed pop

Aggiornamento: 20 mag 2020, 19:08

1.4.5.2
Additions:
- Natural Hunters now benefit from hunting space whales
- Purged pops can take some criminal jobs

Bug Fix:
- Symbiotes cannot assimilate, for real this time

Aggiornamento: 18 mag 2020, 21:36

1.4.5.1
Additions:
- Integrated Rare Heir mod
- Made more compatible with Ecology Mod

Aggiornamento: 18 mag 2020, 14:54

Aggiornamento: 18 mag 2020, 12:09

1.4.5
Updated to 2.7.1

Additions:
- New Origin: Private Colonization initiative
- New Edict: Refinery Subsidies
- New Edict: Strict Rationing
- New Campaign: Warbot Subsidies
- Resource Consolidation, Consolidated Resources deposit gives additional resources
- Life Seeded, homeworld gains +25% amenities and +100 immigration pull
- Galactic Doorstep, building a gateway gives more progress on Gateway Activation, as well as some nanites
- Scion, must pay taxes to your overlord
- Scion, xenophiles and pacifists may end under the xenophile fe
- Scion, less likely to be gifted a fleet before the midgame
- Habitat capitals under gestalts give extra maintenance drones
- Colonial and Galactic Bureaucracy gives +5% admin cap (instead of a flat +10), but also +5% bureaucrat upkeep
- The Imperialist Faction will no longer punish you if no other normal countries are strong enough to rival
- Reworked edicts for the new system
- Being over edict capacity also gives influence penalty
- Resource edicts also increases the political power and happiness of the effected job type (non-gestalt only)
- Capacity Subsidies, technicians get consumer good / mineral upkeep, instead of energy
- If materialist, research subsidies give an additional +5 happiness to researchers
- Living metal pop growth edicts, reworked effects
- Living Prosthesis and Zro Aphrodisiac now effect the pop growth from medical workers and spawning drones, increases their upkeep
- Self-Assembling Machines now gives +25% replicator upkeep
- Gestalts can turn relic worlds into city worlds

Tweaks:
- Shadow Council, rules now also give +10% amenities and trade value
- Visionary Founder renamed Managerial Synergy: Now with 100% more buzzwords
- Managerial Synergy (formally Visionary Founder) no longer requires authoritarian
- Managerial Synergy and Master Computer give +1 edict capacity instead of edict duration
- Closed Collective / Network, +1 edict capacity
- Subsumed Will, +10% diplo weight from pops (from +5%)
- OTA Updates, -66% pop demotion time (from -45%)
- Rebels get lower war exhaustion
- Infestation jobs are now provided by the capital rather than the spawning pools
- Scaled back the effect of empire size on governing ethics attraction
- Rare resource miners (not gestalt) consume 0.5 consumer goods, instead of +1 energy
- Replicator Overclocking edict increases replicator upkeep by 25% (was 20%), +10% empire size from pops increased influence cost
- Machines gain access to the Infrastructure Campaign
- Ministry of Production can only be built and sector capitals


Bug Fixes:
- Gestalt ai won't sometimes start with maintenance depots
- Common Ground, won't spawn next to criminal syndicates
- Federation Origins, will always spawn with more hyperlanes around your home system
- Enforcers under ai give more crime reduction
- Rebalanced ai weights for crime decisions
- Harmony Finisher won't give gestalt residency penalties twice
- Cleaned up ethics restriction on megastore
- Can no longer turn machine and hive worlds into penal, thrall, or resort worlds
- Subjects that are not vassals or duchies will not get the vassal tax modifier
- Cleaned up what happens when a resort world changes hands
- Fixed resort world capitals
- Fixed broken building icon
- Added missing localization

Removals:
- Gestalt diplomacy techs moved to an in-development diplomacy related mod
- Hive Queen moved to Expanded Megastructures and Technologies
- Advanced Drone Cloning moved to Expanded Megastructures and Technologies
- Housing building restrictions on habitats restored to vanilla
- Removed Encourage Planetary Spawning decision

Aggiornamento: 20 apr 2020, 16:02

Fixed minor typos

Aggiornamento: 17 apr 2020, 23:59

Aggiornamento: 15 apr 2020, 20:51

Aggiornamento: 15 apr 2020, 18:53

1.4.4
Inbuilt compatibility with Pantheon of the Void
Additions:
- New Origin: Symbiote
- New Civic: Parasitic Hive
- New Civic: Infestation
- New Civic: Socialization Protocols
- New AI Personalities: Ambitious Unifiers
- Common Ground can now be used by Hive Minds
- Hegemon Origin can now be used by Gestalts
- Common Ground, Hegemon, and Research Union all start out at Federation Level 2
- Void Dweller now available to Machine Empires
- Void Dweller trait now applied at game start, to make the above possible
- Byzantine Bureaucracy gives extra political power and happiness to bureaucrats
- Rogue Servators can research and create resort worlds
- New generic government types for Hive Minds (similar to Intelligent Research Link and Industrial Production Core for Machines)
- Lithoid Empires can hibernate up to 10 unemployed pops at a time

Tweaks:
- Delicate Ecosystem modifier now gives -2 max districts
- Ecologist trait only gives 10% bonuses (down from 15%)
- Front Corporation renamed Shell Corporation
- Delegated Functions now gives -25% complex drone upkeep instead of +10% output
- Closed Collective/Network can not be taken with Strength of Legions/Warbots or Subspace Ephapse/Deepspace Networking
- Static Research Analysis, Maintenance Drones gives +1 research, but +1 energy upkeep, no longer gets +research from evaluators
- New icon for Closed Collective
- Enclaves no longer gives farmer jobs
- Suppliers have both energy and mineral upkeep
- Maintenance Drones give some research, instead of synapse drones and evaluators
- Training telepaths now also costs 50 zro
- Rebalanced hive void dweller start

Bug Fixes:
- Aristocratic Elite only gets 2 servant jobs (for real this time)
- Closed Collective cannot be taken with Eusocial Hive Mind
- Empath cannot be taken with Closed Collective
- Fixed purifiers and exterminators not getting unity from purging
- Standardized Hive civic icons
- Robots under hive minds will not be outsiders, and will be purged
- Restored deposit image for lithoid monoliths from 2.5 (Why do you do this, Paradox?)
- New ai personalities will have varying federation acceptance
- The Worm temple on your homeworld spawns with special text if you have the Void Dwellers origin
- Fixed icon for lithoid growth traits

Removals:
- Changes to the Plunder war goal moved to Better Raiding

Aggiornamento: 8 apr 2020, 1:35